X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fintel%2Fcompiler%2Fbrw_vec4_vs_visitor.cpp;h=ab351dbd39be215332766a0dca1418c4c833b0ef;hb=HEAD;hp=5aa1b9ac0b20f4c47fc7253353b49339bab87bb4;hpb=14781e21227d036b8875bbdde9f343a8e73ceeb6;p=mesa.git diff --git a/src/intel/compiler/brw_vec4_vs_visitor.cpp b/src/intel/compiler/brw_vec4_vs_visitor.cpp index 5aa1b9ac0b2..ab351dbd39b 100644 --- a/src/intel/compiler/brw_vec4_vs_visitor.cpp +++ b/src/intel/compiler/brw_vec4_vs_visitor.cpp @@ -86,78 +86,9 @@ vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying) } -void -vec4_vs_visitor::emit_clip_distances(dst_reg reg, int offset) -{ - /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables): - * - * "If a linked set of shaders forming the vertex stage contains no - * static write to gl_ClipVertex or gl_ClipDistance, but the - * application has requested clipping against user clip planes through - * the API, then the coordinate written to gl_Position is used for - * comparison against the user clip planes." - * - * This function is only called if the shader didn't write to - * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping - * if the user wrote to it; otherwise we use gl_Position. - */ - gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX; - if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) { - clip_vertex = VARYING_SLOT_POS; - } - - for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4; - ++i) { - reg.writemask = 1 << i; - emit(DP4(reg, - src_reg(output_reg[clip_vertex][0]), - src_reg(this->userplane[i + offset]))); - } -} - - -void -vec4_vs_visitor::setup_uniform_clipplane_values() -{ - if (key->nr_userclip_plane_consts == 0) - return; - - assert(stage_prog_data->nr_params == (unsigned)this->uniforms * 4); - brw_stage_prog_data_add_params(stage_prog_data, - key->nr_userclip_plane_consts * 4); - - for (int i = 0; i < key->nr_userclip_plane_consts; ++i) { - this->userplane[i] = dst_reg(UNIFORM, this->uniforms); - this->userplane[i].type = BRW_REGISTER_TYPE_F; - for (int j = 0; j < 4; ++j) { - stage_prog_data->param[this->uniforms * 4 + j] = - BRW_PARAM_BUILTIN_CLIP_PLANE(i, j); - } - ++this->uniforms; - } -} - - void vec4_vs_visitor::emit_thread_end() { - setup_uniform_clipplane_values(); - - /* Lower legacy ff and ClipVertex clipping to clip distances */ - if (key->nr_userclip_plane_consts > 0) { - current_annotation = "user clip distances"; - - output_reg[VARYING_SLOT_CLIP_DIST0][0] = - dst_reg(this, glsl_type::vec4_type); - output_reg[VARYING_SLOT_CLIP_DIST1][0] = - dst_reg(this, glsl_type::vec4_type); - output_num_components[VARYING_SLOT_CLIP_DIST0][0] = 4; - output_num_components[VARYING_SLOT_CLIP_DIST1][0] = 4; - - emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0][0], 0); - emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1][0], 4); - } - /* For VS, we always end the thread by emitting a single vertex. * emit_urb_write_opcode() will take care of setting the eot flag on the * SEND instruction.