X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fintel_context.h;h=a8339896f65f270904b4e7a05b3976edf67737b7;hb=ff7521c9bac3d52f645c68deac7084e20b81b2f5;hp=4bec712f3d01cfa433f39f73e0bcf7c07305c26f;hpb=3bd07ba0d4f759e3a17e2a5ed51086b44705a482;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h index 4bec712f3d0..a8339896f65 100644 --- a/src/mesa/drivers/dri/i915/intel_context.h +++ b/src/mesa/drivers/dri/i915/intel_context.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -29,15 +29,18 @@ #define INTELCONTEXT_INC +#include +#include +#include "main/mtypes.h" +#include "main/errors.h" -#include "mtypes.h" -#include "drm.h" -#include "mm.h" -#include "texmem.h" +#include +#include +#include #include "intel_screen.h" -#include "i915_drm.h" -#include "i830_common.h" +#include "intel_tex_obj.h" + #include "tnl/t_vertex.h" #define TAG(x) intel##x @@ -47,6 +50,8 @@ #define DV_PF_555 (1<<8) #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) +#define DV_PF_4444 (8<<8) +#define DV_PF_1555 (9<<8) struct intel_region; struct intel_context; @@ -57,15 +62,22 @@ typedef void (*intel_line_func) (struct intel_context *, intelVertex *, intelVertex *); typedef void (*intel_point_func) (struct intel_context *, intelVertex *); +/** + * Bits for intel->Fallback field + */ +/*@{*/ #define INTEL_FALLBACK_DRAW_BUFFER 0x1 #define INTEL_FALLBACK_READ_BUFFER 0x2 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8 #define INTEL_FALLBACK_USER 0x10 #define INTEL_FALLBACK_RENDERMODE 0x20 +#define INTEL_FALLBACK_TEXTURE 0x40 +#define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */ +/*@}*/ -extern void intelFallback(struct intel_context *intel, GLuint bit, - GLboolean mode); +extern void intelFallback(struct intel_context *intel, GLbitfield bit, + bool mode); #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) @@ -73,157 +85,142 @@ extern void intelFallback(struct intel_context *intel, GLuint bit, #define INTEL_WRITE_FULL 0x2 #define INTEL_READ 0x4 -struct intel_texture_object -{ - struct gl_texture_object base; /* The "parent" object */ - - /* The mipmap tree must include at least these levels once - * validated: - */ - GLuint firstLevel; - GLuint lastLevel; - - /* Offset for firstLevel image: - */ - GLuint textureOffset; - - /* On validation any active images held in main memory or in other - * regions will be copied to this region and the old storage freed. - */ - struct intel_mipmap_tree *mt; - - GLboolean imageOverride; - GLint depthOverride; - GLuint pitchOverride; -}; - - - -struct intel_texture_image -{ - struct gl_texture_image base; - - /* These aren't stored in gl_texture_image - */ - GLuint level; - GLuint face; +#ifndef likely +#ifdef __GNUC__ +#define likely(expr) (__builtin_expect(expr, 1)) +#define unlikely(expr) (__builtin_expect(expr, 0)) +#else +#define likely(expr) (expr) +#define unlikely(expr) (expr) +#endif +#endif - /* If intelImage->mt != NULL, image data is stored here. - * Else if intelImage->base.Data != NULL, image is stored there. - * Else there is no image data. - */ - struct intel_mipmap_tree *mt; +struct intel_batchbuffer { + /** Current batchbuffer being queued up. */ + drm_intel_bo *bo; + /** Last BO submitted to the hardware. Used for glFinish(). */ + drm_intel_bo *last_bo; + + uint16_t emit, total; + uint16_t used, reserved_space; + uint32_t *map; + uint32_t *cpu_map; +#define BATCH_SZ (8192*sizeof(uint32_t)) }; - -#define INTEL_MAX_FIXUP 64 - +/** + * intel_context is derived from Mesa's context class: struct gl_context. + */ struct intel_context { - GLcontext ctx; /* the parent class */ + struct gl_context ctx; /**< base class, must be first field */ struct { void (*destroy) (struct intel_context * intel); void (*emit_state) (struct intel_context * intel); - void (*lost_hardware) (struct intel_context * intel); + void (*finish_batch) (struct intel_context * intel); + void (*new_batch) (struct intel_context * intel); + void (*emit_invarient_state) (struct intel_context * intel); void (*update_texture_state) (struct intel_context * intel); void (*render_start) (struct intel_context * intel); void (*render_prevalidate) (struct intel_context * intel); void (*set_draw_region) (struct intel_context * intel, - struct intel_region * draw_region, - struct intel_region * depth_region); - - GLuint(*flush_cmd) (void); + struct intel_region * draw_regions[], + struct intel_region * depth_region, + GLuint num_regions); + void (*update_draw_buffer)(struct intel_context *intel); void (*reduced_primitive_state) (struct intel_context * intel, GLenum rprim); - GLboolean(*check_vertex_size) (struct intel_context * intel, - GLuint expected); - - - /* Metaops: - */ - void (*install_meta_state) (struct intel_context * intel); - void (*leave_meta_state) (struct intel_context * intel); - - void (*meta_draw_region) (struct intel_context * intel, - struct intel_region * draw_region, - struct intel_region * depth_region); - - void (*meta_color_mask) (struct intel_context * intel, GLboolean); - - void (*meta_stencil_replace) (struct intel_context * intel, - GLuint mask, GLuint clear); - - void (*meta_depth_replace) (struct intel_context * intel); - - void (*meta_texture_blend_replace) (struct intel_context * intel); - - void (*meta_no_stencil_write) (struct intel_context * intel); - void (*meta_no_depth_write) (struct intel_context * intel); - void (*meta_no_texture) (struct intel_context * intel); - - void (*meta_import_pixel_state) (struct intel_context * intel); - - GLboolean(*meta_tex_rect_source) (struct intel_context * intel, - dri_bo * buffer, - GLuint offset, - GLuint pitch, - GLuint height, - GLenum format, GLenum type); + bool (*check_vertex_size) (struct intel_context * intel, + GLuint expected); + void (*invalidate_state) (struct intel_context *intel, + GLuint new_state); void (*assert_not_dirty) (struct intel_context *intel); + void (*debug_batch)(struct intel_context *intel); + void (*annotate_aub)(struct intel_context *intel); + bool (*render_target_supported)(struct intel_context *intel, + struct gl_renderbuffer *rb); } vtbl; - GLint refcount; - GLuint Fallback; + GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */ GLuint NewGLState; + + dri_bufmgr *bufmgr; + unsigned int maxBatchSize; - dri_fence *last_swap_fence; - dri_fence *first_swap_fence; + /** + * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965. + */ + int gen; + bool is_945; + bool has_swizzling; + + struct intel_batchbuffer batch; - struct intel_batchbuffer *batch; + drm_intel_bo *first_post_swapbuffers_batch; + bool need_throttle; + bool no_batch_wrap; + bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */ + + /** + * Set if we're either a debug context or the INTEL_DEBUG=perf environment + * variable is set, this is the flag indicating to do expensive work that + * might lead to a perf_debug() call. + */ + bool perf_debug; struct { GLuint id; - GLuint primitive; - GLubyte *start_ptr; + uint32_t start_ptr; /**< for i8xx */ + uint32_t primitive; /**< Current hardware primitive type */ void (*flush) (struct intel_context *); + drm_intel_bo *vb_bo; + uint8_t *vb; + unsigned int start_offset; /**< Byte offset of primitive sequence */ + unsigned int current_offset; /**< Byte offset of next vertex */ + unsigned int count; /**< Number of vertices in current primitive */ } prim; - GLboolean locked; - char *prevLockFile; - int prevLockLine; + struct { + drm_intel_bo *bo; + GLuint offset; + uint32_t buffer_len; + uint32_t buffer_offset; + char buffer[4096]; + } upload; - GLuint ClearColor565; - GLuint ClearColor8888; + uint32_t max_gtt_map_object_size; /* Offsets of fields within the current vertex: */ GLuint coloroffset; GLuint specoffset; GLuint wpos_offset; - GLuint wpos_size; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLboolean hw_stipple; - GLboolean strict_conformance; + bool hw_stipple; + bool no_rast; + bool always_flush_batch; + bool always_flush_cache; + bool disable_throttling; /* State for intelvb.c and inteltris.c. */ GLuint RenderIndex; GLmatrix ViewportMatrix; GLenum render_primitive; - GLenum reduced_primitive; + GLenum reduced_primitive; /*< Only gen < 6 */ GLuint vertex_size; GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ @@ -233,169 +230,140 @@ struct intel_context intel_line_func draw_line; intel_tri_func draw_tri; - /* These refer to the current drawing buffer: + /** + * Set if rendering has occurred to the drawable's front buffer. + * + * This is used in the DRI2 case to detect that glFlush should also copy + * the contents of the fake front buffer to the real front buffer. */ - int drawX, drawY; /**< origin of drawing area within region */ - GLuint numClipRects; /**< cliprects for drawing */ - drm_clip_rect_t *pClipRects; - drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ - - int perf_boxes; - - GLuint do_usleeps; - int do_irqs; - GLuint irqsEmitted; + bool front_buffer_dirty; - drm_context_t hHWContext; - drmLock *driHwLock; - int driFd; + bool use_early_z; - __DRIdrawablePrivate *driDrawable; - __DRIscreenPrivate *driScreen; - intelScreenPrivate *intelScreen; - drmI830Sarea *sarea; - - GLuint lastStamp; + __DRIcontext *driContext; + struct intel_screen *intelScreen; /** * Configuration cache */ driOptionCache optionCache; - - /* Last seen width/height of the screen */ - int width; - int height; }; -/* These are functions now: - */ -void LOCK_HARDWARE( struct intel_context *intel ); -void UNLOCK_HARDWARE( struct intel_context *intel ); - extern char *__progname; #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 -#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) - #define INTEL_FIREVERTICES(intel) \ do { \ if ((intel)->prim.flush) \ (intel)->prim.flush(intel); \ } while (0) -/* ================================================================ - * Color packing: - */ - -#define INTEL_PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define INTEL_PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define INTEL_PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define INTEL_PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - - -/* ================================================================ - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - * XXX Put this in src/mesa/main/imports.h ??? - */ -#if defined(i386) || defined(__i386__) -static INLINE void * -__memcpy(void *to, const void *from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__("rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) - :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) - :"memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - - /* ================================================================ * Debugging: */ -#define DO_DEBUG 1 -#if DO_DEBUG extern int INTEL_DEBUG; -#else -#define INTEL_DEBUG 0 -#endif #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 -#define DEBUG_IOCTL 0x4 #define DEBUG_BLIT 0x8 #define DEBUG_MIPTREE 0x10 -#define DEBUG_FALLBACKS 0x20 -#define DEBUG_VERBOSE 0x40 +#define DEBUG_PERF 0x20 #define DEBUG_BATCH 0x80 #define DEBUG_PIXEL 0x100 #define DEBUG_BUFMGR 0x200 #define DEBUG_REGION 0x400 #define DEBUG_FBO 0x800 -#define DEBUG_LOCK 0x1000 #define DEBUG_SYNC 0x2000 - -#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0) - - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I945_GM 0x27A2 -#define PCI_CHIP_I945_GME 0x27AE -#define PCI_CHIP_G33_G 0x29C2 -#define PCI_CHIP_Q35_G 0x29B2 -#define PCI_CHIP_Q33_G 0x29D2 - +#define DEBUG_DRI 0x10000 +#define DEBUG_STATS 0x100000 +#define DEBUG_WM 0x400000 +#define DEBUG_AUB 0x4000000 + +#ifdef HAVE_ANDROID_PLATFORM +#define LOG_TAG "INTEL-MESA" +#if ANDROID_API_LEVEL >= 26 +#include +#else +#include +#endif /* use log/log.h start from android 8 major version */ +#ifndef ALOGW +#define ALOGW LOGW +#endif +#define dbg_printf(...) ALOGW(__VA_ARGS__) +#else +#define dbg_printf(...) printf(__VA_ARGS__) +#endif /* HAVE_ANDROID_PLATFORM */ + +#define DBG(...) do { \ + if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \ + dbg_printf(__VA_ARGS__); \ +} while(0) + +#define perf_debug(...) do { \ + static GLuint msg_id = 0; \ + if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \ + dbg_printf(__VA_ARGS__); \ + if (intel->perf_debug) \ + _mesa_gl_debug(&intel->ctx, &msg_id, \ + MESA_DEBUG_SOURCE_API, \ + MESA_DEBUG_TYPE_PERFORMANCE, \ + MESA_DEBUG_SEVERITY_MEDIUM, \ + __VA_ARGS__); \ +} while(0) + +#define WARN_ONCE(cond, fmt...) do { \ + if (unlikely(cond)) { \ + static bool _warned = false; \ + static GLuint msg_id = 0; \ + if (!_warned) { \ + fprintf(stderr, "WARNING: "); \ + fprintf(stderr, fmt); \ + _warned = true; \ + \ + _mesa_gl_debug(ctx, &msg_id, \ + MESA_DEBUG_SOURCE_API, \ + MESA_DEBUG_TYPE_OTHER, \ + MESA_DEBUG_SEVERITY_HIGH, fmt); \ + } \ + } \ +} while (0) /* ================================================================ * intel_context.c: */ -extern GLboolean intelInitContext(struct intel_context *intel, - const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions); +extern const char *const i915_vendor_string; + +extern const char *i915_get_renderer_string(unsigned deviceID); -extern void intelGetLock(struct intel_context *intel, GLuint flags); +extern bool intelInitContext(struct intel_context *intel, + int api, + unsigned major_version, + unsigned minor_version, + uint32_t flags, + const struct gl_config * mesaVis, + __DRIcontext * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions, + unsigned *dri_ctx_error); -extern void intelFinish(GLcontext * ctx); -extern void intelFlush(GLcontext * ctx); +extern void intelFinish(struct gl_context * ctx); +extern void intel_flush_rendering_to_batch(struct gl_context *ctx); +extern void _intel_flush(struct gl_context * ctx, const char *file, int line); + +#define intel_flush(ctx) _intel_flush(ctx, __FILE__, __LINE__) extern void intelInitDriverFunctions(struct dd_function_table *functions); +void intel_init_syncobj_functions(struct dd_function_table *functions); + /* ================================================================ * intel_state.c: */ -extern void intelInitStateFuncs(struct dd_function_table *functions); #define COMPAREFUNC_ALWAYS 0 #define COMPAREFUNC_NEVER 0x1 @@ -449,36 +417,32 @@ extern void intelInitStateFuncs(struct dd_function_table *functions); #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f +enum { + DRI_CONF_BO_REUSE_DISABLED, + DRI_CONF_BO_REUSE_ALL +}; + +extern int intel_translate_shadow_compare_func(GLenum func); extern int intel_translate_compare_func(GLenum func); extern int intel_translate_stencil_op(GLenum op); extern int intel_translate_blend_factor(GLenum factor); -extern int intel_translate_logic_op(GLenum opcode); +void intel_update_renderbuffers(__DRIcontext *context, + __DRIdrawable *drawable); +void intel_prepare_render(struct intel_context *intel); + +void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, + uint32_t buffer_id); +void intel_init_texture_formats(struct gl_context *ctx); /*====================================================================== * Inline conversion functions. * These are better-typed than the macros used previously: */ -static INLINE struct intel_context * -intel_context(GLcontext * ctx) +static inline struct intel_context * +intel_context(struct gl_context * ctx) { return (struct intel_context *) ctx; } -static INLINE struct intel_texture_object * -intel_texture_object(struct gl_texture_object *obj) -{ - return (struct intel_texture_object *) obj; -} - -static INLINE struct intel_texture_image * -intel_texture_image(struct gl_texture_image *img) -{ - return (struct intel_texture_image *) img; -} - -extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer - *rb); - - #endif