X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fcommon%2Fdrirc;h=30ac9c839be57eb4e2a661408dd41d5753b23554;hb=1e40d2c8820e2045fbfed387a93a486c8b1c94fd;hp=3912d8b8c7e6fafc64cbd693dd77e04dd72eb8ec;hpb=0293d72fa56b2cae664a5727abceddb8046d2e92;p=mesa.git diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 3912d8b8c7e..30ac9c839be 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -17,6 +17,10 @@ Application bugs worked around in this file: an #extension directive in the middle of its shaders, which is illegal in GLSL. +* Dying Light and Dead Island Definitive Edition redeclare vertex shader + built-ins (specifically gl_VertexID), which causes the vertex shaders to fail + to compile. + TODO: document the other workarounds. --> @@ -28,46 +32,46 @@ TODO: document the other workarounds. + + + + + + + + - + + + + + + + @@ -96,5 +111,110 @@ TODO: document the other workarounds. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +