X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2FSConscript;h=847e962468541f54961377c4abb8eaaee9659b4f;hb=153b8b35257fb5d68735b5e43e48b0cdb8b15170;hp=8e18626c4049d2b4ced0a0b31b2f7ef0a1cb9360;hpb=9b22427911ad27efc1f36faee9462c6082d0417c;p=mesa.git diff --git a/src/glsl/SConscript b/src/glsl/SConscript index 8e18626c404..847e9624685 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -2,34 +2,94 @@ import common Import('*') +from sys import executable as python_cmd + env = env.Clone() -sources = [ - 'pp/sl_pp_context.c', - 'pp/sl_pp_define.c', - 'pp/sl_pp_dict.c', - 'pp/sl_pp_error.c', - 'pp/sl_pp_expression.c', - 'pp/sl_pp_extension.c', - 'pp/sl_pp_if.c', - 'pp/sl_pp_line.c', - 'pp/sl_pp_macro.c', - 'pp/sl_pp_pragma.c', - 'pp/sl_pp_process.c', - 'pp/sl_pp_purify.c', - 'pp/sl_pp_token.c', - 'pp/sl_pp_token_util.c', - 'pp/sl_pp_version.c', - 'cl/sl_cl_parse.c', -] +env.Prepend(CPPPATH = [ + '#include', + '#src', + '#src/mapi', + '#src/mesa', + '#src/glsl', + '#src/glsl/glcpp', +]) + +env.Prepend(LIBS = [mesautil]) + +# Make glcpp-parse.h and glsl_parser.h reachable from the include path. +env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath]) + +env.Append(YACCFLAGS = '-d -p "glcpp_parser_"') + +parser_env = env.Clone() +parser_env.Append(YACCFLAGS = [ + '--defines=%s' % File('glsl_parser.h').abspath, + '-p', '_mesa_glsl_', +]) + +# without this line scons will expect "glsl_parser.hpp" instead of +# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time +parser_env['YACCHXXFILESUFFIX'] = '.h' + +glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l') +glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y') +glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll') +glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy') + +# common generated sources +glsl_sources = [ + glcpp_lexer, + glcpp_parser[0], + glsl_lexer, + glsl_parser[0], +] + +# parse Makefile.sources +source_lists = env.ParseSourceList('Makefile.sources') + +# add non-generated sources +for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'): + glsl_sources += source_lists[l] + +if env['msvc']: + env.Prepend(CPPPATH = ['#/src/getopt']) + env.PrependUnique(LIBS = [getopt]) + +# Copy these files to avoid generation object files into src/mesa/program +env.Prepend(CPPPATH = ['#src/mesa/main']) +env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE')) +# Copy these files to avoid generation object files into src/mesa/program +env.Prepend(CPPPATH = ['#src/mesa/program']) +env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE')) +env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) + +compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES']) + +mesa_objs = env.StaticObject([ + 'imports.c', + 'prog_hash_table.c', + 'symbol_table.c', +]) + +compiler_objs += mesa_objs glsl = env.ConvenienceLibrary( target = 'glsl', - source = sources, + source = glsl_sources, ) +# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on +# glsl_parser.h +env.Depends(glsl, glsl_parser) + Export('glsl') +# Skip building these programs as they will cause SCons error "Two environments +# with different actions were specified for the same target" +if env['crosscompile'] or env['embedded']: + Return() + env = env.Clone() if env['platform'] == 'windows': @@ -39,31 +99,14 @@ if env['platform'] == 'windows': env.Prepend(LIBS = [glsl]) -env.Program( - target = 'purify', - source = ['apps/purify.c'], -) - -env.Program( - target = 'tokenise', - source = ['apps/tokenise.c'], -) - -env.Program( - target = 'version', - source = ['apps/version.c'], +glsl_compiler = env.Program( + target = 'glsl_compiler', + source = compiler_objs, ) +env.Alias('glsl_compiler', glsl_compiler) -env.Program( - target = 'process', - source = ['apps/process.c'], +glcpp = env.Program( + target = 'glcpp/glcpp', + source = ['glcpp/glcpp.c', 'tests/common.c'] + mesa_objs, ) - -glsl_compile = env.Program( - target = 'compile', - source = ['apps/compile.c'], -) - -if env['platform'] == common.default_platform: - # Only export the GLSL compiler when building for the host platform - Export('glsl_compile') +env.Alias('glcpp', glcpp)