X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fmain.cpp;h=4b39c9e54c272770271175c8a33cad551f34f2d0;hb=1e4081f54aa5c6cba566ed549389d847bf7e6799;hp=9b8a50738ac234eb8b7ebf6ba521ebda21e9fc75;hpb=4683529048ee133481b2d8f1cae1685aa1736f9a;p=mesa.git diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 9b8a50738ac..4b39c9e54c2 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -22,33 +22,194 @@ */ #include +/** @file main.cpp + * + * This file is the main() routine and scaffolding for producing + * builtin_compiler (which doesn't include builtins itself and is used + * to generate the profile information for builtin_function.cpp), and + * for glsl_compiler (which does include builtins and can be used to + * offline compile GLSL code and examine the resulting GLSL IR. + */ + #include "ast.h" #include "glsl_parser_extras.h" -#include "glsl_parser.h" #include "ir_optimization.h" -#include "ir_print_visitor.h" #include "program.h" +#include "program/hash_table.h" #include "loop_analysis.h" #include "standalone_scaffolding.h" +static int glsl_version = 330; + +extern "C" void +_mesa_error_no_memory(const char *caller) +{ + fprintf(stderr, "Mesa error: out of memory in %s", caller); +} + static void initialize_context(struct gl_context *ctx, gl_api api) { initialize_context_to_defaults(ctx, api); - /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that - * the built-in functions for 1.30 can be built. - */ - ctx->Const.GLSLVersion = 130; - - ctx->Const.MaxClipPlanes = 8; - ctx->Const.MaxDrawBuffers = 2; - - /* More than the 1.10 minimum to appease parser tests taken from - * apps that (hopefully) already checked the number of coords. + /* The standalone compiler needs to claim support for almost + * everything in order to compile the built-in functions. */ - ctx->Const.MaxTextureCoordUnits = 4; + ctx->Const.GLSLVersion = glsl_version; + ctx->Extensions.ARB_ES3_compatibility = true; + ctx->Const.MaxComputeWorkGroupCount[0] = 65535; + ctx->Const.MaxComputeWorkGroupCount[1] = 65535; + ctx->Const.MaxComputeWorkGroupCount[2] = 65535; + ctx->Const.MaxComputeWorkGroupSize[0] = 1024; + ctx->Const.MaxComputeWorkGroupSize[1] = 1024; + ctx->Const.MaxComputeWorkGroupSize[2] = 64; + ctx->Const.MaxComputeWorkGroupInvocations = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ + + switch (ctx->Const.GLSLVersion) { + case 100: + ctx->Const.MaxClipPlanes = 0; + ctx->Const.MaxCombinedTextureImageUnits = 8; + ctx->Const.MaxDrawBuffers = 2; + ctx->Const.MinProgramTexelOffset = 0; + ctx->Const.MaxProgramTexelOffset = 0; + ctx->Const.MaxLights = 0; + ctx->Const.MaxTextureCoordUnits = 0; + ctx->Const.MaxTextureUnits = 8; + + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = + ctx->Const.MaxCombinedTextureImageUnits; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; + break; + case 110: + case 120: + ctx->Const.MaxClipPlanes = 6; + ctx->Const.MaxCombinedTextureImageUnits = 2; + ctx->Const.MaxDrawBuffers = 1; + ctx->Const.MinProgramTexelOffset = 0; + ctx->Const.MaxProgramTexelOffset = 0; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 2; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = + ctx->Const.MaxCombinedTextureImageUnits; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; + break; + case 130: + case 140: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxCombinedTextureImageUnits = 16; + ctx->Const.MaxDrawBuffers = 8; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 8; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; + break; + case 150: + case 330: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxDrawBuffers = 8; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 8; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; + + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxCombinedTextureImageUnits = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; + + ctx->Const.MaxGeometryOutputVertices = 256; + ctx->Const.MaxGeometryTotalOutputComponents = 1024; + + ctx->Const.MaxVarying = 60 / 4; + break; + case 300: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxCombinedTextureImageUnits = 32; + ctx->Const.MaxDrawBuffers = 4; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 0; + ctx->Const.MaxTextureCoordUnits = 0; + ctx->Const.MaxTextureUnits = 0; + + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; + + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; + break; + } + ctx->Const.GenerateTemporaryNames = true; ctx->Driver.NewShader = _mesa_new_shader; } @@ -77,7 +238,7 @@ load_text_file(void *ctx, const char *file_name) if (bytes < size - total_read) { free(text); text = NULL; - break; + goto error; } if (bytes == 0) { @@ -88,6 +249,7 @@ load_text_file(void *ctx, const char *file_name) } while (total_read < size); text[total_read] = '\0'; +error:; } fclose(fp); @@ -95,18 +257,17 @@ load_text_file(void *ctx, const char *file_name) return text; } -int glsl_es = 0; int dump_ast = 0; int dump_hir = 0; int dump_lir = 0; int do_link = 0; const struct option compiler_opts[] = { - { "glsl-es", 0, &glsl_es, 1 }, - { "dump-ast", 0, &dump_ast, 1 }, - { "dump-hir", 0, &dump_hir, 1 }, - { "dump-lir", 0, &dump_lir, 1 }, - { "link", 0, &do_link, 1 }, + { "dump-ast", no_argument, &dump_ast, 1 }, + { "dump-hir", no_argument, &dump_hir, 1 }, + { "dump-lir", no_argument, &dump_lir, 1 }, + { "link", no_argument, &do_link, 1 }, + { "version", required_argument, NULL, 'v' }, { NULL, 0, NULL, 0 } }; @@ -121,7 +282,7 @@ usage_fail(const char *name) "usage: %s [options] \n" "\n" "Possible options are:\n"; - printf(header, name, name); + printf(header, name); for (const struct option *o = compiler_opts; o->name != 0; ++o) { printf(" --%s\n", o->name); } @@ -133,69 +294,15 @@ void compile_shader(struct gl_context *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - state->error = preprocess(state, &source, &state->info_log, - state->extensions, ctx->API) != 0; - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - if (dump_ast) { - foreach_list_const(n, &state->translation_unit) { - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - printf("\n\n"); - } - - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - /* Print out the unoptimized IR. */ - if (!state->error && dump_hir) { - validate_ir_tree(shader->ir); - _mesa_print_ir(shader->ir, state); - } - - /* Optimization passes */ - if (!state->error && !shader->ir->is_empty()) { - bool progress; - do { - progress = do_common_optimization(shader->ir, false, 32); - } while (progress); - - validate_ir_tree(shader->ir); - } + new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); + _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir); /* Print out the resulting IR */ if (!state->error && dump_lir) { - _mesa_print_ir(shader->ir, state); + _mesa_print_ir(stdout, shader->ir, state); } - shader->symbols = state->symbols; - shader->CompileStatus = !state->error; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (shader->InfoLog) - ralloc_free(shader->InfoLog); - - shader->InfoLog = state->info_log; - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader); - - ralloc_free(state); - return; } @@ -205,17 +312,43 @@ main(int argc, char **argv) int status = EXIT_SUCCESS; struct gl_context local_ctx; struct gl_context *ctx = &local_ctx; + bool glsl_es = false; int c; int idx = 0; - while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) - /* empty */ ; + while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) { + switch (c) { + case 'v': + glsl_version = strtol(optarg, NULL, 10); + switch (glsl_version) { + case 100: + case 300: + glsl_es = true; + break; + case 110: + case 120: + case 130: + case 140: + case 150: + case 330: + glsl_es = false; + break; + default: + fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg); + usage_fail(argv[0]); + break; + } + break; + default: + break; + } + } if (argc <= optind) usage_fail(argv[0]); - initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL); + initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT); struct gl_shader_program *whole_program; @@ -223,6 +356,11 @@ main(int argc, char **argv) assert(whole_program != NULL); whole_program->InfoLog = ralloc_strdup(whole_program, ""); + /* Created just to avoid segmentation faults */ + whole_program->AttributeBindings = new string_to_uint_map; + whole_program->FragDataBindings = new string_to_uint_map; + whole_program->FragDataIndexBindings = new string_to_uint_map; + for (/* empty */; argc > optind; optind++) { whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, @@ -239,14 +377,17 @@ main(int argc, char **argv) usage_fail(argv[0]); const char *const ext = & argv[optind][len - 5]; - if (strncmp(".vert", ext, 5) == 0) + if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) shader->Type = GL_VERTEX_SHADER; else if (strncmp(".geom", ext, 5) == 0) shader->Type = GL_GEOMETRY_SHADER; else if (strncmp(".frag", ext, 5) == 0) shader->Type = GL_FRAGMENT_SHADER; + else if (strncmp(".comp", ext, 5) == 0) + shader->Type = GL_COMPUTE_SHADER; else usage_fail(argv[0]); + shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type); shader->Source = load_text_file(whole_program, argv[optind]); if (shader->Source == NULL) { @@ -256,14 +397,18 @@ main(int argc, char **argv) compile_shader(ctx, shader); - if (!shader->CompileStatus) { + if (strlen(shader->InfoLog) > 0) printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); + + if (!shader->CompileStatus) { status = EXIT_FAILURE; break; } } if ((status == EXIT_SUCCESS) && do_link) { + _mesa_clear_shader_program_data(whole_program); + link_shaders(ctx, whole_program); status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; @@ -271,12 +416,16 @@ main(int argc, char **argv) printf("Info log for linking:\n%s\n", whole_program->InfoLog); } - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) ralloc_free(whole_program->_LinkedShaders[i]); + delete whole_program->AttributeBindings; + delete whole_program->FragDataBindings; + delete whole_program->FragDataIndexBindings; + ralloc_free(whole_program); _mesa_glsl_release_types(); - _mesa_glsl_release_functions(); + _mesa_glsl_release_builtin_functions(); return status; }