X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fbuiltins%2Fprofiles%2F110.vert;fp=src%2Fglsl%2Fbuiltins%2Fprofiles%2F110.vert;h=0000000000000000000000000000000000000000;hb=722eff674b832e2321f791c68358ef52d2a1ff25;hp=2d323416e00d43fca811530da7e219c66c431c4f;hpb=c845140a20efa6a30a5465301d1f9b4acea79155;p=mesa.git diff --git a/src/glsl/builtins/profiles/110.vert b/src/glsl/builtins/profiles/110.vert deleted file mode 100644 index 2d323416e00..00000000000 --- a/src/glsl/builtins/profiles/110.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 110 - -vec4 ftransform(); - -/* - * 8.7 - Texture Lookup Functions - * "The built-ins suffixed with "Lod" are only allowed in a vertex shader." - */ -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);