X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Ftests%2Ftrivial%2Fquad-tex.c;h=c019c7bb0a3c590b9579db22b2d0965c4686b3fd;hb=dd4802c8deedc0b2bad7d361c487761be31f2b56;hp=1d52aff34396235d98c41dec22a59a6ac3d1450c;hpb=c32114460dbb7f33885c181a0d7dee07b15b8751;p=mesa.git diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c index 1d52aff3439..c019c7bb0a3 100644 --- a/src/gallium/tests/trivial/quad-tex.c +++ b/src/gallium/tests/trivial/quad-tex.c @@ -243,12 +243,10 @@ static void init_prog(struct program *p) p->viewport.scale[0] = half_width; p->viewport.scale[1] = half_height * scale; p->viewport.scale[2] = half_depth; - p->viewport.scale[3] = 1.0f; p->viewport.translate[0] = half_width + x; p->viewport.translate[1] = (half_height + y) * scale + bias; p->viewport.translate[2] = half_depth + z; - p->viewport.translate[3] = 0.0f; } /* vertex elements state */ @@ -268,20 +266,18 @@ static void init_prog(struct program *p) const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; const uint semantic_indexes[] = { 0, 0 }; - p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); + p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); } /* fragment shader */ - p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR); + p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR, + TGSI_RETURN_TYPE_FLOAT); } static void close_prog(struct program *p) { - /* unset bound textures as well */ - cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 0, NULL); - - /* unset all state */ - cso_release_all(p->cso); + cso_destroy_context(p->cso); p->pipe->delete_vs_state(p->pipe, p->vs); p->pipe->delete_fs_state(p->pipe, p->fs); @@ -292,7 +288,6 @@ static void close_prog(struct program *p) pipe_resource_reference(&p->tex, NULL); pipe_resource_reference(&p->vbuf, NULL); - cso_destroy_context(p->cso); p->pipe->destroy(p->pipe); p->screen->destroy(p->screen); pipe_loader_release(&p->dev, 1); @@ -302,6 +297,8 @@ static void close_prog(struct program *p) static void draw(struct program *p) { + const struct pipe_sampler_state *samplers[] = {&p->sampler}; + /* set the render target */ cso_set_framebuffer(p->cso, &p->framebuffer); @@ -315,8 +312,7 @@ static void draw(struct program *p) cso_set_viewport(p->cso, &p->viewport); /* sampler */ - cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler); - cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); + cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); /* texture sampler view */ cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);