X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fglsl_parser_extras.cpp;h=61ae62150fe3bf5b29a0470476f0c8ded41ba8c1;hb=64278b36d6252888e6a62ef25979557c6784fbd2;hp=4f2f2893a90128b95c7cc9718db5870faffc09ca;hpb=8bd1c69f3bc731a53d785aa7b3e8fea05bacef7d;p=mesa.git diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 4f2f2893a90..61ae62150fe 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -50,18 +50,17 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) static unsigned known_desktop_glsl_versions[] = - { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430 }; + { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 }; _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, - GLenum target, void *mem_ctx) - : ctx(_ctx), switch_state() + gl_shader_stage stage, + void *mem_ctx) + : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(), + switch_state() { - switch (target) { - case GL_VERTEX_SHADER: this->target = vertex_shader; break; - case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; - case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; - } + assert(stage < MESA_SHADER_STAGES); + this->stage = stage; this->scanner = NULL; this->translation_unit.make_empty(); @@ -76,7 +75,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->loop_nesting_ast = NULL; this->struct_specifier_depth = 0; - this->num_builtins_to_link = 0; + + this->uses_builtin_functions = false; /* Set default language version and extensions */ this->language_version = ctx->Const.ForceGLSLVersion ? @@ -97,18 +97,47 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; - this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; - this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; - this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; - this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits; + this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents; + this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; - this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits; - this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; + this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents; this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset; this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset; this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + /* 1.50 constants */ + this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; + this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; + this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; + this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits; + this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices; + this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents; + this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents; + + this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters; + this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters; + this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; + this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; + this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; + + /* Compute shader constants */ + for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupCount); i++) + this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i]; + for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++) + this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i]; + + this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; + this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs; + this->Const.MaxImageSamples = ctx->Const.MaxImageSamples; + this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; + this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; + this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; + this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; + this->current_function = NULL; this->toplevel_ir = NULL; this->found_return = false; @@ -173,9 +202,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->default_uniform_qualifier->flags.q.column_major = 1; this->gs_input_prim_type_specified = false; - this->gs_input_prim_type = GL_POINTS; this->gs_input_size = 0; + this->in_qualifier = new(this) ast_type_qualifier(); this->out_qualifier = new(this) ast_type_qualifier(); + this->early_fragment_tests = false; + memset(this->atomic_counter_offsets, 0, + sizeof(this->atomic_counter_offsets)); } /** @@ -275,6 +307,10 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, } } + if (this->es_shader) { + this->ARB_texture_rectangle_enable = false; + } + this->language_version = version; bool supported = false; @@ -313,48 +349,18 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, } } -extern "C" { /** - * The most common use of _mesa_glsl_shader_target_name(), which is - * shared with C code in Mesa core to translate a GLenum to a short - * shader stage name in debug printouts. - * - * It recognizes the PROGRAM variants of the names so it can be used - * with a struct gl_program->Target, not just a struct - * gl_shader->Type. + * Translate a gl_shader_stage to a short shader stage name for debug + * printouts and error messages. */ const char * -_mesa_glsl_shader_target_name(GLenum type) +_mesa_shader_stage_to_string(unsigned stage) { - switch (type) { - case GL_VERTEX_SHADER: - case GL_VERTEX_PROGRAM_ARB: - return "vertex"; - case GL_FRAGMENT_SHADER: - case GL_FRAGMENT_PROGRAM_ARB: - return "fragment"; - case GL_GEOMETRY_SHADER: - return "geometry"; - default: - assert(!"Should not get here."); - return "unknown"; - } -} - -} /* extern "C" */ - -/** - * Overloaded C++ variant usable within the compiler for translating - * our internal enum into short stage names. - */ -const char * -_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) -{ - switch (target) { - case vertex_shader: return "vertex"; - case fragment_shader: return "fragment"; - case geometry_shader: return "geometry"; + switch (stage) { + case MESA_SHADER_VERTEX: return "vertex"; + case MESA_SHADER_FRAGMENT: return "fragment"; + case MESA_SHADER_GEOMETRY: return "geometry"; } assert(!"Should not get here."); @@ -498,6 +504,7 @@ struct _mesa_glsl_extension { static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* API availability */ /* name GL ES supported flag */ + EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), EXT(ARB_draw_buffers, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), @@ -505,6 +512,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), EXT(ARB_texture_rectangle, true, false, dummy_true), EXT(EXT_texture_array, true, false, EXT_texture_array), + EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), @@ -518,10 +526,18 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), + EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels), EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), + EXT(ARB_texture_gather, true, false, ARB_texture_gather), + EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), + EXT(ARB_sample_shading, true, false, ARB_sample_shading), + EXT(AMD_shader_trinary_minmax, true, false, dummy_true), + EXT(ARB_viewport_array, true, false, ARB_viewport_array), + EXT(ARB_compute_shader, true, false, ARB_compute_shader), + EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), }; #undef EXT @@ -629,11 +645,11 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, if (behavior == extension_require) { _mesa_glsl_error(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_stage_to_string(state->stage)); return false; } else { _mesa_glsl_warning(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_stage_to_string(state->stage)); } } } @@ -642,25 +658,6 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, } -/** - * Returns the name of the type of a column of a matrix. E.g., - * - * "mat3" -> "vec3" - * "mat4x2" -> "vec2" - */ -static const char * -_mesa_ast_get_matrix_column_type_name(const char *matrix_type_name) -{ - static const char *vec_name[] = { "vec2", "vec3", "vec4" }; - - /* The number of elements in a row of a matrix is specified by the last - * character of the matrix type name. - */ - long rows = strtol(matrix_type_name + strlen(matrix_type_name) - 1, - NULL, 10); - return vec_name[rows - 2]; -} - /** * Recurses through and if is an aggregate initializer * and sets 's field to . Gives later functions @@ -708,37 +705,19 @@ _mesa_ast_get_matrix_column_type_name(const char *matrix_type_name) * doesn't contain sufficient information to determine if the types match. */ void -_mesa_ast_set_aggregate_type(const ast_type_specifier *type, - ast_expression *expr, - _mesa_glsl_parse_state *state) +_mesa_ast_set_aggregate_type(const glsl_type *type, + ast_expression *expr) { - void *ctx = state; ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr; - ai->constructor_type = (ast_type_specifier *)type; - - bool is_declaration = ai->constructor_type->structure != NULL; - if (!is_declaration) { - /* Look up name in the symbol table to see if it's a struct. */ - const ast_type_specifier *struct_type = - state->symbols->get_type_ast(type->type_name); - ai->constructor_type->structure = - struct_type ? new(ctx) ast_struct_specifier(*struct_type->structure) - : NULL; - } + ai->constructor_type = type; /* If the aggregate is an array, recursively set its elements' types. */ - if (type->is_array) { - /* We want to set the element type which is not an array itself, so make - * a copy of the array type and set its is_array field to false. + if (type->is_array()) { + /* Each array element has the type type->element_type(). * * E.g., if if struct S[2] we want to set each element's type to * struct S. - * - * FINISHME: Update when ARB_array_of_arrays is supported. */ - const ast_type_specifier *non_array_type = - new(ctx) ast_type_specifier(type, false, NULL); - for (exec_node *expr_node = ai->expressions.head; !expr_node->is_tail_sentinel(); expr_node = expr_node->next) { @@ -746,84 +725,33 @@ _mesa_ast_set_aggregate_type(const ast_type_specifier *type, link); if (expr->oper == ast_aggregate) - _mesa_ast_set_aggregate_type(non_array_type, expr, state); + _mesa_ast_set_aggregate_type(type->element_type(), expr); } /* If the aggregate is a struct, recursively set its fields' types. */ - } else if (ai->constructor_type->structure) { - ai->constructor_type->structure->is_declaration = is_declaration; + } else if (type->is_record()) { exec_node *expr_node = ai->expressions.head; - /* Iterate through the struct's fields' declarations. E.g., iterate from - * "float a, b" to "int c" in the struct below. - * - * struct { - * float a, b; - * int c; - * } s; - */ - for (exec_node *decl_list_node = - ai->constructor_type->structure->declarations.head; - !decl_list_node->is_tail_sentinel(); - decl_list_node = decl_list_node->next) { - ast_declarator_list *decl_list = exec_node_data(ast_declarator_list, - decl_list_node, link); - - for (exec_node *decl_node = decl_list->declarations.head; - !decl_node->is_tail_sentinel() && !expr_node->is_tail_sentinel(); - decl_node = decl_node->next, expr_node = expr_node->next) { - ast_declaration *decl = exec_node_data(ast_declaration, decl_node, - link); - ast_expression *expr = exec_node_data(ast_expression, expr_node, - link); - - bool is_array = decl_list->type->specifier->is_array; - ast_expression *array_size = decl_list->type->specifier->array_size; - - /* Recognize variable declarations with the bracketed size attached - * to the type rather than the variable name as arrays. E.g., - * - * float a[2]; - * float[2] b; - * - * are both arrays, but 's array_size is decl->array_size, while - * 's array_size is decl_list->type->specifier->array_size. - */ - if (!is_array) { - /* FINISHME: Update when ARB_array_of_arrays is supported. */ - is_array = decl->is_array; - array_size = decl->array_size; - } - - /* Declaration shadows the parameter. */ - ast_type_specifier *type = - new(ctx) ast_type_specifier(decl_list->type->specifier, - is_array, array_size); + /* Iterate through the struct's fields. */ + for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length; + i++, expr_node = expr_node->next) { + ast_expression *expr = exec_node_data(ast_expression, expr_node, + link); - if (expr->oper == ast_aggregate) - _mesa_ast_set_aggregate_type(type, expr, state); + if (expr->oper == ast_aggregate) { + _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr); } } - } else { - /* If the aggregate is a matrix, set its columns' types. */ - const char *name; - const glsl_type *const constructor_type = - ai->constructor_type->glsl_type(&name, state); - - if (constructor_type->is_matrix()) { - for (exec_node *expr_node = ai->expressions.head; - !expr_node->is_tail_sentinel(); - expr_node = expr_node->next) { - ast_expression *expr = exec_node_data(ast_expression, expr_node, - link); - - /* Declaration shadows the parameter. */ - ast_type_specifier *type = new(ctx) - ast_type_specifier(_mesa_ast_get_matrix_column_type_name(name)); - - if (expr->oper == ast_aggregate) - _mesa_ast_set_aggregate_type(type, expr, state); - } + /* If the aggregate is a matrix, set its columns' types. */ + } else if (type->is_matrix()) { + for (exec_node *expr_node = ai->expressions.head; + !expr_node->is_tail_sentinel(); + expr_node = expr_node->next) { + ast_expression *expr = exec_node_data(ast_expression, expr_node, + link); + + if (expr->oper == ast_aggregate) + _mesa_ast_set_aggregate_type(type->column_type(), expr); } } } @@ -856,6 +784,8 @@ _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) if (q->flags.q.centroid) printf("centroid "); + if (q->flags.q.sample) + printf("sample "); if (q->flags.q.uniform) printf("uniform "); if (q->flags.q.smooth) @@ -877,22 +807,18 @@ ast_node::print(void) const ast_node::ast_node(void) { this->location.source = 0; - this->location.line = 0; - this->location.column = 0; + this->location.first_line = 0; + this->location.first_column = 0; + this->location.last_line = 0; + this->location.last_column = 0; } static void -ast_opt_array_size_print(bool is_array, const ast_expression *array_size) +ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier) { - if (is_array) { - printf("[ "); - - if (array_size) - array_size->print(); - - printf("] "); - } + if (array_specifier) + array_specifier->print(); } @@ -1115,7 +1041,7 @@ ast_parameter_declarator::print(void) const type->print(); if (identifier) printf("%s ", identifier); - ast_opt_array_size_print(is_array, array_size); + ast_opt_array_dimensions_print(array_specifier); } @@ -1131,7 +1057,7 @@ void ast_declaration::print(void) const { printf("%s ", identifier); - ast_opt_array_size_print(is_array, array_size); + ast_opt_array_dimensions_print(array_specifier); if (initializer) { printf("= "); @@ -1140,13 +1066,12 @@ ast_declaration::print(void) const } -ast_declaration::ast_declaration(const char *identifier, bool is_array, - ast_expression *array_size, +ast_declaration::ast_declaration(const char *identifier, + ast_array_specifier *array_specifier, ast_expression *initializer) { this->identifier = identifier; - this->is_array = is_array; - this->array_size = array_size; + this->array_specifier = array_specifier; this->initializer = initializer; } @@ -1424,27 +1349,53 @@ static void set_shader_inout_layout(struct gl_shader *shader, struct _mesa_glsl_parse_state *state) { - if (shader->Type != GL_GEOMETRY_SHADER) { + if (shader->Stage != MESA_SHADER_GEOMETRY) { /* Should have been prevented by the parser. */ - assert(!state->gs_input_prim_type_specified); + assert(!state->in_qualifier->flags.i); assert(!state->out_qualifier->flags.i); - return; } - shader->Geom.VerticesOut = 0; - if (state->out_qualifier->flags.q.max_vertices) - shader->Geom.VerticesOut = state->out_qualifier->max_vertices; - - if (state->gs_input_prim_type_specified) { - shader->Geom.InputType = state->gs_input_prim_type; - } else { - shader->Geom.InputType = PRIM_UNKNOWN; + if (shader->Stage != MESA_SHADER_COMPUTE) { + /* Should have been prevented by the parser. */ + assert(!state->cs_input_local_size_specified); } - if (state->out_qualifier->flags.q.prim_type) { - shader->Geom.OutputType = state->out_qualifier->prim_type; - } else { - shader->Geom.OutputType = PRIM_UNKNOWN; + switch (shader->Stage) { + case MESA_SHADER_GEOMETRY: + shader->Geom.VerticesOut = 0; + if (state->out_qualifier->flags.q.max_vertices) + shader->Geom.VerticesOut = state->out_qualifier->max_vertices; + + if (state->gs_input_prim_type_specified) { + shader->Geom.InputType = state->in_qualifier->prim_type; + } else { + shader->Geom.InputType = PRIM_UNKNOWN; + } + + if (state->out_qualifier->flags.q.prim_type) { + shader->Geom.OutputType = state->out_qualifier->prim_type; + } else { + shader->Geom.OutputType = PRIM_UNKNOWN; + } + + shader->Geom.Invocations = 0; + if (state->in_qualifier->flags.q.invocations) + shader->Geom.Invocations = state->in_qualifier->invocations; + break; + + case MESA_SHADER_COMPUTE: + if (state->cs_input_local_size_specified) { + for (int i = 0; i < 3; i++) + shader->Comp.LocalSize[i] = state->cs_input_local_size[i]; + } else { + for (int i = 0; i < 3; i++) + shader->Comp.LocalSize[i] = 0; + } + break; + + default: + /* Nothing to do. */ + break; } } @@ -1455,7 +1406,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, bool dump_ast, bool dump_hir) { struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); const char *source = shader->Source; state->error = glcpp_preprocess(state, &source, &state->info_log, @@ -1485,14 +1436,14 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, /* Print out the unoptimized IR. */ if (dump_hir) { - _mesa_print_ir(shader->ir, state); + _mesa_print_ir(stdout, shader->ir, state); } } if (!state->error && !shader->ir->is_empty()) { struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + &ctx->ShaderCompilerOptions[shader->Stage]; /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times @@ -1510,12 +1461,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, shader->CompileStatus = !state->error; shader->InfoLog = state->info_log; shader->Version = state->language_version; - shader->InfoLog = state->info_log; shader->IsES = state->es_shader; - - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; + shader->uses_builtin_functions = state->uses_builtin_functions; if (shader->UniformBlocks) ralloc_free(shader->UniformBlocks); @@ -1571,9 +1518,13 @@ do_common_optimization(exec_list *ir, bool linked, progress = do_copy_propagation(ir) || progress; progress = do_copy_propagation_elements(ir) || progress; - if (options->PreferDP4 && !linked) + if (options->OptimizeForAOS && !linked) progress = opt_flip_matrices(ir) || progress; + if (linked && options->OptimizeForAOS) { + progress = do_vectorize(ir) || progress; + } + if (linked) progress = do_dead_code(ir, uniform_locations_assigned) || progress; else @@ -1586,6 +1537,7 @@ do_common_optimization(exec_list *ir, bool linked, else progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; + progress = do_cse(ir) || progress; progress = do_algebraic(ir) || progress; progress = do_lower_jumps(ir) || progress; progress = do_vec_index_to_swizzle(ir) || progress;