X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fintel_mipmap_tree.h;h=2d11853389e9ef0b3b3c7edb9ee4c43969a5c43d;hb=f8894fab0294817481b30e3cc40f6b3ccfe9314d;hp=b4a8968db3094572eed5092c3d91fd113c4e7beb;hpb=97d332ce0e9e47714da20f799e6f1a92fb1f53dd;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h index b4a8968db30..2d11853389e 100644 --- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h @@ -94,8 +94,6 @@ struct intel_mipmap_level * * The exact semantics of depth varies according to the texture target: * - For GL_TEXTURE_CUBE_MAP, depth is 6. - * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is - * identical for all miplevels in the texture. * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its * value, like width and height, varies with miplevel. * - For other texture types, depth is 1.