X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fintel_tex_validate.c;h=a8a8647eb3cfcd74aeb56f5810605076f2b36472;hb=e6ec425d6eeac95f466174267b2c18c0bffca3f0;hp=41a75674c275b6c88ccd379c7a5a656a856ce46f;hpb=9136c9b29ed5c14bc89a4c4e3a391e0b097092e1;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/intel_tex_validate.c b/src/mesa/drivers/dri/i915/intel_tex_validate.c deleted file mode 120000 index 41a75674c27..00000000000 --- a/src/mesa/drivers/dri/i915/intel_tex_validate.c +++ /dev/null @@ -1 +0,0 @@ -../intel/intel_tex_validate.c \ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_validate.c b/src/mesa/drivers/dri/i915/intel_tex_validate.c new file mode 100644 index 00000000000..a8a8647eb3c --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_tex_validate.c @@ -0,0 +1,141 @@ +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/samplerobj.h" +#include "main/texobj.h" + +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_blit.h" +#include "intel_tex.h" +#include "intel_tex_layout.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/** + * When validating, we only care about the texture images that could + * be seen, so for non-mipmapped modes we want to ignore everything + * but BaseLevel. + */ +static void +intel_update_max_level(struct intel_texture_object *intelObj, + struct gl_sampler_object *sampler) +{ + struct gl_texture_object *tObj = &intelObj->base; + int maxlevel; + + if (sampler->MinFilter == GL_NEAREST || + sampler->MinFilter == GL_LINEAR) { + maxlevel = tObj->BaseLevel; + } else { + maxlevel = tObj->_MaxLevel; + } + + if (intelObj->_MaxLevel != maxlevel) { + intelObj->_MaxLevel = maxlevel; + intelObj->needs_validate = true; + } +} + +/* + */ +GLuint +intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) +{ + struct gl_context *ctx = &intel->ctx; + struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); + GLuint face, i; + GLuint nr_faces = 0; + struct intel_texture_image *firstImage; + int width, height, depth; + + /* TBOs require no validation -- they always just point to their BO. */ + if (tObj->Target == GL_TEXTURE_BUFFER) + return true; + + /* We know/require this is true by now: + */ + assert(intelObj->base._BaseComplete); + + /* What levels must the tree include at a minimum? + */ + intel_update_max_level(intelObj, sampler); + if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel) + intelObj->needs_validate = true; + + if (!intelObj->needs_validate) + return true; + + firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); + + /* Check tree can hold all active levels. Check tree matches + * target, imageFormat, etc. + * + * For pre-gen4, we have to match first_level == tObj->BaseLevel, + * because we don't have the control that gen4 does to make min/mag + * determination happen at a nonzero (hardware) baselevel. Because + * of that, we just always relayout on baselevel change. + */ + if (intelObj->mt && + (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || + intelObj->mt->first_level != tObj->BaseLevel || + intelObj->mt->last_level < intelObj->_MaxLevel)) { + intel_miptree_release(&intelObj->mt); + } + + + /* May need to create a new tree: + */ + if (!intelObj->mt) { + intel_miptree_get_dimensions_for_image(&firstImage->base.Base, + &width, &height, &depth); + + perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized " + "texture miptree.\n", + _mesa_get_format_name(firstImage->base.Base.TexFormat), + width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel); + + intelObj->mt = intel_miptree_create(intel, + intelObj->base.Target, + firstImage->base.Base.TexFormat, + tObj->BaseLevel, + intelObj->_MaxLevel, + width, + height, + depth, + true, + 0 /* num_samples */, + INTEL_MIPTREE_TILING_ANY); + if (!intelObj->mt) + return false; + } + + /* Pull in any images not in the object's tree: + */ + nr_faces = _mesa_num_tex_faces(intelObj->base.Target); + for (face = 0; face < nr_faces; face++) { + for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + /* skip too small size mipmap */ + if (intelImage == NULL) + break; + + if (intelObj->mt != intelImage->mt) { + intel_miptree_copy_teximage(intel, intelImage, intelObj->mt, + false /* invalidate */); + } + + /* After we're done, we'd better agree that our layout is + * appropriate, or we'll end up hitting this function again on the + * next draw + */ + assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)); + } + } + + intelObj->needs_validate = false; + + return true; +}