X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fbrw_context.c;h=4dbe551d832bfa46c2227a34c2ec84f43160ab5c;hb=f5888d9ca56ba68c01a4c9f111174650fac943aa;hp=1d6ac2cea68c9a6d08fbd46bd815904e49a9c285;hpb=5b714723895d321db753f896576de5e2c27778c3;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 1d6ac2cea68..4dbe551d832 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -32,6 +32,7 @@ #include "main/imports.h" #include "main/api_noop.h" +#include "main/macros.h" #include "main/vtxfmt.h" #include "main/simple_list.h" #include "shader/shader_api.h" @@ -75,30 +76,6 @@ static void brwInitDriverFunctions( struct dd_function_table *functions ) functions->Viewport = intel_viewport; } - -static void brw_init_attribs( struct brw_context *brw ) -{ - GLcontext *ctx = &brw->intel.ctx; - - brw->attribs.Color = &ctx->Color; - brw->attribs.Depth = &ctx->Depth; - brw->attribs.Fog = &ctx->Fog; - brw->attribs.Hint = &ctx->Hint; - brw->attribs.Light = &ctx->Light; - brw->attribs.Line = &ctx->Line; - brw->attribs.Point = &ctx->Point; - brw->attribs.Polygon = &ctx->Polygon; - brw->attribs.Scissor = &ctx->Scissor; - brw->attribs.Stencil = &ctx->Stencil; - brw->attribs.Texture = &ctx->Texture; - brw->attribs.Transform = &ctx->Transform; - brw->attribs.Viewport = &ctx->Viewport; - brw->attribs.VertexProgram = &ctx->VertexProgram; - brw->attribs.FragmentProgram = &ctx->FragmentProgram; - brw->attribs.PolygonStipple = &ctx->PolygonStipple[0]; -} - - GLboolean brwCreateContext( const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate) @@ -128,23 +105,29 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; - ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; + ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ + ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, + ctx->Const.MaxTextureImageUnits); ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ - /* Advertise the full hardware capabilities. The new memory - * manager should cope much better with overload situations: + /* Mesa limits textures to 4kx4k; it would be nice to fix that someday */ - ctx->Const.MaxTextureLevels = 12; + ctx->Const.MaxTextureLevels = 13; ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; - ctx->Const.MaxTextureRectSize = (1<<11); + ctx->Const.MaxTextureRectSize = (1<<12); + ctx->Const.MaxTextureMaxAnisotropy = 16.0; + + /* if conformance mode is set, swrast can handle any size AA point */ + ctx->Const.MaxPointSizeAA = 255.0; + + /* We want the GLSL compiler to emit code that uses condition codes */ + ctx->Shader.EmitCondCodes = GL_TRUE; + /* ctx->Const.MaxNativeVertexProgramTemps = 32; */ - brw_init_attribs( brw ); - brw_init_metaops( brw ); brw_init_state( brw ); brw->state.dirty.mesa = ~0;