X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Flinker.h;h=6ee58589835467f43d6216c57a073fe01b4059b1;hb=c4fab711ed5bbdb6b8421a1b980215032fc795b8;hp=5c54437a9eae5a94c39935e5790d33ab9a35679d;hpb=f609cf782ab5e90ddf045dc4b0da8cebf99be0d1;p=mesa.git diff --git a/src/glsl/linker.h b/src/glsl/linker.h index 5c54437a9ea..6ee58589835 100644 --- a/src/glsl/linker.h +++ b/src/glsl/linker.h @@ -26,19 +26,23 @@ #ifndef GLSL_LINKER_H #define GLSL_LINKER_H +ir_function_signature * +link_get_main_function_signature(gl_shader *sh); + extern bool link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders); extern void -link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, - int generic_base); +link_invalidate_variable_locations(exec_list *ir); extern void -link_assign_uniform_locations(struct gl_shader_program *prog); +link_assign_uniform_locations(struct gl_shader_program *prog, + unsigned int boolean_true); extern void -link_set_uniform_initializers(struct gl_shader_program *prog); +link_set_uniform_initializers(struct gl_shader_program *prog, + unsigned int boolean_true); extern int link_cross_validate_uniform_block(void *mem_ctx, @@ -46,46 +50,143 @@ link_cross_validate_uniform_block(void *mem_ctx, unsigned int *num_linked_blocks, struct gl_uniform_block *new_block); +extern bool +link_uniform_blocks_are_compatible(const gl_uniform_block *a, + const gl_uniform_block *b); + +extern unsigned +link_uniform_blocks(void *mem_ctx, + struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders, + struct gl_uniform_block **blocks_ret); + +void +validate_intrastage_interface_blocks(struct gl_shader_program *prog, + const gl_shader **shader_list, + unsigned num_shaders); + +void +validate_interstage_inout_blocks(struct gl_shader_program *prog, + const gl_shader *producer, + const gl_shader *consumer); + +void +validate_interstage_uniform_blocks(struct gl_shader_program *prog, + gl_shader **stages, int num_stages); + +extern void +link_assign_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog); + +extern void +link_check_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog); + /** - * Class for processing all of the leaf fields of an uniform + * Class for processing all of the leaf fields of a variable that corresponds + * to a program resource. * - * Leaves are, roughly speaking, the parts of the uniform that the application - * could query with \c glGetUniformLocation (or that could be returned by - * \c glGetActiveUniforms). + * The leaf fields are all the parts of the variable that the application + * could query using \c glGetProgramResourceIndex (or that could be returned + * by \c glGetProgramResourceName). * * Classes my derive from this class to implement specific functionality. * This class only provides the mechanism to iterate over the leaves. Derived * classes must implement \c ::visit_field and may override \c ::process. */ -class uniform_field_visitor { +class program_resource_visitor { public: /** - * Begin processing a uniform + * Begin processing a variable * * Classes that overload this function should call \c ::process from the - * base class to start the recursive processing of the uniform. + * base class to start the recursive processing of the variable. + * + * \param var The variable that is to be processed * - * \param var The uniform variable that is to be processed + * Calls \c ::visit_field for each leaf of the variable. * - * Calls \c ::visit_field for each leaf of the uniform. + * \warning + * When processing a uniform block, this entry should only be used in cases + * where the row / column ordering of matrices in the block does not + * matter. For example, enumerating the names of members of the block, but + * not for determining the offsets of members. */ void process(ir_variable *var); + /** + * Begin processing a variable of a structured type. + * + * This flavor of \c process should be used to handle structured types + * (i.e., structures, interfaces, or arrays there of) that need special + * name handling. A common usage is to handle cases where the block name + * (instead of the instance name) is used for an interface block. + * + * \param type Type that is to be processed, associated with \c name + * \param name Base name of the structured variable being processed + * + * \note + * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array + * there of. + */ + void process(const glsl_type *type, const char *name); + protected: /** - * Method invoked for each leaf of the uniform + * Method invoked for each leaf of the variable + * + * \param type Type of the field. + * \param name Fully qualified name of the field. + * \param row_major For a matrix type, is it stored row-major. + * \param record_type Type of the record containing the field. + * \param last_field Set if \c name is the last field of the structure + * containing it. This will always be false for items + * not contained in a structure or interface block. + * + * The default implementation just calls the other \c visit_field method. + */ + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major, const glsl_type *record_type, + bool last_field); + + /** + * Method invoked for each leaf of the variable * * \param type Type of the field. * \param name Fully qualified name of the field. + * \param row_major For a matrix type, is it stored row-major. + */ + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major) = 0; + + /** + * Visit a record before visiting its fields + * + * For structures-of-structures or interfaces-of-structures, this visits + * the inner structure before visiting its fields. + * + * The default implementation does nothing. */ - virtual void visit_field(const glsl_type *type, const char *name) = 0; + virtual void visit_field(const glsl_struct_field *field); private: /** * \param name_length Length of the current name \b not including the * terminating \c NUL character. + * \param last_field Set if \c name is the last field of the structure + * containing it. This will always be false for items + * not contained in a structure or interface block. */ - void recursion(const glsl_type *t, char **name, size_t name_length); + void recursion(const glsl_type *t, char **name, size_t name_length, + bool row_major, const glsl_type *record_type, + bool last_field); }; +void +linker_error(gl_shader_program *prog, const char *fmt, ...); + +void +linker_warning(gl_shader_program *prog, const char *fmt, ...); + #endif /* GLSL_LINKER_H */