X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fintel%2Fvulkan%2Fanv_meta_blit2d.c;h=734ba8ec1d6f5488b82b35931c396e1364ce2413;hb=e26a978773ba8fbff04cd2ab3342fcb02e90c06e;hp=6f0734254bf8bd554affea8ad97be8bac0247f55;hpb=7fbbad01706f08645e832e6dd2f5eeaf1e3c6894;p=mesa.git diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c index 6f0734254bf..734ba8ec1d6 100644 --- a/src/intel/vulkan/anv_meta_blit2d.c +++ b/src/intel/vulkan/anv_meta_blit2d.c @@ -22,6 +22,7 @@ */ #include "anv_meta.h" +#include "nir/nir_builder.h" static VkFormat vk_format_for_size(int bs) @@ -53,6 +54,264 @@ vk_format_for_size(int bs) } } +static void +create_iview(struct anv_cmd_buffer *cmd_buffer, + struct anv_meta_blit2d_surf *surf, + struct anv_meta_blit2d_rect *rect, + VkImageUsageFlags usage, + VkImage *img, + struct anv_image_view *iview) +{ + struct isl_tile_info tile_info; + isl_tiling_get_info(&cmd_buffer->device->isl_dev, + surf->tiling, surf->bs, &tile_info); + const unsigned tile_width_px = tile_info.width > surf->bs ? + tile_info.width / surf->bs : 1; + uint32_t *rect_y = (usage == VK_IMAGE_USAGE_SAMPLED_BIT) ? + &rect->src_y : &rect->dst_y; + uint32_t *rect_x = (usage == VK_IMAGE_USAGE_SAMPLED_BIT) ? + &rect->src_x : &rect->dst_x; + + /* Define the shared state among all created image views */ + const VkImageCreateInfo image_info = { + .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, + .imageType = VK_IMAGE_TYPE_2D, + .format = vk_format_for_size(surf->bs), + .extent = { + .width = rect->width + (*rect_x) % tile_width_px, + .height = rect->height + (*rect_y) % tile_info.height, + .depth = 1, + }, + .mipLevels = 1, + .arrayLayers = 1, + .samples = 1, + .tiling = surf->tiling == ISL_TILING_LINEAR ? + VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL, + .usage = usage, + }; + + /* Create the VkImage that is bound to the surface's memory. */ + anv_image_create(anv_device_to_handle(cmd_buffer->device), + &(struct anv_image_create_info) { + .vk_info = &image_info, + .isl_tiling_flags = 1 << surf->tiling, + .stride = surf->pitch, + }, &cmd_buffer->pool->alloc, img); + + /* We could use a vk call to bind memory, but that would require + * creating a dummy memory object etc. so there's really no point. + */ + anv_image_from_handle(*img)->bo = surf->bo; + anv_image_from_handle(*img)->offset = surf->base_offset; + + /* Create a VkImageView that starts at the tile aligned offset closest + * to the provided x/y offset into the surface. + */ + uint32_t img_o = 0; + isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer->device->isl_dev, + &anv_image_from_handle(*img)-> + color_surface.isl, + *rect_x, *rect_y, + &img_o, rect_x, rect_y); + anv_image_view_init(iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = *img, + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = image_info.format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1 + }, + }, cmd_buffer, img_o, usage); +} + +static void +meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer, + struct anv_image_view *src_iview, + VkOffset3D src_offset, + struct anv_image_view *dest_iview, + VkOffset3D dest_offset, + VkExtent3D extent) +{ + struct anv_device *device = cmd_buffer->device; + + struct blit_vb_data { + float pos[2]; + float tex_coord[3]; + } *vb_data; + + unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data); + + struct anv_state vb_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); + memset(vb_state.map, 0, sizeof(struct anv_vue_header)); + vb_data = vb_state.map + sizeof(struct anv_vue_header); + + vb_data[0] = (struct blit_vb_data) { + .pos = { + dest_offset.x + extent.width, + dest_offset.y + extent.height, + }, + .tex_coord = { + src_offset.x + extent.width, + src_offset.y + extent.height, + src_offset.z, + }, + }; + + vb_data[1] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y + extent.height, + }, + .tex_coord = { + src_offset.x, + src_offset.y + extent.height, + src_offset.z, + }, + }; + + vb_data[2] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y, + }, + .tex_coord = { + src_offset.x, + src_offset.y, + src_offset.z, + }, + }; + + anv_state_clflush(vb_state); + + struct anv_buffer vertex_buffer = { + .device = device, + .size = vb_size, + .bo = &device->dynamic_state_block_pool.bo, + .offset = vb_state.offset, + }; + + anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, + (VkBuffer[]) { + anv_buffer_to_handle(&vertex_buffer), + anv_buffer_to_handle(&vertex_buffer) + }, + (VkDeviceSize[]) { + 0, + sizeof(struct anv_vue_header), + }); + + VkDescriptorPool desc_pool; + anv_CreateDescriptorPool(anv_device_to_handle(device), + &(const VkDescriptorPoolCreateInfo) { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .pNext = NULL, + .flags = 0, + .maxSets = 1, + .poolSizeCount = 1, + .pPoolSizes = (VkDescriptorPoolSize[]) { + { + .type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + .descriptorCount = 1 + }, + } + }, &cmd_buffer->pool->alloc, &desc_pool); + + VkDescriptorSet set; + anv_AllocateDescriptorSets(anv_device_to_handle(device), + &(VkDescriptorSetAllocateInfo) { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .descriptorPool = desc_pool, + .descriptorSetCount = 1, + .pSetLayouts = &device->meta_state.blit2d.ds_layout + }, &set); + + anv_UpdateDescriptorSets(anv_device_to_handle(device), + 1, /* writeCount */ + (VkWriteDescriptorSet[]) { + { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + .pImageInfo = (VkDescriptorImageInfo[]) { + { + .sampler = NULL, + .imageView = anv_image_view_to_handle(src_iview), + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + } + } + }, 0, NULL); + + VkFramebuffer fb; + anv_CreateFramebuffer(anv_device_to_handle(device), + &(VkFramebufferCreateInfo) { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkImageView[]) { + anv_image_view_to_handle(dest_iview), + }, + .width = dest_iview->extent.width, + .height = dest_iview->extent.height, + .layers = 1 + }, &cmd_buffer->pool->alloc, &fb); + + ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit2d.render_pass, + .framebuffer = fb, + .renderArea = { + .offset = { dest_offset.x, dest_offset.y }, + .extent = { extent.width, extent.height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + + VkPipeline pipeline = device->meta_state.blit2d.pipeline_2d_src; + + if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) { + anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } + + anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1, + &(VkViewport) { + .x = 0.0f, + .y = 0.0f, + .width = dest_iview->extent.width, + .height = dest_iview->extent.height, + .minDepth = 0.0f, + .maxDepth = 1.0f, + }); + + anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, + device->meta_state.blit2d.pipeline_layout, 0, 1, + &set, 0, NULL); + + ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); + + ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); + + /* At the point where we emit the draw call, all data from the + * descriptor sets, etc. has been used. We are free to delete it. + */ + anv_DestroyDescriptorPool(anv_device_to_handle(device), + desc_pool, &cmd_buffer->pool->alloc); + anv_DestroyFramebuffer(anv_device_to_handle(device), fb, + &cmd_buffer->pool->alloc); +} + void anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer, struct anv_meta_saved_state *save) @@ -76,136 +335,359 @@ anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer, struct anv_meta_blit2d_rect *rects) { VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); - VkFormat src_format = vk_format_for_size(src->bs); - VkFormat dst_format = vk_format_for_size(dst->bs); VkImageUsageFlags src_usage = VK_IMAGE_USAGE_SAMPLED_BIT; VkImageUsageFlags dst_usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; for (unsigned r = 0; r < num_rects; ++r) { - - /* Create VkImages */ - VkImageCreateInfo image_info = { - .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, - .imageType = VK_IMAGE_TYPE_2D, - .format = 0, /* TEMPLATE */ - .extent = { - .width = 0, /* TEMPLATE */ - .height = 0, /* TEMPLATE */ - .depth = 1, - }, - .mipLevels = 1, - .arrayLayers = 1, - .samples = 1, - .tiling = 0, /* TEMPLATE */ - .usage = 0, /* TEMPLATE */ - }; - struct anv_image_create_info anv_image_info = { - .vk_info = &image_info, - .isl_tiling_flags = 0, /* TEMPLATE */ - }; - - /* The image height is the rect height + src/dst y-offset from the - * tile-aligned base address. - */ - struct isl_tile_info tile_info; - - anv_image_info.isl_tiling_flags = 1 << src->tiling; - image_info.tiling = src->tiling == ISL_TILING_LINEAR ? - VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL; - image_info.usage = src_usage; - image_info.format = src_format, - isl_tiling_get_info(&cmd_buffer->device->isl_dev, src->tiling, src->bs, - &tile_info); - image_info.extent.height = rects[r].height + - rects[r].src_y % tile_info.height; - image_info.extent.width = src->pitch / src->bs; - VkImage src_image; - anv_image_create(vk_device, &anv_image_info, - &cmd_buffer->pool->alloc, &src_image); - - anv_image_info.isl_tiling_flags = 1 << dst->tiling; - image_info.tiling = dst->tiling == ISL_TILING_LINEAR ? - VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL; - image_info.usage = dst_usage; - image_info.format = dst_format, - isl_tiling_get_info(&cmd_buffer->device->isl_dev, dst->tiling, dst->bs, - &tile_info); - image_info.extent.height = rects[r].height + - rects[r].dst_y % tile_info.height; - image_info.extent.width = dst->pitch / dst->bs; - VkImage dst_image; - anv_image_create(vk_device, &anv_image_info, - &cmd_buffer->pool->alloc, &dst_image); - - /* We could use a vk call to bind memory, but that would require - * creating a dummy memory object etc. so there's really no point. - */ - anv_image_from_handle(src_image)->bo = src->bo; - anv_image_from_handle(src_image)->offset = src->base_offset; - anv_image_from_handle(dst_image)->bo = dst->bo; - anv_image_from_handle(dst_image)->offset = dst->base_offset; - - /* Create VkImageViews */ - VkImageViewCreateInfo iview_info = { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .image = 0, /* TEMPLATE */ - .viewType = VK_IMAGE_VIEW_TYPE_2D, - .format = 0, /* TEMPLATE */ - .subresourceRange = { - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = 0, - .levelCount = 1, - .baseArrayLayer = 0, - .layerCount = 1 - }, - }; - uint32_t img_o = 0; - - iview_info.image = src_image; - iview_info.format = src_format; - VkOffset3D src_offset_el = {0}; - isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer->device->isl_dev, - &anv_image_from_handle(src_image)-> - color_surface.isl, - rects[r].src_x, - rects[r].src_y, - &img_o, - (uint32_t*)&src_offset_el.x, - (uint32_t*)&src_offset_el.y); - + VkImage src_img; + VkImage dst_img; struct anv_image_view src_iview; - anv_image_view_init(&src_iview, cmd_buffer->device, - &iview_info, cmd_buffer, img_o, src_usage); - - iview_info.image = dst_image; - iview_info.format = dst_format; - VkOffset3D dst_offset_el = {0}; - isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer->device->isl_dev, - &anv_image_from_handle(dst_image)-> - color_surface.isl, - rects[r].dst_x, - rects[r].dst_y, - &img_o, - (uint32_t*)&dst_offset_el.x, - (uint32_t*)&dst_offset_el.y); struct anv_image_view dst_iview; - anv_image_view_init(&dst_iview, cmd_buffer->device, - &iview_info, cmd_buffer, img_o, dst_usage); + create_iview(cmd_buffer, src, &rects[r], src_usage, &src_img, &src_iview); + create_iview(cmd_buffer, dst, &rects[r], dst_usage, &dst_img, &dst_iview); /* Perform blit */ - anv_meta_emit_blit(cmd_buffer, - anv_image_from_handle(src_image), + meta_emit_blit2d(cmd_buffer, &src_iview, - src_offset_el, - (VkExtent3D){rects[r].width, rects[r].height, 1}, - anv_image_from_handle(dst_image), + (VkOffset3D){rects[r].src_x, rects[r].src_y, 0}, &dst_iview, - dst_offset_el, - (VkExtent3D){rects[r].width, rects[r].height, 1}, - VK_FILTER_NEAREST); + (VkOffset3D){rects[r].dst_x, rects[r].dst_y, 0}, + (VkExtent3D){rects[r].width, rects[r].height, 1}); - anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc); - anv_DestroyImage(vk_device, dst_image, &cmd_buffer->pool->alloc); + anv_DestroyImage(vk_device, src_img, &cmd_buffer->pool->alloc); + anv_DestroyImage(vk_device, dst_img, &cmd_buffer->pool->alloc); } } + +static nir_shader * +build_nir_vertex_shader(void) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_pos"); + pos_in->data.location = VERT_ATTRIB_GENERIC0; + nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "gl_Position"); + pos_out->data.location = VARYING_SLOT_POS; + nir_copy_var(&b, pos_out, pos_in); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_tex_pos"); + tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; + nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "v_tex_pos"); + tex_pos_out->data.location = VARYING_SLOT_VAR0; + tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; + nir_copy_var(&b, tex_pos_out, tex_pos_in); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs"); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec3, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + nir_ssa_def *const tex_pos = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); + + const struct glsl_type *sampler_type = + glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, + glsl_get_base_type(vec4)); + nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); + tex->sampler_dim = tex_dim; + tex->op = nir_texop_txf; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(tex_pos); + tex->src[1].src_type = nir_tex_src_lod; + tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); + tex->dest_type = nir_type_float; /* TODO */ + tex->is_array = glsl_sampler_type_is_array(sampler_type); + tex->coord_components = tex_pos->num_components; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = NULL; + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_DATA0; + nir_store_var(&b, color_out, &tex->dest.ssa, 4); + + return b.shader; +} + +void +anv_device_finish_meta_blit2d_state(struct anv_device *device) +{ + anv_DestroyRenderPass(anv_device_to_handle(device), + device->meta_state.blit2d.render_pass, + &device->meta_state.alloc); + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit2d.pipeline_2d_src, + &device->meta_state.alloc); + anv_DestroyPipelineLayout(anv_device_to_handle(device), + device->meta_state.blit2d.pipeline_layout, + &device->meta_state.alloc); + anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), + device->meta_state.blit2d.ds_layout, + &device->meta_state.alloc); +} + +VkResult +anv_device_init_meta_blit2d_state(struct anv_device *device) +{ + VkResult result; + + result = anv_CreateRenderPass(anv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */ + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 1, + .pColorAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = VK_ATTACHMENT_UNUSED, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit2d.render_pass); + if (result != VK_SUCCESS) + goto fail; + + /* We don't use a vertex shader for blitting, but instead build and pass + * the VUEs directly to the rasterization backend. However, we do need + * to provide GLSL source for the vertex shader so that the compiler + * does not dead-code our inputs. + */ + struct anv_shader_module vs = { + .nir = build_nir_vertex_shader(), + }; + + struct anv_shader_module fs_2d = { + .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D), + }; + + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 2, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = 0, + .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE + }, + { + .binding = 1, + .stride = 5 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 3, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* VUE Header */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32B32A32_UINT, + .offset = 0 + }, + { + /* Position */ + .location = 1, + .binding = 1, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 0 + }, + { + /* Texture Coordinate */ + .location = 2, + .binding = 1, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offset = 8 + } + } + }; + + VkDescriptorSetLayoutCreateInfo ds_layout_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .bindingCount = 1, + .pBindings = (VkDescriptorSetLayoutBinding[]) { + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL + }, + } + }; + result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device), + &ds_layout_info, + &device->meta_state.alloc, + &device->meta_state.blit2d.ds_layout); + if (result != VK_SUCCESS) + goto fail_render_pass; + + result = anv_CreatePipelineLayout(anv_device_to_handle(device), + &(VkPipelineLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .setLayoutCount = 1, + .pSetLayouts = &device->meta_state.blit2d.ds_layout, + }, + &device->meta_state.alloc, &device->meta_state.blit2d.pipeline_layout); + if (result != VK_SUCCESS) + goto fail_descriptor_set_layout; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = anv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 1, + .scissorCount = 1, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .colorWriteMask = + VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT }, + } + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 9, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .layout = device->meta_state.blit2d.pipeline_layout, + .renderPass = device->meta_state.blit2d.render_pass, + .subpass = 0, + }; + + const struct anv_graphics_pipeline_create_info anv_pipeline_info = { + .color_attachment_count = -1, + .use_repclear = false, + .disable_viewport = true, + .disable_scissor = true, + .disable_vs = true, + .use_rectlist = true + }; + + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d); + result = anv_graphics_pipeline_create(anv_device_to_handle(device), + VK_NULL_HANDLE, + &vk_pipeline_info, &anv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit2d.pipeline_2d_src); + if (result != VK_SUCCESS) + goto fail_pipeline_layout; + + ralloc_free(vs.nir); + ralloc_free(fs_2d.nir); + + return VK_SUCCESS; + + fail_pipeline_layout: + anv_DestroyPipelineLayout(anv_device_to_handle(device), + device->meta_state.blit2d.pipeline_layout, + &device->meta_state.alloc); + fail_descriptor_set_layout: + anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), + device->meta_state.blit2d.ds_layout, + &device->meta_state.alloc); + fail_render_pass: + anv_DestroyRenderPass(anv_device_to_handle(device), + device->meta_state.blit2d.render_pass, + &device->meta_state.alloc); + + ralloc_free(vs.nir); + ralloc_free(fs_2d.nir); + fail: + return result; +}