X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fintel_context.h;h=aecd7c23f451ed8e291286a513b2c8c3c76c9d7c;hb=b3315a6f56fb93f2884168cbf9358b2606641db5;hp=2f362f9c2fb3af3bbb689b08623de46805d8ab95;hpb=4cd0e24f86a5e3fa67774be546f922ca241cb0ea;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h index 2f362f9c2fb..aecd7c23f45 100644 --- a/src/mesa/drivers/dri/i915/intel_context.h +++ b/src/mesa/drivers/dri/i915/intel_context.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -29,15 +29,28 @@ #define INTELCONTEXT_INC +#include +#include +#include "main/mtypes.h" +#include "main/mm.h" + +#ifdef __cplusplus +extern "C" { + /* Evil hack for using libdrm in a c++ compiler. */ + #define virtual virt +#endif -#include "mtypes.h" #include "drm.h" -#include "mm.h" -#include "texmem.h" +#include "intel_bufmgr.h" #include "intel_screen.h" +#include "intel_tex_obj.h" #include "i915_drm.h" -#include "i830_common.h" + +#ifdef __cplusplus + #undef virtual +#endif + #include "tnl/t_vertex.h" #define TAG(x) intel##x @@ -47,168 +60,186 @@ #define DV_PF_555 (1<<8) #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) +#define DV_PF_4444 (8<<8) +#define DV_PF_1555 (9<<8) -#define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx)) - -typedef struct intel_context intelContext; -typedef struct intel_context *intelContextPtr; -typedef struct intel_texture_object *intelTextureObjectPtr; +struct intel_region; +struct intel_context; -typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *, - intelVertex *); -typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *); -typedef void (*intel_point_func)(intelContextPtr, intelVertex *); +typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, + intelVertex *, intelVertex *); +typedef void (*intel_line_func) (struct intel_context *, intelVertex *, + intelVertex *); +typedef void (*intel_point_func) (struct intel_context *, intelVertex *); +/** + * Bits for intel->Fallback field + */ +/*@{*/ #define INTEL_FALLBACK_DRAW_BUFFER 0x1 #define INTEL_FALLBACK_READ_BUFFER 0x2 -#define INTEL_FALLBACK_USER 0x4 -#define INTEL_FALLBACK_NO_BATCHBUFFER 0x8 -#define INTEL_FALLBACK_NO_TEXMEM 0x10 +#define INTEL_FALLBACK_DEPTH_BUFFER 0x4 +#define INTEL_FALLBACK_STENCIL_BUFFER 0x8 +#define INTEL_FALLBACK_USER 0x10 #define INTEL_FALLBACK_RENDERMODE 0x20 +#define INTEL_FALLBACK_TEXTURE 0x40 +#define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */ +/*@}*/ -extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ); +extern void intelFallback(struct intel_context *intel, GLbitfield bit, + bool mode); #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) -#define INTEL_TEX_MAXLEVELS 10 +#define INTEL_WRITE_PART 0x1 +#define INTEL_WRITE_FULL 0x2 +#define INTEL_READ 0x4 +#ifndef likely +#ifdef __GNUC__ +#define likely(expr) (__builtin_expect(expr, 1)) +#define unlikely(expr) (__builtin_expect(expr, 0)) +#else +#define likely(expr) (expr) +#define unlikely(expr) (expr) +#endif +#endif -struct intel_texture_object -{ - driTextureObject base; /* the parent class */ - - GLuint texelBytes; - GLuint age; - GLuint Pitch; - GLuint Height; - GLuint TextureOffset; - GLubyte *BufAddr; - - GLuint min_level; - GLuint max_level; - GLuint depth_pitch; +struct intel_sync_object { + struct gl_sync_object Base; - struct { - const struct gl_texture_image *image; - GLuint offset; /* into BufAddr */ - GLuint height; - GLuint internalFormat; - } image[6][INTEL_TEX_MAXLEVELS]; - - GLuint dirty; - GLuint firstLevel,lastLevel; + /** Batch associated with this sync object */ + drm_intel_bo *bo; }; +struct intel_batchbuffer { + /** Current batchbuffer being queued up. */ + drm_intel_bo *bo; + /** Last BO submitted to the hardware. Used for glFinish(). */ + drm_intel_bo *last_bo; + + uint16_t emit, total; + uint16_t used, reserved_space; + uint32_t *map; + uint32_t *cpu_map; +#define BATCH_SZ (8192*sizeof(uint32_t)) +}; +/** + * intel_context is derived from Mesa's context class: struct gl_context. + */ struct intel_context { - GLcontext ctx; /* the parent class */ - - struct { - void (*destroy)( intelContextPtr intel ); - void (*emit_state)( intelContextPtr intel ); - void (*emit_invarient_state)( intelContextPtr intel ); - void (*lost_hardware)( intelContextPtr intel ); - void (*update_texture_state)( intelContextPtr intel ); - - void (*render_start)( intelContextPtr intel ); - void (*set_color_region)( intelContextPtr intel, const intelRegion *reg ); - void (*set_z_region)( intelContextPtr intel, const intelRegion *reg ); - void (*update_color_z_regions)(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion); - void (*emit_flush)( intelContextPtr intel ); - void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim ); + struct gl_context ctx; /**< base class, must be first field */ + + struct + { + void (*destroy) (struct intel_context * intel); + void (*emit_state) (struct intel_context * intel); + void (*finish_batch) (struct intel_context * intel); + void (*new_batch) (struct intel_context * intel); + void (*emit_invarient_state) (struct intel_context * intel); + void (*update_texture_state) (struct intel_context * intel); + + void (*render_start) (struct intel_context * intel); + void (*render_prevalidate) (struct intel_context * intel); + void (*set_draw_region) (struct intel_context * intel, + struct intel_region * draw_regions[], + struct intel_region * depth_region, + GLuint num_regions); + void (*update_draw_buffer)(struct intel_context *intel); + + void (*reduced_primitive_state) (struct intel_context * intel, + GLenum rprim); + + bool (*check_vertex_size) (struct intel_context * intel, + GLuint expected); + void (*invalidate_state) (struct intel_context *intel, + GLuint new_state); + + void (*assert_not_dirty) (struct intel_context *intel); + + void (*debug_batch)(struct intel_context *intel); + void (*annotate_aub)(struct intel_context *intel); + bool (*render_target_supported)(struct intel_context *intel, + struct gl_renderbuffer *rb); + } vtbl; - GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected ); + GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */ + GLuint NewGLState; + + dri_bufmgr *bufmgr; + unsigned int maxBatchSize; - void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask, - GLboolean all, - GLint cx, GLint cy, GLint cw, GLint ch); + /** + * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965. + */ + int gen; + bool is_945; + bool has_swizzling; - void (*rotate_window)( intelContextPtr intel, - __DRIdrawablePrivate *dPriv, GLuint srcBuf); + struct intel_batchbuffer batch; - intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj ); + drm_intel_bo *first_post_swapbuffers_batch; + bool need_throttle; + bool no_batch_wrap; + bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */ - } vtbl; + /** + * Set if we're either a debug context or the INTEL_DEBUG=perf environment + * variable is set, this is the flag indicating to do expensive work that + * might lead to a perf_debug() call. + */ + bool perf_debug; + + struct + { + GLuint id; + uint32_t start_ptr; /**< for i8xx */ + uint32_t primitive; /**< Current hardware primitive type */ + void (*flush) (struct intel_context *); + drm_intel_bo *vb_bo; + uint8_t *vb; + unsigned int start_offset; /**< Byte offset of primitive sequence */ + unsigned int current_offset; /**< Byte offset of next vertex */ + unsigned int count; /**< Number of vertices in current primitive */ + } prim; - GLint refcount; - GLuint Fallback; - GLuint NewGLState; - - struct { - GLuint start_offset; - GLint size; - GLint space; - GLubyte *ptr; - GLuint counter; - GLuint last_emit_state; - GLboolean contains_geometry; - const char *func; - GLuint last_swap; - } batch; - struct { - void *ptr; - GLint size; + drm_intel_bo *bo; GLuint offset; - GLuint active_buf; - GLuint irq_emitted; - } alloc; - - struct { - GLuint primitive; - GLubyte *start_ptr; - void (*flush)( GLcontext * ); - } prim; + uint32_t buffer_len; + uint32_t buffer_offset; + char buffer[4096]; + } upload; - GLboolean locked; - - GLubyte clear_red; - GLubyte clear_green; - GLubyte clear_blue; - GLubyte clear_alpha; - GLuint ClearColor; - GLuint ClearDepth; + uint32_t max_gtt_map_object_size; + /* Offsets of fields within the current vertex: + */ GLuint coloroffset; GLuint specoffset; - - /* Support for duplicating XYZW as WPOS parameter (crutch for I915). - */ GLuint wpos_offset; - GLuint wpos_size; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; - GLfloat depth_scale; - GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLuint depth_clear_mask; - GLuint stencil_clear_mask; - - GLboolean hw_stencil; - GLboolean hw_stipple; - - /* Texture object bookkeeping - */ - GLuint nr_heaps; - driTexHeap * texture_heaps[1]; - driTextureObject swapped; - GLuint lastStamp; + GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS]; + bool hw_stipple; + bool no_rast; + bool always_flush_batch; + bool always_flush_cache; + bool disable_throttling; /* State for intelvb.c and inteltris.c. */ GLuint RenderIndex; GLmatrix ViewportMatrix; GLenum render_primitive; - GLenum reduced_primitive; + GLenum reduced_primitive; /*< Only gen < 6 */ GLuint vertex_size; - char *verts; /* points to tnl->clipspace.vertex_buf */ - + GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ /* Fallback rasterization functions */ @@ -216,133 +247,26 @@ struct intel_context intel_line_func draw_line; intel_tri_func draw_tri; - /* Drawing buffer state + /** + * Set if rendering has occurred to the drawable's front buffer. + * + * This is used in the DRI2 case to detect that glFlush should also copy + * the contents of the fake front buffer to the real front buffer. */ - intelRegion *drawRegion; /* current drawing buffer */ - intelRegion *readRegion; /* current reading buffer */ - - int drawX; /* origin of drawable in draw buffer */ - int drawY; - GLuint numClipRects; /* cliprects for that buffer */ - drm_clip_rect_t *pClipRects; - - int dirtyAge; - int perf_boxes; + bool front_buffer_dirty; - GLuint do_usleeps; - int do_irqs; - GLuint irqsEmitted; - drm_i915_irq_wait_t iw; + bool use_early_z; - GLboolean scissor; - drm_clip_rect_t draw_rect; - drm_clip_rect_t scissor_rect; - - drm_context_t hHWContext; - drmLock *driHwLock; - int driFd; - - __DRIdrawablePrivate *driDrawable; - __DRIscreenPrivate *driScreen; - intelScreenPrivate *intelScreen; - drmI830Sarea *sarea; + __DRIcontext *driContext; + struct intel_screen *intelScreen; /** * Configuration cache */ driOptionCache optionCache; - - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - - int64_t swap_ust; - int64_t swap_missed_ust; - - GLuint swap_count; - GLuint swap_missed_count; }; - -#define DEBUG_LOCKING 1 - -#if DEBUG_LOCKING -extern char *prevLockFile; -extern int prevLockLine; - -#define DEBUG_LOCK() \ - do { \ - prevLockFile = (__FILE__); \ - prevLockLine = (__LINE__); \ - } while (0) - -#define DEBUG_RESET() \ - do { \ - prevLockFile = 0; \ - prevLockLine = 0; \ - } while (0) - -/* Slightly less broken way of detecting recursive locking in a - * threaded environment. The right way to do this would be to make - * prevLockFile, prevLockLine thread-local. - * - * This technique instead checks to see if the same context is - * requesting the lock twice -- this will not catch application - * breakages where the same context is active in two different threads - * at once, but it will catch driver breakages (recursive locking) in - * threaded apps. - */ -#define DEBUG_CHECK_LOCK() \ - do { \ - if ( *((volatile int *)intel->driHwLock) == \ - (DRM_LOCK_HELD | intel->hHWContext) ) { \ - fprintf( stderr, \ - "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ - prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ - abort(); \ - } \ - } while (0) - -#else - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - -#endif - - - - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( intel ) \ -do { \ - char __ret=0; \ - DEBUG_CHECK_LOCK(); \ - assert(!(intel)->locked); \ - DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \ - (DRM_LOCK_HELD|(intel)->hHWContext), __ret); \ - if (__ret) \ - intelGetLock( (intel), 0 ); \ - DEBUG_LOCK(); \ - (intel)->locked = 1; \ -}while (0) - - - /* Unlock the hardware using the global current context - */ -#define UNLOCK_HARDWARE(intel) \ -do { \ - intel->locked = 0; \ - if (0) { \ - intel->perf_boxes |= intel->sarea->perf_boxes; \ - intel->sarea->perf_boxes = 0; \ - } \ - DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \ - DEBUG_RESET(); \ -} while (0) +extern char *__progname; #define SUBPIXEL_X 0.125 @@ -351,123 +275,108 @@ do { \ #define INTEL_FIREVERTICES(intel) \ do { \ if ((intel)->prim.flush) \ - (intel)->prim.flush(&(intel)->ctx); \ + (intel)->prim.flush(intel); \ } while (0) -/* ================================================================ - * Color packing: - */ - -#define INTEL_PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define INTEL_PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define INTEL_PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define INTEL_PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - -#define INTEL_PACKCOLOR(format, r, g, b, a) \ -(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ - (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ - (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ - 0))) - - - -/* ================================================================ - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - */ -#if defined(i386) || defined(__i386__) -static __inline__ void * __memcpy(void * to, const void * from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__( - "rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" - "2:" - : "=&c" (d0), "=&D" (d1), "=&S" (d2) - :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) - : "memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - - /* ================================================================ * Debugging: */ -#define DO_DEBUG 1 -#if DO_DEBUG extern int INTEL_DEBUG; -#else -#define INTEL_DEBUG 0 -#endif #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 -#define DEBUG_IOCTL 0x4 -#define DEBUG_PRIMS 0x8 -#define DEBUG_VERTS 0x10 -#define DEBUG_FALLBACKS 0x20 -#define DEBUG_VERBOSE 0x40 -#define DEBUG_DRI 0x80 -#define DEBUG_DMA 0x100 -#define DEBUG_SANITY 0x200 -#define DEBUG_SYNC 0x400 -#define DEBUG_SLEEP 0x800 -#define DEBUG_PIXEL 0x1000 - - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I945_GM 0x27A2 - +#define DEBUG_BLIT 0x8 +#define DEBUG_MIPTREE 0x10 +#define DEBUG_PERF 0x20 +#define DEBUG_BATCH 0x80 +#define DEBUG_PIXEL 0x100 +#define DEBUG_BUFMGR 0x200 +#define DEBUG_REGION 0x400 +#define DEBUG_FBO 0x800 +#define DEBUG_SYNC 0x2000 +#define DEBUG_DRI 0x10000 +#define DEBUG_STATS 0x100000 +#define DEBUG_WM 0x400000 +#define DEBUG_AUB 0x4000000 + +#ifdef HAVE_ANDROID_PLATFORM +#define LOG_TAG "INTEL-MESA" +#include +#ifndef ALOGW +#define ALOGW LOGW +#endif +#define dbg_printf(...) ALOGW(__VA_ARGS__) +#else +#define dbg_printf(...) printf(__VA_ARGS__) +#endif /* HAVE_ANDROID_PLATFORM */ + +#define DBG(...) do { \ + if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \ + dbg_printf(__VA_ARGS__); \ +} while(0) + +#define perf_debug(...) do { \ + static GLuint msg_id = 0; \ + if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \ + dbg_printf(__VA_ARGS__); \ + if (intel->perf_debug) \ + _mesa_gl_debug(&intel->ctx, &msg_id, \ + MESA_DEBUG_SOURCE_API, \ + MESA_DEBUG_TYPE_PERFORMANCE, \ + MESA_DEBUG_SEVERITY_MEDIUM, \ + __VA_ARGS__); \ +} while(0) + +#define WARN_ONCE(cond, fmt...) do { \ + if (unlikely(cond)) { \ + static bool _warned = false; \ + static GLuint msg_id = 0; \ + if (!_warned) { \ + fprintf(stderr, "WARNING: "); \ + fprintf(stderr, fmt); \ + _warned = true; \ + \ + _mesa_gl_debug(ctx, &msg_id, \ + MESA_DEBUG_SOURCE_API, \ + MESA_DEBUG_TYPE_OTHER, \ + MESA_DEBUG_SEVERITY_HIGH, fmt); \ + } \ + } \ +} while (0) /* ================================================================ * intel_context.c: */ -extern void intelInitDriverFunctions( struct dd_function_table *functions ); +extern const char *const i915_vendor_string; + +extern const char *i915_get_renderer_string(unsigned deviceID); + +extern bool intelInitContext(struct intel_context *intel, + int api, + unsigned major_version, + unsigned minor_version, + uint32_t flags, + const struct gl_config * mesaVis, + __DRIcontext * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions, + unsigned *dri_ctx_error); -extern GLboolean intelInitContext( intelContextPtr intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ); +extern void intelFinish(struct gl_context * ctx); +extern void intel_flush_rendering_to_batch(struct gl_context *ctx); +extern void _intel_flush(struct gl_context * ctx, const char *file, int line); -extern void intelGetLock(intelContextPtr intel, GLuint flags); -extern void intelSetBackClipRects(intelContextPtr intel); -extern void intelSetFrontClipRects(intelContextPtr intel); -extern void intelWindowMoved( intelContextPtr intel ); +#define intel_flush(ctx) _intel_flush(ctx, __FILE__, __LINE__) -extern void intelInitState( GLcontext *ctx ); -extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name ); +extern void intelInitDriverFunctions(struct dd_function_table *functions); + +void intel_init_syncobj_functions(struct dd_function_table *functions); /* ================================================================ * intel_state.c: */ -extern void intelInitStateFuncs( struct dd_function_table *functions ); #define COMPAREFUNC_ALWAYS 0 #define COMPAREFUNC_NEVER 0x1 @@ -521,27 +430,37 @@ extern void intelInitStateFuncs( struct dd_function_table *functions ); #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f +enum { + DRI_CONF_BO_REUSE_DISABLED, + DRI_CONF_BO_REUSE_ALL +}; -extern int intel_translate_compare_func( GLenum func ); -extern int intel_translate_stencil_op( GLenum op ); -extern int intel_translate_blend_factor( GLenum factor ); -extern int intel_translate_logic_op( GLenum opcode ); +extern int intel_translate_shadow_compare_func(GLenum func); +extern int intel_translate_compare_func(GLenum func); +extern int intel_translate_stencil_op(GLenum op); +extern int intel_translate_blend_factor(GLenum factor); +extern int intel_translate_logic_op(GLenum opcode); +void intel_update_renderbuffers(__DRIcontext *context, + __DRIdrawable *drawable); +void intel_prepare_render(struct intel_context *intel); -/* ================================================================ - * intel_ioctl.c: - */ -extern void intel_dump_batchbuffer( long offset, - int *ptr, - int count ); - - -/* ================================================================ - * intel_pixel.c: - */ -extern void intelInitPixelFuncs( struct dd_function_table *functions ); - +void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, + uint32_t buffer_id); +void intel_init_texture_formats(struct gl_context *ctx); +/*====================================================================== + * Inline conversion functions. + * These are better-typed than the macros used previously: + */ +static inline struct intel_context * +intel_context(struct gl_context * ctx) +{ + return (struct intel_context *) ctx; +} +#ifdef __cplusplus +} #endif +#endif