X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Flink_varyings.cpp;h=51cbdaa0e6e2e78cb72951b89825845f10994260;hb=a760c73853e3d1bd4243f22fa968ce21a8eea0d6;hp=431d8fd7775ddb0d5001734a297858afa369f0e8;hpb=7862bde8af1f63cfe921977ecb112f88885c92a9;p=mesa.git diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 431d8fd7775..51cbdaa0e6e 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -31,6 +31,7 @@ #include "main/mtypes.h" #include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" #include "ir_optimization.h" #include "linker.h" #include "link_varyings.h" @@ -47,9 +48,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { glsl_symbol_table parameters; - /* FINISHME: Figure these out dynamically. */ - const char *const producer_stage = "vertex"; - const char *const consumer_stage = "fragment"; + const char *const producer_stage = + _mesa_glsl_shader_target_name(producer->Type); + const char *const consumer_stage = + _mesa_glsl_shader_target_name(consumer->Type); /* Find all shader outputs in the "producer" stage. */ @@ -541,7 +543,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, class varying_matches { public: - varying_matches(bool disable_varying_packing); + varying_matches(bool disable_varying_packing, bool consumer_is_fs); ~varying_matches(); void record(ir_variable *producer_var, ir_variable *consumer_var); unsigned assign_locations(); @@ -621,11 +623,15 @@ private: * it was allocated. */ unsigned matches_capacity; + + const bool consumer_is_fs; }; -varying_matches::varying_matches(bool disable_varying_packing) - : disable_varying_packing(disable_varying_packing) +varying_matches::varying_matches(bool disable_varying_packing, + bool consumer_is_fs) + : disable_varying_packing(disable_varying_packing), + consumer_is_fs(consumer_is_fs) { /* Note: this initial capacity is rather arbitrarily chosen to be large * enough for many cases without wasting an unreasonable amount of space. @@ -672,12 +678,11 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) return; } - if (consumer_var == NULL) { - /* Since there is no consumer_var, the interpolation type of this - * varying cannot possibly affect rendering. Also, since the GL spec - * only requires integer varyings to be "flat" when they are fragment - * shader inputs, it is possible that this variable is non-flat and is - * (or contains) an integer. + if ((consumer_var == NULL && producer_var->type->contains_integer()) || + !consumer_is_fs) { + /* Since this varying is not being consumed by the fragment shader, its + * interpolation type varying cannot possibly affect rendering. Also, + * this variable is non-flat and is (or contains) an integer. * * lower_packed_varyings requires all integer varyings to flat, * regardless of where they appear. We can trivially satisfy that @@ -685,6 +690,11 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) */ producer_var->centroid = false; producer_var->interpolation = INTERP_QUALIFIER_FLAT; + + if (consumer_var) { + consumer_var->centroid = false; + consumer_var->interpolation = INTERP_QUALIFIER_FLAT; + } } if (this->num_matches == this->matches_capacity) { @@ -979,11 +989,14 @@ assign_varying_locations(struct gl_context *ctx, { const unsigned producer_base = VARYING_SLOT_VAR0; const unsigned consumer_base = VARYING_SLOT_VAR0; - varying_matches matches(ctx->Const.DisableVaryingPacking); + varying_matches matches(ctx->Const.DisableVaryingPacking, + consumer && consumer->Type == GL_FRAGMENT_SHADER); hash_table *tfeedback_candidates = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); hash_table *consumer_inputs = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); + hash_table *consumer_interface_inputs + = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); /* Operate in a total of three passes. * @@ -1002,8 +1015,17 @@ assign_varying_locations(struct gl_context *ctx, ((ir_instruction *) node)->as_variable(); if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) { - hash_table_insert(consumer_inputs, input_var, - ralloc_strdup(mem_ctx, input_var->name)); + if (input_var->interface_type != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + input_var->interface_type->name, + input_var->name); + hash_table_insert(consumer_interface_inputs, input_var, + iface_field_name); + } else { + hash_table_insert(consumer_inputs, input_var, + ralloc_strdup(mem_ctx, input_var->name)); + } } } } @@ -1017,8 +1039,19 @@ assign_varying_locations(struct gl_context *ctx, tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); g.process(output_var); - ir_variable *input_var = - (ir_variable *) hash_table_find(consumer_inputs, output_var->name); + ir_variable *input_var; + if (output_var->interface_type != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + output_var->interface_type->name, + output_var->name); + input_var = + (ir_variable *) hash_table_find(consumer_interface_inputs, + iface_field_name); + } else { + input_var = + (ir_variable *) hash_table_find(consumer_inputs, output_var->name); + } if (input_var && input_var->mode != ir_var_shader_in) input_var = NULL; @@ -1038,6 +1071,7 @@ assign_varying_locations(struct gl_context *ctx, if (matched_candidate == NULL) { hash_table_dtor(tfeedback_candidates); hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); return false; } @@ -1055,12 +1089,14 @@ assign_varying_locations(struct gl_context *ctx, if (!tfeedback_decls[i].assign_location(ctx, prog)) { hash_table_dtor(tfeedback_candidates); hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); return false; } } hash_table_dtor(tfeedback_candidates); hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); if (ctx->Const.DisableVaryingPacking) { /* Transform feedback code assumes varyings are packed, so if the driver @@ -1077,16 +1113,12 @@ assign_varying_locations(struct gl_context *ctx, } } - unsigned varying_vectors = 0; - if (consumer) { foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_shader_in)) - continue; - - if (var->is_unmatched_generic_inout) { + if (var && var->mode == ir_var_shader_in && + var->is_unmatched_generic_inout) { if (prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: * @@ -1101,53 +1133,57 @@ assign_varying_locations(struct gl_context *ctx, * "glsl1-varying read but not written" in piglit. */ - linker_error(prog, "fragment shader varying %s not written " - "by vertex shader\n.", var->name); + linker_error(prog, "%s shader varying %s not written " + "by %s shader\n.", + _mesa_glsl_shader_target_name(consumer->Type), + var->name, + _mesa_glsl_shader_target_name(producer->Type)); } /* An 'in' variable is only really a shader input if its * value is written by the previous stage. */ var->mode = ir_var_auto; - } else if (is_varying_var(consumer->Type, var)) { - /* The packing rules are used for vertex shader inputs are also - * used for fragment shader inputs. - */ - varying_vectors += count_attribute_slots(var->type); } } } + return true; +} + +bool +check_against_varying_limit(struct gl_context *ctx, + struct gl_shader_program *prog, + gl_shader *consumer) +{ + unsigned varying_vectors = 0; + + foreach_list(node, consumer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if (var && var->mode == ir_var_shader_in && + is_varying_var(consumer->Type, var)) { + /* The packing rules used for vertex shader inputs are also + * used for fragment shader inputs. + */ + varying_vectors += count_attribute_slots(var->type); + } + } + if (ctx->API == API_OPENGLES2 || prog->IsES) { if (varying_vectors > ctx->Const.MaxVarying) { - if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { - linker_warning(prog, "shader uses too many varying vectors " - "(%u > %u), but the driver will try to optimize " - "them out; this is non-portable out-of-spec " - "behavior\n", - varying_vectors, ctx->Const.MaxVarying); - } else { - linker_error(prog, "shader uses too many varying vectors " - "(%u > %u)\n", - varying_vectors, ctx->Const.MaxVarying); - return false; - } + linker_error(prog, "shader uses too many varying vectors " + "(%u > %u)\n", + varying_vectors, ctx->Const.MaxVarying); + return false; } } else { const unsigned float_components = varying_vectors * 4; if (float_components > ctx->Const.MaxVarying * 4) { - if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { - linker_warning(prog, "shader uses too many varying components " - "(%u > %u), but the driver will try to optimize " - "them out; this is non-portable out-of-spec " - "behavior\n", - float_components, ctx->Const.MaxVarying * 4); - } else { - linker_error(prog, "shader uses too many varying components " - "(%u > %u)\n", - float_components, ctx->Const.MaxVarying * 4); - return false; - } + linker_error(prog, "shader uses too many varying components " + "(%u > %u)\n", + float_components, ctx->Const.MaxVarying * 4); + return false; } }