X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi915%2Fintel_tris.c;h=b9a8aeb12f29787e5c6e24c3e04e0c3d66ff0196;hb=88850b3e4f5f2692bf77d46fab031bd573f4d642;hp=bc527aae47a8c165860e63b080ae917b96e706cb;hpb=b605f4ff11c894500f2d0273c5d4653ff413448d;p=mesa.git diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index bc527aae47a..b9a8aeb12f2 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -52,13 +52,11 @@ #include "intel_buffers.h" #include "intel_reg.h" #include "intel_span.h" -#include "intel_tex.h" -#include "intel_chipset.h" #include "i830_context.h" #include "i830_reg.h" -static void intelRenderPrimitive(GLcontext * ctx, GLenum prim); -static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, +static void intelRenderPrimitive(struct gl_context * ctx, GLenum prim); +static void intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim); static void @@ -68,7 +66,7 @@ intel_flush_inline_primitive(struct intel_context *intel) assert(intel->prim.primitive != ~0); -/* _mesa_printf("/\n"); */ +/* printf("/\n"); */ if (used < 8) goto do_discard; @@ -89,20 +87,18 @@ intel_flush_inline_primitive(struct intel_context *intel) static void intel_start_inline(struct intel_context *intel, uint32_t prim) { - uint32_t batch_flags = LOOP_CLIPRECTS; BATCH_LOCALS; intel->vtbl.emit_state(intel); intel->no_batch_wrap = GL_TRUE; - /*_mesa_printf("%s *", __progname);*/ + /*printf("%s *", __progname);*/ /* Emit a slot which will be filled with the inline primitive * command later. */ - BEGIN_BATCH(2, batch_flags); - OUT_BATCH(0); + BEGIN_BATCH(1); assert((intel->batch->dirty_state & (1<<1)) == 0); @@ -114,7 +110,7 @@ static void intel_start_inline(struct intel_context *intel, uint32_t prim) ADVANCE_BATCH(); intel->no_batch_wrap = GL_FALSE; -/* _mesa_printf(">"); */ +/* printf(">"); */ } static void intel_wrap_inline(struct intel_context *intel) @@ -136,7 +132,7 @@ static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords) if (intel_batchbuffer_space(intel->batch) < sz) intel_wrap_inline(intel); -/* _mesa_printf("."); */ +/* printf("."); */ intel->vtbl.assert_not_dirty(intel); @@ -183,8 +179,8 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count) /* Start a new VB */ if (intel->prim.vb == NULL) intel->prim.vb = malloc(INTEL_VB_SIZE); - intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb", - INTEL_VB_SIZE, 4); + intel->prim.vb_bo = drm_intel_bo_alloc(intel->bufmgr, "vb", + INTEL_VB_SIZE, 4); intel->prim.start_offset = 0; intel->prim.current_offset = 0; } @@ -201,8 +197,8 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count) /** Dispatches the accumulated primitive to the batchbuffer. */ void intel_flush_prim(struct intel_context *intel) { - dri_bo *aper_array[2]; - dri_bo *vb_bo; + drm_intel_bo *aper_array[2]; + drm_intel_bo *vb_bo; unsigned int offset, count; BATCH_LOCALS; @@ -216,12 +212,12 @@ void intel_flush_prim(struct intel_context *intel) * flush triggered by emit_state doesn't loop back to flush_prim again. */ vb_bo = intel->prim.vb_bo; - dri_bo_reference(vb_bo); + drm_intel_bo_reference(vb_bo); count = intel->prim.count; intel->prim.count = 0; offset = intel->prim.start_offset; intel->prim.start_offset = intel->prim.current_offset; - if (!IS_9XX(intel->intelScreen->deviceID)) + if (intel->gen < 3) intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128); intel->prim.flush = NULL; @@ -251,11 +247,11 @@ void intel_flush_prim(struct intel_context *intel) intel->vertex_size * 4); #endif - if (IS_9XX(intel->intelScreen->deviceID)) { - BEGIN_BATCH(5, LOOP_CLIPRECTS); + if (intel->gen >= 3) { + BEGIN_BATCH(5); OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(0) | I1_LOAD_S(1) | 1); - assert((offset & !S0_VB_OFFSET_MASK) == 0); + assert((offset & ~S0_VB_OFFSET_MASK) == 0); OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, offset); OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) | (intel->vertex_size << S1_VERTEX_PITCH_SHIFT)); @@ -270,11 +266,11 @@ void intel_flush_prim(struct intel_context *intel) } else { struct i830_context *i830 = i830_context(&intel->ctx); - BEGIN_BATCH(5, LOOP_CLIPRECTS); + BEGIN_BATCH(5); OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(0) | I1_LOAD_S(2) | 1); /* S0 */ - assert((offset & !S0_VB_OFFSET_MASK_830) == 0); + assert((offset & ~S0_VB_OFFSET_MASK_830) == 0); OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, offset | (intel->vertex_size << S0_VB_PITCH_SHIFT_830) | S0_VB_ENABLE_830); @@ -300,7 +296,7 @@ void intel_flush_prim(struct intel_context *intel) intel->no_batch_wrap = GL_FALSE; - dri_bo_unreference(vb_bo); + drm_intel_bo_unreference(vb_bo); } /** @@ -319,9 +315,9 @@ void intel_finish_vb(struct intel_context *intel) if (intel->prim.vb_bo == NULL) return; - dri_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset, - intel->prim.vb); - dri_bo_unreference(intel->prim.vb_bo); + drm_intel_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset, + intel->prim.vb); + drm_intel_bo_unreference(intel->prim.vb_bo); intel->prim.vb_bo = NULL; } @@ -431,7 +427,7 @@ intel_draw_point(struct intel_context *intel, intelVertexPtr v0) static void intel_atten_point(struct intel_context *intel, intelVertexPtr v0) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; GLfloat psz[4], col[4], restore_psz, restore_alpha; _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); @@ -492,9 +488,9 @@ intel_wpos_triangle(struct intel_context *intel, __memcpy(v1_wpos, v1, size); __memcpy(v2_wpos, v2, size); - v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h; - v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h; - v2_wpos[1] = -v2_wpos[1] + intel->driDrawable->h; + v0_wpos[1] = -v0_wpos[1] + intel->ctx.DrawBuffer->Height; + v1_wpos[1] = -v1_wpos[1] + intel->ctx.DrawBuffer->Height; + v2_wpos[1] = -v2_wpos[1] + intel->ctx.DrawBuffer->Height; intel_draw_triangle(intel, v0, v1, v2); @@ -513,8 +509,8 @@ intel_wpos_line(struct intel_context *intel, __memcpy(v0_wpos, v0, size); __memcpy(v1_wpos, v1, size); - v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h; - v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h; + v0_wpos[1] = -v0_wpos[1] + intel->ctx.DrawBuffer->Height; + v1_wpos[1] = -v1_wpos[1] + intel->ctx.DrawBuffer->Height; intel_draw_line(intel, v0, v1); } @@ -528,7 +524,7 @@ intel_wpos_point(struct intel_context *intel, intelVertexPtr v0) GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset); __memcpy(v0_wpos, v0, size); - v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h; + v0_wpos[1] = -v0_wpos[1] + intel->ctx.DrawBuffer->Height; intel_draw_point(intel, v0); } @@ -607,7 +603,6 @@ static struct #define DO_POINTS 1 #define DO_FULL_QUAD 1 -#define HAVE_RGBA 1 #define HAVE_SPEC 1 #define HAVE_BACK_COLORS 0 #define HAVE_HW_FLATSHADE 1 @@ -789,7 +784,7 @@ static void intel_fallback_tri(struct intel_context *intel, intelVertex * v0, intelVertex * v1, intelVertex * v2) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; SWvertex v[3]; if (0) @@ -810,7 +805,7 @@ static void intel_fallback_line(struct intel_context *intel, intelVertex * v0, intelVertex * v1) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; SWvertex v[2]; if (0) @@ -829,7 +824,7 @@ static void intel_fallback_point(struct intel_context *intel, intelVertex * v0) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; SWvertex v[1]; if (0) @@ -882,7 +877,7 @@ intel_fallback_point(struct intel_context *intel, static void -intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) +intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n) { struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -906,7 +901,7 @@ intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) } static void -intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) +intelRenderClippedLine(struct gl_context * ctx, GLuint ii, GLuint jj) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -914,7 +909,7 @@ intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) } static void -intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) +intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n) { struct intel_context *intel = intel_context(ctx); const GLuint vertsize = intel->vertex_size; @@ -941,7 +936,7 @@ intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED) void -intelChooseRenderState(GLcontext * ctx) +intelChooseRenderState(struct gl_context * ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct intel_context *intel = intel_context(ctx); @@ -1054,7 +1049,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = { static void -intelRunPipeline(GLcontext * ctx) +intelRunPipeline(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); @@ -1084,7 +1079,7 @@ intelRunPipeline(GLcontext * ctx) } static void -intelRenderStart(GLcontext * ctx) +intelRenderStart(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); @@ -1094,7 +1089,7 @@ intelRenderStart(GLcontext * ctx) } static void -intelRenderFinish(GLcontext * ctx) +intelRenderFinish(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); @@ -1111,7 +1106,7 @@ intelRenderFinish(GLcontext * ctx) * primitive. */ static void -intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) +intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim) { struct intel_context *intel = intel_context(ctx); @@ -1134,7 +1129,7 @@ intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) /* */ static void -intelRenderPrimitive(GLcontext * ctx, GLenum prim) +intelRenderPrimitive(struct gl_context * ctx, GLenum prim) { struct intel_context *intel = intel_context(ctx); @@ -1181,6 +1176,8 @@ static char *fallbackStrings[] = { [17] = "Logic op", [18] = "Smooth polygon", [19] = "Smooth point", + [20] = "point sprite coord origin", + [21] = "depth/color drawing offset", }; @@ -1204,14 +1201,14 @@ getFallbackString(GLuint bit) void intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); const GLbitfield oldfallback = intel->Fallback; if (mode) { intel->Fallback |= bit; if (oldfallback == 0) { - intelFlush(ctx); + intel_flush(ctx); if (INTEL_DEBUG & DEBUG_FALLBACKS) fprintf(stderr, "ENTER FALLBACK %x: %s\n", bit, getFallbackString(bit)); @@ -1250,90 +1247,14 @@ union fi GLint i; }; - -/**********************************************************************/ -/* Used only with the metaops callbacks. */ -/**********************************************************************/ -static void -intel_meta_draw_poly(struct intel_context *intel, - GLuint n, - GLfloat xy[][2], - GLfloat z, GLuint color, GLfloat tex[][2]) -{ - union fi *vb; - GLint i; - unsigned int saved_vertex_size = intel->vertex_size; - - LOCK_HARDWARE(intel); - - intel->vertex_size = 6; - - /* All 3d primitives should be emitted with LOOP_CLIPRECTS, - * otherwise the drawing origin (DR4) might not be set correctly. - */ - intel_set_prim(intel, PRIM3D_TRIFAN); - vb = (union fi *) intel_get_prim_space(intel, n); - - for (i = 0; i < n; i++) { - vb[0].f = xy[i][0]; - vb[1].f = xy[i][1]; - vb[2].f = z; - vb[3].i = color; - vb[4].f = tex[i][0]; - vb[5].f = tex[i][1]; - vb += 6; - } - - INTEL_FIREVERTICES(intel); - - intel->vertex_size = saved_vertex_size; - - UNLOCK_HARDWARE(intel); -} - -static void -intel_meta_draw_quad(struct intel_context *intel, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLfloat z, - GLuint color, - GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1) -{ - GLfloat xy[4][2]; - GLfloat tex[4][2]; - - xy[0][0] = x0; - xy[0][1] = y0; - xy[1][0] = x1; - xy[1][1] = y0; - xy[2][0] = x1; - xy[2][1] = y1; - xy[3][0] = x0; - xy[3][1] = y1; - - tex[0][0] = s0; - tex[0][1] = t0; - tex[1][0] = s1; - tex[1][1] = t0; - tex[2][0] = s1; - tex[2][1] = t1; - tex[3][0] = s0; - tex[3][1] = t1; - - intel_meta_draw_poly(intel, 4, xy, z, color, tex); -} - - - /**********************************************************************/ /* Initialization. */ /**********************************************************************/ void -intelInitTriFuncs(GLcontext * ctx) +intelInitTriFuncs(struct gl_context * ctx) { - struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); static int firsttime = 1; @@ -1350,6 +1271,4 @@ intelInitTriFuncs(GLcontext * ctx) tnl->Driver.Render.BuildVertices = _tnl_build_vertices; tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.Interp = _tnl_interp; - - intel->vtbl.meta_draw_quad = intel_meta_draw_quad; }