X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Flinker.cpp;h=ac010cfbb6a84fa4230479402ce548807afc2038;hb=9a9a830b445b5dbd70a4155e0e5e8b896abfb868;hp=da5677067cdc86bb059184776b6af6631f05dee7;hpb=d4375fc0166a2ca50c4786ea93b5a5ccdbc8eaf7;p=mesa.git diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index da5677067cd..ac010cfbb6a 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -541,6 +541,25 @@ cross_validate_globals(struct gl_shader_program *prog, existing->explicit_location = true; } + /* From the GLSL 4.20 specification: + * "A link error will result if two compilation units in a program + * specify different integer-constant bindings for the same + * opaque-uniform name. However, it is not an error to specify a + * binding on some but not all declarations for the same name" + */ + if (var->explicit_binding) { + if (existing->explicit_binding && + var->binding != existing->binding) { + linker_error(prog, "explicit bindings for %s " + "`%s' have differing values\n", + mode_string(var), var->name); + return false; + } + + existing->binding = var->binding; + existing->explicit_binding = true; + } + /* Validate layout qualifiers for gl_FragDepth. * * From the AMD/ARB_conservative_depth specs: