X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fi830_state.c;h=cedc58a2d1cb31956335dd121c6d11a09ccf20c4;hb=4df1b986d3e44dc035227054000a1d0e1846ef07;hp=8ef6c9144f168fa5d0ab1bd6dd9eccf58128ab47;hpb=8d482227915552c414e13743652e6794c4313ae2;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c index 8ef6c9144f1..cedc58a2d1c 100644 --- a/src/mesa/drivers/dri/i915/i830_state.c +++ b/src/mesa/drivers/dri/i915/i830_state.c @@ -30,14 +30,15 @@ #include "main/context.h" #include "main/macros.h" #include "main/enums.h" +#include "main/fbobject.h" #include "main/dd.h" - -#include "texmem.h" +#include "main/state.h" #include "drivers/common/driverfuncs.h" #include "intel_screen.h" #include "intel_batchbuffer.h" +#include "intel_mipmap_tree.h" #include "intel_fbo.h" #include "intel_buffers.h" @@ -47,7 +48,7 @@ #define FILE_DEBUG_FLAG DEBUG_STATE static void -i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, +i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { struct i830_context *i830 = i830_context(ctx); @@ -72,7 +73,7 @@ i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, } static void -i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) +i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) { struct i830_context *i830 = i830_context(ctx); @@ -87,7 +88,7 @@ i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) } static void -i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, +i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { struct i830_context *i830 = i830_context(ctx); @@ -199,7 +200,7 @@ i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, } static void -i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) +i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) { struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); @@ -228,13 +229,13 @@ i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) * I'm not sure which is correct. */ static void -i830EvalLogicOpBlendState(GLcontext * ctx) +i830EvalLogicOpBlendState(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); - if (RGBA_LOGICOP_ENABLED(ctx)) { + if (ctx->Color.ColorLogicOpEnabled) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | @@ -255,7 +256,7 @@ i830EvalLogicOpBlendState(GLcontext * ctx) } static void -i830BlendColor(GLcontext * ctx, const GLfloat color[4]) +i830BlendColor(struct gl_context * ctx, const GLfloat color[4]) { struct i830_context *i830 = i830_context(ctx); GLubyte r, g, b, a; @@ -279,7 +280,7 @@ i830BlendColor(GLcontext * ctx, const GLfloat color[4]) * change the interpretation of the blend function. */ static void -i830_set_blend_state(GLcontext * ctx) +i830_set_blend_state(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); int funcA; @@ -291,10 +292,10 @@ i830_set_blend_state(GLcontext * ctx) funcRGB = - SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB)) - | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB)); + SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcRGB)) + | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstRGB)); - switch (ctx->Color.BlendEquationRGB) { + switch (ctx->Color.Blend[0].EquationRGB) { case GL_FUNC_ADD: eqnRGB = BLENDFUNC_ADD; break; @@ -314,15 +315,15 @@ i830_set_blend_state(GLcontext * ctx) break; default: fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB); + __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationRGB); return; } - funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA)) - | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA)); + funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA)) + | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstA)); - switch (ctx->Color.BlendEquationA) { + switch (ctx->Color.Blend[0].EquationA) { case GL_FUNC_ADD: eqnA = BLENDFUNC_ADD; break; @@ -342,7 +343,7 @@ i830_set_blend_state(GLcontext * ctx) break; default: fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationA); + __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationA); return; } @@ -385,7 +386,7 @@ i830_set_blend_state(GLcontext * ctx) static void -i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) +i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA) { DBG("%s -> %s, %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(modeRGB), @@ -398,7 +399,7 @@ i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) static void -i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, +i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, @@ -417,7 +418,7 @@ i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, static void -i830DepthFunc(GLcontext * ctx, GLenum func) +i830DepthFunc(struct gl_context * ctx, GLenum func) { struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); @@ -431,12 +432,15 @@ i830DepthFunc(GLcontext * ctx, GLenum func) } static void -i830DepthMask(GLcontext * ctx, GLboolean flag) +i830DepthMask(struct gl_context * ctx, GLboolean flag) { struct i830_context *i830 = i830_context(ctx); DBG("%s flag (%d)\n", __FUNCTION__, flag); - + + if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) + flag = false; + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; @@ -449,18 +453,16 @@ i830DepthMask(GLcontext * ctx, GLboolean flag) /** Called from ctx->Driver.Viewport() */ static void -i830Viewport(GLcontext * ctx, +i830Viewport(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height) { intelCalcViewport(ctx); - - intel_viewport(ctx, x, y, width, height); } /** Called from ctx->Driver.DepthRange() */ static void -i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) +i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) { intelCalcViewport(ctx); } @@ -472,10 +474,10 @@ i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) * Fortunately stipple is usually a repeating pattern. */ static void -i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) +i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask) { struct i830_context *i830 = i830_context(ctx); - const GLubyte *m = mask; + const GLubyte *m; GLubyte p[4]; int i, j, k; int active = (ctx->Polygon.StippleFlag && @@ -487,6 +489,12 @@ i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; } + /* Use the already unpacked stipple data from the context rather than the + * uninterpreted mask passed in. + */ + mask = (const GLubyte *)ctx->PolygonStipple; + m = mask; + p[0] = mask[12] & 0xf; p[0] |= p[0] << 4; p[1] = mask[8] & 0xf; @@ -528,7 +536,7 @@ i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) * Hardware clipping */ static void -i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) +i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct i830_context *i830 = i830_context(ctx); int x1, y1, x2, y2; @@ -538,7 +546,7 @@ i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); - if (ctx->DrawBuffer->Name == 0) { + if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { x1 = x; y1 = ctx->DrawBuffer->Height - (y + h); x2 = x + w - 1; @@ -568,7 +576,7 @@ i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) } static void -i830LogicOp(GLcontext * ctx, GLenum opcode) +i830LogicOp(struct gl_context * ctx, GLenum opcode) { struct i830_context *i830 = i830_context(ctx); int tmp = intel_translate_logic_op(opcode); @@ -583,7 +591,7 @@ i830LogicOp(GLcontext * ctx, GLenum opcode) static void -i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) +i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused) { struct i830_context *i830 = i830_context(ctx); GLuint mode; @@ -611,7 +619,7 @@ i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) } static void -i830LineWidth(GLcontext * ctx, GLfloat widthf) +i830LineWidth(struct gl_context * ctx, GLfloat widthf) { struct i830_context *i830 = i830_context(ctx); int width; @@ -620,7 +628,7 @@ i830LineWidth(GLcontext * ctx, GLfloat widthf) DBG("%s\n", __FUNCTION__); width = (int) (widthf * 2); - CLAMP_SELF(width, 1, 15); + width = CLAMP(width, 1, 15); state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK; state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width)); @@ -632,14 +640,14 @@ i830LineWidth(GLcontext * ctx, GLfloat widthf) } static void -i830PointSize(GLcontext * ctx, GLfloat size) +i830PointSize(struct gl_context * ctx, GLfloat size) { struct i830_context *i830 = i830_context(ctx); GLint point_size = (int) size; DBG("%s\n", __FUNCTION__); - CLAMP_SELF(point_size, 1, 256); + point_size = CLAMP(point_size, 1, 256); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK; i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH | @@ -652,7 +660,7 @@ i830PointSize(GLcontext * ctx, GLfloat size) */ static void -i830ColorMask(GLcontext * ctx, +i830ColorMask(struct gl_context * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { struct i830_context *i830 = i830_context(ctx); @@ -674,21 +682,21 @@ i830ColorMask(GLcontext * ctx, } static void -update_specular(GLcontext * ctx) +update_specular(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; - if (NEED_SECONDARY_COLOR(ctx)) + if (_mesa_need_secondary_color(ctx)) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD; else i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD; } static void -i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { DBG("%s\n", __FUNCTION__); @@ -700,7 +708,7 @@ i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) /* In Mesa 3.5 we can reliably do native flatshading. */ static void -i830ShadeModel(GLcontext * ctx, GLenum mode) +i830ShadeModel(struct gl_context * ctx, GLenum mode) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -729,7 +737,7 @@ i830ShadeModel(GLcontext * ctx, GLenum mode) * Fog */ static void -i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { struct i830_context *i830 = i830_context(ctx); @@ -750,7 +758,7 @@ i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) */ static void -i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) +i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state) { struct i830_context *i830 = i830_context(ctx); @@ -797,6 +805,9 @@ i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; + if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) + state = false; + if (state) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; else @@ -847,11 +858,11 @@ i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) case GL_STENCIL_TEST: { - GLboolean hw_stencil = GL_FALSE; + bool hw_stencil = false; if (ctx->DrawBuffer) { struct intel_renderbuffer *irbStencil = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); - hw_stencil = (irbStencil && irbStencil->region); + hw_stencil = (irbStencil && irbStencil->mt); } if (hw_stencil) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -1047,6 +1058,16 @@ i830_init_packets(struct i830_context *i830) TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); + i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD | + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + ENABLE_TRI_STRIP_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | + TRI_STRIP_PROVOKE_VRTX(2)); + i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; @@ -1058,6 +1079,36 @@ i830_init_packets(struct i830_context *i830) i830->state.Buffer[I830_DESTREG_SR2] = 0; } +void +i830_update_provoking_vertex(struct gl_context * ctx) +{ + struct i830_context *i830 = i830_context(ctx); + + I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES); + i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK | + TRI_FAN_PROVOKE_VRTX_MASK | + TRI_STRIP_PROVOKE_VRTX_MASK); + + /* _NEW_LIGHT */ + if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { + i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | + TRI_STRIP_PROVOKE_VRTX(2)); + } else { + i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) | + TRI_FAN_PROVOKE_VRTX(1) | + TRI_STRIP_PROVOKE_VRTX(0)); + } +} + +/* Fallback to swrast for select and feedback. + */ +static void +i830RenderMode(struct gl_context *ctx, GLenum mode) +{ + struct intel_context *intel = intel_context(ctx); + FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); +} void i830InitStateFuncs(struct dd_function_table *functions) @@ -1078,6 +1129,7 @@ i830InitStateFuncs(struct dd_function_table *functions) functions->LogicOpcode = i830LogicOp; functions->PointSize = i830PointSize; functions->PolygonStipple = i830PolygonStipple; + functions->RenderMode = i830RenderMode; functions->Scissor = i830Scissor; functions->ShadeModel = i830ShadeModel; functions->StencilFuncSeparate = i830StencilFuncSeparate; @@ -1090,17 +1142,15 @@ i830InitStateFuncs(struct dd_function_table *functions) void i830InitState(struct i830_context *i830) { - GLcontext *ctx = &i830->intel.ctx; + struct gl_context *ctx = &i830->intel.ctx; i830_init_packets(i830); _mesa_init_driver_state(ctx); - memcpy(&i830->initial, &i830->state, sizeof(i830->state)); - - i830->current = &i830->state; i830->state.emitted = 0; i830->state.active = (I830_UPLOAD_INVARIENT | + I830_UPLOAD_RASTER_RULES | I830_UPLOAD_TEXBLEND(0) | I830_UPLOAD_STIPPLE | I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);