X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fbrw_gs_emit.c;h=dd7b057d62025046d0ea9e161a83653992059233;hb=43867acb6afc7fad26cdc2f22b2a3bb6eeefb2da;hp=22e0d25c2e799667d92223945a31d2440bc7f98d;hpb=205e0e3e38b99c2fb0298755d99a38f111f0b96f;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c index 22e0d25c2e7..dd7b057d620 100644 --- a/src/mesa/drivers/dri/i965/brw_gs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c @@ -40,7 +40,6 @@ #include "brw_defines.h" #include "brw_context.h" #include "brw_eu.h" -#include "brw_util.h" #include "brw_gs.h" static void brw_gs_alloc_regs( struct brw_gs_compile *c, @@ -101,34 +100,80 @@ static void brw_gs_emit_vue(struct brw_gs_compile *c, BRW_URB_SWIZZLE_NONE); } +static void brw_gs_ff_sync(struct brw_gs_compile *c, int num_prim) +{ + struct brw_compile *p = &c->func; + brw_MOV(p, get_element_ud(c->reg.R0, 1), brw_imm_ud(num_prim)); + brw_ff_sync(p, + c->reg.R0, + 0, + c->reg.R0, + 1, + 1, /* used */ + 1, /* msg length */ + 1, /* response length */ + 0, /* eot */ + 1, /* write compelete */ + 0, /* urb offset */ + BRW_URB_SWIZZLE_NONE); +} -void brw_gs_quads( struct brw_gs_compile *c ) +void brw_gs_quads( struct brw_gs_compile *c, struct brw_gs_prog_key *key ) { + struct intel_context *intel = &c->func.brw->intel; + brw_gs_alloc_regs(c, 4); /* Use polygons for correct edgeflag behaviour. Note that vertex 3 * is the PV for quads, but vertex 0 for polygons: */ - brw_gs_emit_vue(c, c->reg.vertex[3], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START)); - brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2)); - brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2)); - brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); + if (intel->needs_ff_sync) + brw_gs_ff_sync(c, 1); + if (key->pv_first) { + brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START)); + brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[2], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[3], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); + } + else { + brw_gs_emit_vue(c, c->reg.vertex[3], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START)); + brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); + } } -void brw_gs_quad_strip( struct brw_gs_compile *c ) +void brw_gs_quad_strip( struct brw_gs_compile *c, struct brw_gs_prog_key *key ) { + struct intel_context *intel = &c->func.brw->intel; + brw_gs_alloc_regs(c, 4); - brw_gs_emit_vue(c, c->reg.vertex[2], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START)); - brw_gs_emit_vue(c, c->reg.vertex[3], 0, (_3DPRIM_POLYGON << 2)); - brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2)); - brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); + if (intel->needs_ff_sync) + brw_gs_ff_sync(c, 1); + if (key->pv_first) { + brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START)); + brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[2], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[3], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); + } + else { + brw_gs_emit_vue(c, c->reg.vertex[2], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START)); + brw_gs_emit_vue(c, c->reg.vertex[3], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2)); + brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END)); + } } void brw_gs_tris( struct brw_gs_compile *c ) { + struct intel_context *intel = &c->func.brw->intel; + brw_gs_alloc_regs(c, 3); + + if (intel->needs_ff_sync) + brw_gs_ff_sync(c, 1); brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_TRILIST << 2) | R02_PRIM_START)); brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_TRILIST << 2)); brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_TRILIST << 2) | R02_PRIM_END)); @@ -136,14 +181,24 @@ void brw_gs_tris( struct brw_gs_compile *c ) void brw_gs_lines( struct brw_gs_compile *c ) { + struct intel_context *intel = &c->func.brw->intel; + brw_gs_alloc_regs(c, 2); + + if (intel->needs_ff_sync) + brw_gs_ff_sync(c, 1); brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_START)); brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_END)); } void brw_gs_points( struct brw_gs_compile *c ) { + struct intel_context *intel = &c->func.brw->intel; + brw_gs_alloc_regs(c, 1); + + if (intel->needs_ff_sync) + brw_gs_ff_sync(c, 1); brw_gs_emit_vue(c, c->reg.vertex[0], 1, ((_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END)); }