X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fintel_mipmap_tree.h;h=2d11853389e9ef0b3b3c7edb9ee4c43969a5c43d;hb=f8894fab0294817481b30e3cc40f6b3ccfe9314d;hp=929493118f6b206355a53da25da5ab81b513199c;hpb=e5a632a2564129c7e4a695155934893914723904;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h index 929493118f6..2d11853389e 100644 --- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h @@ -94,8 +94,6 @@ struct intel_mipmap_level * * The exact semantics of depth varies according to the texture target: * - For GL_TEXTURE_CUBE_MAP, depth is 6. - * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is - * identical for all miplevels in the texture. * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its * value, like width and height, varies with miplevel. * - For other texture types, depth is 1. @@ -168,23 +166,6 @@ struct intel_mipmap_tree GLuint cpp; bool compressed; - /** - * Level zero image dimensions. These dimensions correspond to the - * logical width, height, and depth of the region as seen by client code. - * Accordingly, they do not account for the extra factor of 6 in depth that - * must be allocated in order to accommodate cubemap textures. - */ - uint32_t logical_width0, logical_height0, logical_depth0; - - /** - * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true - * if the surface only contains LOD 0, and hence no space is for LOD's - * other than 0 in between array slices. - * - * Corresponds to the surface_array_spacing bit in gen7_surface_state. - */ - bool array_spacing_lod0; - /* Derived from the above: */ GLuint total_width;