X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fast_to_hir.cpp;h=5157661b39eca7c6e15bc58a3157026ed1bfd618;hb=2acc7193743199701f8f6d1877a59ece0ec4fa5b;hp=1c54991cf7423f4164b6dd69de4846a4c2c907ed;hpb=b3c093c79c2ec49c36af37aa290d5ae452149f6e;p=mesa.git diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 1c54991cf74..5157661b39e 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2086,9 +2086,24 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } else { var->location = qual->location; } + if (qual->flags.q.explicit_index) { - var->explicit_index = true; - var->index = qual->index; + /* From the GLSL 4.30 specification, section 4.4.2 (Output + * Layout Qualifiers): + * + * "It is also a compile-time error if a fragment shader + * sets a layout index to less than 0 or greater than 1." + * + * Older specifications don't mandate a behavior; we take + * this as a clarification and always generate the error. + */ + if (qual->index < 0 || qual->index > 1) { + _mesa_glsl_error(loc, state, + "explicit index may only be 0 or 1\n"); + } else { + var->explicit_index = true; + var->index = qual->index; + } } } } else if (qual->flags.q.explicit_index) { @@ -4054,11 +4069,15 @@ ast_uniform_block::hir(exec_list *instructions, ubo_var->Type = var->type; ubo_var->Buffer = ubo - state->uniform_blocks; ubo_var->Offset = 0; /* Assigned at link time. */ - ubo_var->RowMajor = block_row_major; - if (decl_list->type->qualifier.flags.q.row_major) - ubo_var->RowMajor = true; - else if (decl_list->type->qualifier.flags.q.column_major) - ubo_var->RowMajor = false; + + if (var->type->is_matrix() || + (var->type->is_array() && var->type->fields.array->is_matrix())) { + ubo_var->RowMajor = block_row_major; + if (decl_list->type->qualifier.flags.q.row_major) + ubo_var->RowMajor = true; + else if (decl_list->type->qualifier.flags.q.column_major) + ubo_var->RowMajor = false; + } /* From the GL_ARB_uniform_buffer_object spec: *