X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fir_optimization.h;h=2220d511e96cb5123f89ae5ad13eaa329b40ab4c;hb=6a5a4d59ce63aa1fa14d3dd6c50169c532424b6d;hp=b365ed2b235804fef5479a82e33f8580c4ebd561;hpb=26fe16a99b762d27e8f499c2e02116e9c4b7a6bb;p=mesa.git diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index b365ed2b235..2220d511e96 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -28,32 +28,56 @@ * Prototypes for optimization passes to be called by the compiler and drivers. */ -bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations); +/* Operations for lower_instructions() */ +#define SUB_TO_ADD_NEG 0x01 +#define DIV_TO_MUL_RCP 0x02 +#define EXP_TO_EXP2 0x04 +#define POW_TO_EXP2 0x08 +#define LOG_TO_LOG2 0x10 +#define MOD_TO_FRACT 0x20 +#define INT_DIV_TO_MUL_RCP 0x40 + +bool do_common_optimization(exec_list *ir, bool linked, + bool uniform_locations_assigned, + unsigned max_unroll_iterations); bool do_algebraic(exec_list *instructions); bool do_constant_folding(exec_list *instructions); bool do_constant_variable(exec_list *instructions); bool do_constant_variable_unlinked(exec_list *instructions); bool do_copy_propagation(exec_list *instructions); +bool do_copy_propagation_elements(exec_list *instructions); bool do_constant_propagation(exec_list *instructions); -bool do_dead_code(exec_list *instructions); +bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned); bool do_dead_code_local(exec_list *instructions); bool do_dead_code_unlinked(exec_list *instructions); bool do_dead_functions(exec_list *instructions); -bool do_div_to_mul_rcp(exec_list *instructions); -bool do_explog_to_explog2(exec_list *instructions); bool do_function_inlining(exec_list *instructions); bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false); +bool do_lower_texture_projection(exec_list *instructions); bool do_if_simplification(exec_list *instructions); -bool do_if_to_cond_assign(exec_list *instructions); +bool do_discard_simplification(exec_list *instructions); +bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0); bool do_mat_op_to_vec(exec_list *instructions); -bool do_mod_to_fract(exec_list *instructions); bool do_noop_swizzle(exec_list *instructions); bool do_structure_splitting(exec_list *instructions); -bool do_sub_to_add_neg(exec_list *instructions); bool do_swizzle_swizzle(exec_list *instructions); bool do_tree_grafting(exec_list *instructions); bool do_vec_index_to_cond_assign(exec_list *instructions); bool do_vec_index_to_swizzle(exec_list *instructions); +bool lower_discard(exec_list *instructions); +void lower_discard_flow(exec_list *instructions); +bool lower_instructions(exec_list *instructions, unsigned what_to_lower); bool lower_noise(exec_list *instructions); +bool lower_variable_index_to_cond_assign(exec_list *instructions, + bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform); +bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); +bool lower_clip_distance(exec_list *instructions); +void lower_output_reads(exec_list *instructions); +void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions); bool optimize_redundant_jumps(exec_list *instructions); +bool optimize_split_arrays(exec_list *instructions, bool linked); + +ir_rvalue * +compare_index_block(exec_list *instructions, ir_variable *index, + unsigned base, unsigned components, void *mem_ctx);