X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglsl%2Fstandalone_scaffolding.cpp;h=6c25010b7d9a8da3f63198c87081869710ba2559;hb=d91035a8f6b6185a8966c48f76e8bc100adb7774;hp=0fb4f5b1656df14f28186842d08e867a0b1283b7;hpb=12aa2fec5b4ffa89327551fbecd29acf1774959b;p=mesa.git diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 0fb4f5b1656..6c25010b7d9 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -60,7 +60,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, } void -_mesa_shader_debug(struct gl_context *, GLenum, GLuint, +_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, const char *, int) { } @@ -76,6 +76,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; + shader->Stage = _mesa_shader_enum_to_shader_stage(type); shader->Name = name; shader->RefCount = 1; } @@ -90,18 +91,36 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.dummy_false = false; ctx->Extensions.dummy_true = true; - ctx->Extensions.ARB_ES2_compatibility = true; - ctx->Extensions.ARB_ES3_compatibility = false; + ctx->Extensions.ARB_compute_shader = true; + ctx->Extensions.ARB_conservative_depth = true; ctx->Extensions.ARB_draw_instanced = true; + ctx->Extensions.ARB_ES2_compatibility = true; + ctx->Extensions.ARB_ES3_compatibility = true; + ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; - ctx->Extensions.EXT_texture_array = true; - ctx->Extensions.NV_texture_rectangle = true; - ctx->Extensions.EXT_texture3D = true; - ctx->Extensions.OES_EGL_image_external = true; + ctx->Extensions.ARB_gpu_shader5 = true; + ctx->Extensions.ARB_sample_shading = true; ctx->Extensions.ARB_shader_bit_encoding = true; + ctx->Extensions.ARB_shader_stencil_export = true; + ctx->Extensions.ARB_shader_texture_lod = true; + ctx->Extensions.ARB_shading_language_420pack = true; ctx->Extensions.ARB_shading_language_packing = true; - ctx->Extensions.OES_standard_derivatives = true; ctx->Extensions.ARB_texture_cube_map_array = true; + ctx->Extensions.ARB_texture_gather = true; + ctx->Extensions.ARB_texture_multisample = true; + ctx->Extensions.ARB_texture_query_levels = true; + ctx->Extensions.ARB_texture_query_lod = true; + ctx->Extensions.ARB_uniform_buffer_object = true; + ctx->Extensions.ARB_viewport_array = true; + + ctx->Extensions.OES_EGL_image_external = true; + ctx->Extensions.OES_standard_derivatives = true; + + ctx->Extensions.EXT_shader_integer_mix = true; + ctx->Extensions.EXT_texture3D = true; + ctx->Extensions.EXT_texture_array = true; + + ctx->Extensions.NV_texture_rectangle = true; ctx->Const.GLSLVersion = 120; @@ -110,14 +129,39 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.MaxClipPlanes = 6; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxTextureCoordUnits = 2; - ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; - ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ - ctx->Const.MaxVertexTextureImageUnits = 0; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; - ctx->Const.MaxTextureImageUnits = 2; - ctx->Const.FragmentProgram.MaxUniformComponents = 64; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; ctx->Const.MaxDrawBuffers = 1; + ctx->Const.MaxComputeWorkGroupCount[0] = 65535; + ctx->Const.MaxComputeWorkGroupCount[1] = 65535; + ctx->Const.MaxComputeWorkGroupCount[2] = 65535; + ctx->Const.MaxComputeWorkGroupSize[0] = 1024; + ctx->Const.MaxComputeWorkGroupSize[1] = 1024; + ctx->Const.MaxComputeWorkGroupSize[2] = 64; + ctx->Const.MaxComputeWorkGroupInvocations = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ + + /* Set up default shader compiler options. */ + struct gl_shader_compiler_options options; + memset(&options, 0, sizeof(options)); + options.MaxUnrollIterations = 32; + options.MaxIfDepth = UINT_MAX; + + /* Default pragma settings */ + options.DefaultPragmas.Optimize = true; + + for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) + memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); }