X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fglx%2Findirect_window_pos.c;h=6c072bfd344b0f9fac3c470ae5cc2c171cb60ec8;hb=ab079260572262163be5dfc96b5d47f3fb8c7128;hp=e97be3506d1267f97bfe79f704d546cf76f09d6b;hpb=653a83445f94620673f747a4ace6847a2c7fdb4d;p=mesa.git diff --git a/src/glx/indirect_window_pos.c b/src/glx/indirect_window_pos.c index e97be3506d1..6c072bfd344 100644 --- a/src/glx/indirect_window_pos.c +++ b/src/glx/indirect_window_pos.c @@ -28,85 +28,85 @@ #include "indirect.h" void -__indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) +__indirect_glWindowPos2d(GLdouble x, GLdouble y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3f(x, y, 0.0); } void -__indirect_glWindowPos2iMESA(GLint x, GLint y) +__indirect_glWindowPos2i(GLint x, GLint y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3f(x, y, 0.0); } void -__indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) +__indirect_glWindowPos2f(GLfloat x, GLfloat y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3f(x, y, 0.0); } void -__indirect_glWindowPos2sMESA(GLshort x, GLshort y) +__indirect_glWindowPos2s(GLshort x, GLshort y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3f(x, y, 0.0); } void -__indirect_glWindowPos2dvMESA(const GLdouble * p) +__indirect_glWindowPos2dv(const GLdouble * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3f(p[0], p[1], 0.0); } void -__indirect_glWindowPos2fvMESA(const GLfloat * p) +__indirect_glWindowPos2fv(const GLfloat * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3f(p[0], p[1], 0.0); } void -__indirect_glWindowPos2ivMESA(const GLint * p) +__indirect_glWindowPos2iv(const GLint * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3f(p[0], p[1], 0.0); } void -__indirect_glWindowPos2svMESA(const GLshort * p) +__indirect_glWindowPos2sv(const GLshort * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3f(p[0], p[1], 0.0); } void -__indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +__indirect_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3f(x, y, z); } void -__indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) +__indirect_glWindowPos3i(GLint x, GLint y, GLint z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3f(x, y, z); } void -__indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) +__indirect_glWindowPos3s(GLshort x, GLshort y, GLshort z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3f(x, y, z); } void -__indirect_glWindowPos3dvMESA(const GLdouble * p) +__indirect_glWindowPos3dv(const GLdouble * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3f(p[0], p[1], p[2]); } void -__indirect_glWindowPos3ivMESA(const GLint * p) +__indirect_glWindowPos3iv(const GLint * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3f(p[0], p[1], p[2]); } void -__indirect_glWindowPos3svMESA(const GLshort * p) +__indirect_glWindowPos3sv(const GLshort * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3f(p[0], p[1], p[2]); }