X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fstandalone_scaffolding.cpp;h=1af50d6b68de6d0648e1e98788b34fed13b0bcc4;hb=10f97718c353e101c64fa60fcde91e1550e39957;hp=7a1cf6877293fe5628d302870376f8c5356aa4c8;hpb=ae514416b20e0117d58822253069f594b4a3ee57;p=mesa.git diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 7a1cf687729..1af50d6b68d 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -30,8 +30,16 @@ #include "standalone_scaffolding.h" #include +#include #include -#include "ralloc.h" +#include "util/ralloc.h" +#include "util/strtod.h" + +extern "C" void +_mesa_error_no_memory(const char *caller) +{ + fprintf(stderr, "Mesa error: out of memory in %s", caller); +} void _mesa_warning(struct gl_context *ctx, const char *fmt, ...) @@ -60,7 +68,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, } void -_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, +_mesa_shader_debug(struct gl_context *, GLenum, GLuint *, const char *, int) { } @@ -76,12 +84,40 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; + shader->Stage = _mesa_shader_enum_to_shader_stage(type); shader->Name = name; shader->RefCount = 1; } return shader; } +void +_mesa_clear_shader_program_data(struct gl_shader_program *shProg) +{ + unsigned i; + + shProg->NumUniformStorage = 0; + shProg->UniformStorage = NULL; + shProg->NumUniformRemapTable = 0; + shProg->UniformRemapTable = NULL; + shProg->UniformHash = NULL; + + ralloc_free(shProg->InfoLog); + shProg->InfoLog = ralloc_strdup(shProg, ""); + + ralloc_free(shProg->UniformBlocks); + shProg->UniformBlocks = NULL; + shProg->NumBufferInterfaceBlocks = 0; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + ralloc_free(shProg->UniformBlockStageIndex[i]); + shProg->UniformBlockStageIndex[i] = NULL; + } + + ralloc_free(shProg->AtomicBuffers); + shProg->AtomicBuffers = NULL; + shProg->NumAtomicBuffers = 0; +} + void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) { memset(ctx, 0, sizeof(*ctx)); @@ -90,24 +126,31 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.dummy_false = false; ctx->Extensions.dummy_true = true; + ctx->Extensions.ARB_compute_shader = true; ctx->Extensions.ARB_conservative_depth = true; ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; ctx->Extensions.ARB_ES3_compatibility = true; ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; + ctx->Extensions.ARB_fragment_layer_viewport = true; ctx->Extensions.ARB_gpu_shader5 = true; + ctx->Extensions.ARB_gpu_shader_fp64 = true; + ctx->Extensions.ARB_sample_shading = true; ctx->Extensions.ARB_shader_bit_encoding = true; ctx->Extensions.ARB_shader_stencil_export = true; + ctx->Extensions.ARB_shader_subroutine = true; ctx->Extensions.ARB_shader_texture_lod = true; ctx->Extensions.ARB_shading_language_420pack = true; ctx->Extensions.ARB_shading_language_packing = true; + ctx->Extensions.ARB_tessellation_shader = true; ctx->Extensions.ARB_texture_cube_map_array = true; ctx->Extensions.ARB_texture_gather = true; ctx->Extensions.ARB_texture_multisample = true; ctx->Extensions.ARB_texture_query_levels = true; ctx->Extensions.ARB_texture_query_lod = true; ctx->Extensions.ARB_uniform_buffer_object = true; + ctx->Extensions.ARB_viewport_array = true; ctx->Extensions.OES_EGL_image_external = true; ctx->Extensions.OES_standard_derivatives = true; @@ -125,18 +168,29 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.MaxClipPlanes = 6; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxTextureCoordUnits = 2; - ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; - ctx->Const.VertexProgram.MaxUniformComponents = 512; - ctx->Const.VertexProgram.MaxOutputComponents = 32; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ - ctx->Const.VertexProgram.MaxTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; - ctx->Const.FragmentProgram.MaxTextureImageUnits = 2; - ctx->Const.FragmentProgram.MaxUniformComponents = 64; - ctx->Const.FragmentProgram.MaxInputComponents = 32; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; ctx->Const.MaxDrawBuffers = 1; + ctx->Const.MaxComputeWorkGroupCount[0] = 65535; + ctx->Const.MaxComputeWorkGroupCount[1] = 65535; + ctx->Const.MaxComputeWorkGroupCount[2] = 65535; + ctx->Const.MaxComputeWorkGroupSize[0] = 1024; + ctx->Const.MaxComputeWorkGroupSize[1] = 1024; + ctx->Const.MaxComputeWorkGroupSize[2] = 64; + ctx->Const.MaxComputeWorkGroupInvocations = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ /* Set up default shader compiler options. */ struct gl_shader_compiler_options options; @@ -144,9 +198,8 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) options.MaxUnrollIterations = 32; options.MaxIfDepth = UINT_MAX; - /* Default pragma settings */ - options.DefaultPragmas.Optimize = true; + for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) + memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); - for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh) - memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); + _mesa_locale_init(); }