X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fcommon%2Fmeta.h;h=dbe8a9af02f3101fbf5507cc9a77367c33162d5d;hb=29a2eaf3db1520a5bc7b80d39c0feac1d2165388;hp=fe439153aa0066bd26cde081ad11040a41127e13;hpb=6a7ca4ef2cd3f39d3b5e77051cb3f3175e9e60df;p=mesa.git diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index fe439153aa0..dbe8a9af02f 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -72,6 +72,7 @@ struct save_state /* Always saved/restored with meta. */ gl_api API; + uint8_t ExtensionsVersion; /** MESA_META_CLEAR (and others?) */ struct gl_query_object *CurrentOcclusionObject; @@ -89,7 +90,7 @@ struct save_state GLboolean DitherFlag; /** MESA_META_COLOR_MASK */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; + GLbitfield ColorMask; /** MESA_META_DEPTH_TEST */ struct gl_depthbuffer_attrib Depth; @@ -120,11 +121,11 @@ struct save_state /** MESA_META_SHADER */ GLboolean VertexProgramEnabled; - struct gl_vertex_program *VertexProgram; + struct gl_program *VertexProgram; GLboolean FragmentProgramEnabled; - struct gl_fragment_program *FragmentProgram; + struct gl_program *FragmentProgram; GLboolean ATIFragmentShaderEnabled; - struct gl_shader_program *Shader[MESA_SHADER_STAGES]; + struct gl_program *Program[MESA_SHADER_STAGES]; struct gl_shader_program *ActiveShader; struct gl_pipeline_object *Pipeline; @@ -145,7 +146,6 @@ struct save_state /** MESA_META_TEXTURE */ GLuint ActiveUnit; - GLuint ClientActiveUnit; /** for unit[0] only */ struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; /** mask of TEXTURE_2D_BIT, etc */ @@ -155,11 +155,10 @@ struct save_state /** MESA_META_VERTEX */ struct gl_vertex_array_object *VAO; - struct gl_buffer_object *ArrayBufferObj; /** MESA_META_VIEWPORT */ GLfloat ViewportX, ViewportY, ViewportW, ViewportH; - GLclampd DepthNear, DepthFar; + GLclampf DepthNear, DepthFar; /** MESA_META_CLAMP_FRAGMENT_COLOR */ GLenum ClampFragmentColor; @@ -187,10 +186,11 @@ struct save_state GLboolean RasterDiscard; GLboolean TransformFeedbackNeedsResume; - GLuint DrawBufferName, ReadBufferName, RenderbufferName; + struct gl_framebuffer *DrawBuffer; + struct gl_framebuffer *ReadBuffer; /** MESA_META_DRAW_BUFFERS */ - GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS]; + GLenum16 ColorDrawBuffers[MAX_DRAW_BUFFERS]; }; /** @@ -200,7 +200,7 @@ struct save_state */ struct temp_texture { - GLuint TexObj; + struct gl_texture_object *tex_obj; GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ GLsizei MinSize; /**< Min texture size to allocate */ GLsizei MaxSize; /**< Max possible texture size */ @@ -218,7 +218,7 @@ struct blit_shader { const char *type; const char *func; const char *texcoords; - GLuint shader_prog; + struct gl_shader_program *shader_prog; }; /** @@ -285,9 +285,11 @@ enum blit_msaa_shader { BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE, BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE, BLIT_MSAA_SHADER_COUNT, }; @@ -297,10 +299,10 @@ enum blit_msaa_shader { struct blit_state { GLuint VAO; - GLuint VBO; + struct gl_buffer_object *buf_obj; struct blit_shader_table shaders_with_depth; struct blit_shader_table shaders_without_depth; - GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT]; + struct gl_shader_program *msaa_shaders[BLIT_MSAA_SHADER_COUNT]; struct temp_texture depthTex; bool no_ctsi_fallback; }; @@ -308,8 +310,11 @@ struct blit_state struct fb_tex_blit_state { GLint baseLevelSave, maxLevelSave; - GLuint sampler, samplerSave, stencilSamplingSave; - GLuint tempTex; + struct gl_sampler_object *samp_obj; + struct gl_sampler_object *samp_obj_save; + struct gl_texture_object *tex_obj; + struct gl_texture_object *temp_tex_obj; + GLuint stencilSamplingSave; }; @@ -319,14 +324,9 @@ struct fb_tex_blit_state struct clear_state { GLuint VAO; - GLuint VBO; - GLuint ShaderProg; - GLint ColorLocation; - GLint LayerLocation; - - GLuint IntegerShaderProg; - GLint IntegerColorLocation; - GLint IntegerLayerLocation; + struct gl_buffer_object *buf_obj; + struct gl_shader_program *ShaderProg; + struct gl_shader_program *IntegerShaderProg; }; @@ -336,7 +336,7 @@ struct clear_state struct copypix_state { GLuint VAO; - GLuint VBO; + struct gl_buffer_object *buf_obj; }; @@ -346,7 +346,7 @@ struct copypix_state struct drawpix_state { GLuint VAO; - GLuint VBO; + struct gl_buffer_object *buf_obj; GLuint StencilFP; /**< Fragment program for drawing stencil images */ GLuint DepthFP; /**< Fragment program for drawing depth images */ @@ -359,7 +359,7 @@ struct drawpix_state struct bitmap_state { GLuint VAO; - GLuint VBO; + struct gl_buffer_object *buf_obj; struct temp_texture Tex; /**< separate texture from other meta ops */ }; @@ -369,9 +369,9 @@ struct bitmap_state struct gen_mipmap_state { GLuint VAO; - GLuint VBO; - GLuint FBO; - GLuint Sampler; + struct gl_buffer_object *buf_obj; + struct gl_framebuffer *fb; + struct gl_sampler_object *samp_obj; struct blit_shader_table shaders; }; @@ -382,7 +382,8 @@ struct gen_mipmap_state */ struct decompress_fbo_state { - GLuint FBO, RBO; + struct gl_renderbuffer *rb; + struct gl_framebuffer *fb; GLint Width, Height; }; @@ -393,7 +394,8 @@ struct decompress_state { GLuint VAO; struct decompress_fbo_state byteFBO, floatFBO; - GLuint VBO, Sampler; + struct gl_buffer_object *buf_obj; + struct gl_sampler_object *samp_obj; struct blit_shader_table shaders; }; @@ -404,7 +406,7 @@ struct decompress_state struct drawtex_state { GLuint VAO; - GLuint VBO; + struct gl_buffer_object *buf_obj; }; #define MAX_META_OPS_DEPTH 8 @@ -454,23 +456,20 @@ _mesa_meta_in_progress(struct gl_context *ctx) } extern void -_mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx, +_mesa_meta_fb_tex_blit_begin(struct gl_context *ctx, struct fb_tex_blit_state *blit); extern void _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target, struct fb_tex_blit_state *blit); -extern GLboolean -_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint *tex, - struct gl_texture_object **texObj, - GLenum *target); +extern struct gl_texture_object * +_mesa_meta_texture_object_from_renderbuffer(struct gl_context *ctx, + struct gl_renderbuffer *rb); -GLuint +struct gl_sampler_object * _mesa_meta_setup_sampler(struct gl_context *ctx, - const struct gl_texture_object *texObj, + struct gl_texture_object *texObj, GLenum target, GLenum filter, GLuint srcLevel); extern GLbitfield @@ -491,14 +490,6 @@ _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -bool -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx, - struct gl_texture_image *src_tex_image, - int src_x, int src_y, int src_z, - struct gl_texture_image *dst_tex_image, - int dst_x, int dst_y, int dst_z, - int src_width, int src_height); - extern void _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers); @@ -527,23 +518,6 @@ extern void _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); -extern bool -_mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, - struct gl_texture_image *tex_image, - int xoffset, int yoffset, int zoffset, - int width, int height, int depth, - GLenum format, GLenum type, const void *pixels, - bool allocate_storage, bool create_pbo, - const struct gl_pixelstore_attrib *packing); - -extern bool -_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, - struct gl_texture_image *tex_image, - int xoffset, int yoffset, int zoffset, - int width, int height, int depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing); - extern void _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, @@ -574,20 +548,20 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, void _mesa_meta_drawbuffers_from_bitfield(GLbitfield bits); -GLuint -_mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, - const GLcharARB *source); - - -GLuint -_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program); +void +_mesa_meta_link_program_with_debug(struct gl_context *ctx, + struct gl_shader_program *sh_prog); void _mesa_meta_compile_and_link_program(struct gl_context *ctx, const char *vs_source, const char *fs_source, const char *name, - GLuint *program); + struct gl_shader_program **sh_prog_ptr); + +extern void +_mesa_meta_use_program(struct gl_context *ctx, + struct gl_shader_program *sh_prog); GLboolean _mesa_meta_alloc_texture(struct temp_texture *tex, @@ -615,13 +589,15 @@ struct temp_texture * _mesa_meta_get_temp_depth_texture(struct gl_context *ctx); void -_mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO, +_mesa_meta_setup_vertex_objects(struct gl_context *ctx, + GLuint *VAO, struct gl_buffer_object **buf_obj, bool use_generic_attributes, unsigned vertex_size, unsigned texcoord_size, unsigned color_size); void -_mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO, +_mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx, + GLuint *VAO, struct gl_buffer_object **buf_obj, unsigned texcoord_size); void @@ -647,16 +623,21 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, struct blit_shader_table *table); void -_mesa_meta_glsl_blit_cleanup(struct blit_state *blit); +_mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit); void -_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table); +_mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx, + struct blit_shader_table *table); void -_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap); +_mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, + struct gen_mipmap_state *mipmap); void -_mesa_meta_bind_fbo_image(GLenum target, GLenum attachment, - struct gl_texture_image *texImage, GLuint layer); +_mesa_meta_framebuffer_texture_image(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_texture_image *texImage, + GLuint layer); #endif /* META_H */