X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fbrw_context.c;h=241193c3579f5ae4903c66b9b622d8098ca959cd;hb=dff50ff592da7cb1d784fae794dd1647a5445bca;hp=48685c087b82b95a01ad0f786ff8fe78cd3956e5;hpb=3d36d6b4cf735e93a6ae5eadf28e671252fb5303;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 48685c087b8..241193c3579 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -33,7 +33,6 @@ #include "main/imports.h" #include "main/api_noop.h" #include "main/macros.h" -#include "main/vtxfmt.h" #include "main/simple_list.h" #include "shader/shader_api.h" @@ -41,16 +40,9 @@ #include "brw_defines.h" #include "brw_draw.h" #include "brw_state.h" -#include "brw_vs.h" -#include "intel_tex.h" -#include "intel_blit.h" -#include "intel_batchbuffer.h" -#include "intel_pixel.h" #include "intel_span.h" #include "tnl/t_pipeline.h" -#include "utils.h" - /*************************************** * Mesa's Driver Functions @@ -77,7 +69,7 @@ static void brwInitDriverFunctions( struct dd_function_table *functions ) } GLboolean brwCreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, + __DRIcontext *driContextPriv, void *sharedContextPrivate) { struct dd_function_table functions; @@ -86,7 +78,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, GLcontext *ctx = &intel->ctx; if (!brw) { - _mesa_printf("%s: failed to alloc context\n", __FUNCTION__); + printf("%s: failed to alloc context\n", __FUNCTION__); return GL_FALSE; } @@ -95,7 +87,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, if (!intelInitContext( intel, mesaVis, driContextPriv, sharedContextPrivate, &functions )) { - _mesa_printf("%s: failed to init intel context\n", __FUNCTION__); + printf("%s: failed to init intel context\n", __FUNCTION__); FREE(brw); return GL_FALSE; } @@ -111,6 +103,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, ctx->Const.MaxTextureImageUnits); ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ + ctx->Const.MaxCombinedTextureImageUnits = + ctx->Const.MaxVertexTextureImageUnits + + ctx->Const.MaxTextureImageUnits; /* Mesa limits textures to 4kx4k; it would be nice to fix that someday */ @@ -155,6 +150,39 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, ctx->Const.FragmentProgram.MaxEnvParams); + if (intel->is_ironlake || intel->is_g4x || intel->gen >= 6) { + brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45; + brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45; + brw->has_surface_tile_offset = GL_TRUE; + brw->has_compr4 = GL_TRUE; + brw->has_aa_line_parameters = GL_TRUE; + brw->has_pln = GL_TRUE; + } else { + brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965; + brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965; + } + + /* WM maximum threads is number of EUs times number of threads per EU. */ + if (intel->is_ironlake) { + brw->urb.size = 1024; + brw->vs_max_threads = 72; + brw->wm_max_threads = 12 * 6; + } else if (intel->is_g4x) { + brw->urb.size = 384; + brw->vs_max_threads = 32; + brw->wm_max_threads = 10 * 5; + } else if (intel->gen < 6) { + brw->urb.size = 256; + brw->vs_max_threads = 16; + brw->wm_max_threads = 8 * 4; + brw->has_negative_rhw_bug = GL_TRUE; + } + + if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) { + brw->vs_max_threads = 1; + brw->wm_max_threads = 1; + } + brw_init_state( brw ); brw->state.dirty.mesa = ~0;