X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmapi%2Fglapi%2Fglapi_dispatch.c;h=fa59705fbe425f5ae6211ffe2084bd0cd2de26ba;hb=245f9593b7967521bd6661d7059096c528cc7f0d;hp=989f4a3fc30e98f2ce72c50fa5753a4e93f23d1c;hpb=b5022ad03584f119b27c143b53e7ed80e8c12ffb;p=mesa.git diff --git a/src/mapi/glapi/glapi_dispatch.c b/src/mapi/glapi/glapi_dispatch.c index 989f4a3fc30..fa59705fbe4 100644 --- a/src/mapi/glapi/glapi_dispatch.c +++ b/src/mapi/glapi/glapi_dispatch.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -38,12 +38,12 @@ */ #include "glapi/glapi_priv.h" -#include "glapi/glapitable.h" +#include "glapitable.h" #if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) -#if defined(WIN32) +#if defined(_WIN32) #define KEYWORD1 GLAPI #else #define KEYWORD1 PUBLIC @@ -51,11 +51,7 @@ #define KEYWORD2 GLAPIENTRY -#if defined(USE_MGL_NAMESPACE) -#define NAME(func) mgl##func -#else #define NAME(func) gl##func -#endif #if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ @@ -87,6 +83,94 @@ /* those link to libglapi.a should provide the entry points */ #define _GLAPI_SKIP_PROTO_ENTRY_POINTS #endif -#include "glapi/glapitemp.h" + +/* These prototypes are necessary because GLES1 library builds will create + * dispatch functions for them. We can't directly include GLES/gl.h because + * it would conflict the previously-included GL/gl.h. Since GLES1 ABI is not + * expected to every add more functions, the path of least resistance is to + * just duplicate the prototypes for the functions that aren't already in + * desktop OpenGL. + */ +#include + + +/* Redefine GL_API to avoid MSVC/MinGW warnings about different dllimport + * attributes for these prototypes vs those in the GLES/gl.h header. + */ +#undef GL_API +#define GL_API KEYWORD1 + +GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); +GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + +GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); +GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); +GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthx (GLfixed width); +GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizex (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glBlendBarrier (void); +GL_API void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +/* Enable frame pointer elimination on Windows, otherwise forgetting to add + * APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as + * the initial ESP value is saved in the EBP in the function prologue, then + * restored on the epilogue, clobbering any corruption in the ESP pointer due + * to mismatch in the callee calling convention. + * + * On MSVC it's not sufficient to enable /Oy -- other optimizations must be + * enabled or frame pointer will be used regardless. + * + * We don't do this when NDEBUG is defined since, frame pointer omission + * optimization compiler flag are already specified on release builds, and + * because on profile builds we must have frame pointers or certain profilers + * might fail to unwind the stack. + */ +#if defined(_WIN32) && !defined(NDEBUG) +# if defined(_MSC_VER) +# pragma optimize( "gty", on ) +# elif defined(__GNUC__) +# pragma GCC optimize ("omit-frame-pointer") +# endif +#endif + +#include "glapitemp.h" #endif /* USE_X86_ASM */