X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fi830_texblend.c;h=43328375e31a8a79efa57cdb26c1368f502dfa84;hb=70966570f3e4275dc15b5a94c70698f6aef64150;hp=3f64be8c962a0bcf2fde681f33f94309927365c1;hpb=d0b7ff551ab25153e3023871af3daa65b394a828;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c index 3f64be8c962..43328375e31 100644 --- a/src/mesa/drivers/dri/i915/i830_texblend.c +++ b/src/mesa/drivers/dri/i915/i830_texblend.c @@ -30,7 +30,6 @@ #include "main/mtypes.h" #include "main/simple_list.h" #include "main/enums.h" -#include "main/texstore.h" #include "main/mm.h" #include "intel_screen.h" @@ -119,7 +118,7 @@ GetTexelOp(GLint unit) * environments are treated identically. * * \todo - * This function should return \c GLboolean. When \c GL_FALSE is returned, + * This function should return \c bool. When \c false is returned, * it means that an environment is selected that the hardware cannot do. This * is the way the Radeon and R200 drivers work. * @@ -145,7 +144,7 @@ i830SetTexEnvCombine(struct i830_context * i830, GLuint args_A[3]; GLuint rgb_shift; GLuint alpha_shift; - GLboolean need_factor = 0; + bool need_factor = 0; int i; unsigned used; static const GLuint tex_blend_rgb[3] = { @@ -388,7 +387,7 @@ i830SetTexEnvCombine(struct i830_context * i830, static void emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, - GLboolean last_stage) + bool last_stage) { struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; @@ -414,7 +413,7 @@ emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz; } - I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), GL_TRUE); + I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), true); } static void @@ -434,16 +433,16 @@ emit_passthrough(struct i830_context *i830) i830->state.TexBlendWordsUsed[unit] = tmp_sz; } - I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), GL_TRUE); + I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), true); } void i830EmitTextureBlend(struct i830_context *i830) { - GLcontext *ctx = &i830->intel.ctx; + struct gl_context *ctx = &i830->intel.ctx; GLuint unit, last_stage = 0, blendunit = 0; - I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE); + I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false); if (ctx->Texture._EnabledUnits) { for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)