X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fir_optimization.h;h=2c1479ff4f98d4e436996b106a03eb8efa144b9f;hb=6a2baf3a06125405aa648e208af782e53f1312c0;hp=4f39565e5f1b67c6714f067a88ed860b9b73b393;hpb=832aad989e3d319a8aaac046aa49df25da134d82;p=mesa.git diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index 4f39565e5f1..2c1479ff4f9 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -28,23 +28,96 @@ * Prototypes for optimization passes to be called by the compiler and drivers. */ +/* Operations for lower_instructions() */ +#define SUB_TO_ADD_NEG 0x01 +#define DIV_TO_MUL_RCP 0x02 +#define EXP_TO_EXP2 0x04 +#define POW_TO_EXP2 0x08 +#define LOG_TO_LOG2 0x10 +#define MOD_TO_FRACT 0x20 +#define INT_DIV_TO_MUL_RCP 0x40 +#define LRP_TO_ARITH 0x80 +#define BITFIELD_INSERT_TO_BFM_BFI 0x100 + +/** + * \see class lower_packing_builtins_visitor + */ +enum lower_packing_builtins_op { + LOWER_PACK_UNPACK_NONE = 0x0000, + + LOWER_PACK_SNORM_2x16 = 0x0001, + LOWER_UNPACK_SNORM_2x16 = 0x0002, + + LOWER_PACK_UNORM_2x16 = 0x0004, + LOWER_UNPACK_UNORM_2x16 = 0x0008, + + LOWER_PACK_HALF_2x16 = 0x0010, + LOWER_UNPACK_HALF_2x16 = 0x0020, + + LOWER_PACK_HALF_2x16_TO_SPLIT = 0x0040, + LOWER_UNPACK_HALF_2x16_TO_SPLIT = 0x0080, + + LOWER_PACK_SNORM_4x8 = 0x0100, + LOWER_UNPACK_SNORM_4x8 = 0x0200, + + LOWER_PACK_UNORM_4x8 = 0x0400, + LOWER_UNPACK_UNORM_4x8 = 0x0800 +}; + +bool do_common_optimization(exec_list *ir, bool linked, + bool uniform_locations_assigned, + unsigned max_unroll_iterations, + const struct gl_shader_compiler_options *options); + bool do_algebraic(exec_list *instructions); bool do_constant_folding(exec_list *instructions); bool do_constant_variable(exec_list *instructions); bool do_constant_variable_unlinked(exec_list *instructions); bool do_copy_propagation(exec_list *instructions); -bool do_dead_code(struct _mesa_glsl_parse_state *state, - exec_list *instructions); +bool do_copy_propagation_elements(exec_list *instructions); +bool do_constant_propagation(exec_list *instructions); +void do_dead_builtin_varyings(struct gl_context *ctx, + exec_list *producer, exec_list *consumer, + unsigned num_tfeedback_decls, + class tfeedback_decl *tfeedback_decls); +bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned); bool do_dead_code_local(exec_list *instructions); -bool do_dead_code_unlinked(struct _mesa_glsl_parse_state *state, - exec_list *instructions); -bool do_div_to_mul_rcp(exec_list *instructions); +bool do_dead_code_unlinked(exec_list *instructions); +bool do_dead_functions(exec_list *instructions); +bool opt_flip_matrices(exec_list *instructions); bool do_function_inlining(exec_list *instructions); -bool do_if_return(exec_list *instructions); +bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false); +bool do_lower_texture_projection(exec_list *instructions); bool do_if_simplification(exec_list *instructions); -bool do_if_to_cond_assign(exec_list *instructions); +bool opt_flatten_nested_if_blocks(exec_list *instructions); +bool do_discard_simplification(exec_list *instructions); +bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0); bool do_mat_op_to_vec(exec_list *instructions); -bool do_mod_to_fract(exec_list *instructions); +bool do_noop_swizzle(exec_list *instructions); +bool do_structure_splitting(exec_list *instructions); bool do_swizzle_swizzle(exec_list *instructions); +bool do_tree_grafting(exec_list *instructions); bool do_vec_index_to_cond_assign(exec_list *instructions); bool do_vec_index_to_swizzle(exec_list *instructions); +bool lower_discard(exec_list *instructions); +void lower_discard_flow(exec_list *instructions); +bool lower_instructions(exec_list *instructions, unsigned what_to_lower); +bool lower_noise(exec_list *instructions); +bool lower_variable_index_to_cond_assign(exec_list *instructions, + bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform); +bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); +bool lower_clip_distance(gl_shader *shader); +void lower_output_reads(exec_list *instructions); +bool lower_packing_builtins(exec_list *instructions, int op_mask); +void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions); +void lower_packed_varyings(void *mem_ctx, unsigned location_base, + unsigned locations_used, ir_variable_mode mode, + gl_shader *shader); +bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); +void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader); +bool optimize_redundant_jumps(exec_list *instructions); +bool optimize_split_arrays(exec_list *instructions, bool linked); + +ir_rvalue * +compare_index_block(exec_list *instructions, ir_variable *index, + unsigned base, unsigned components, void *mem_ctx);