X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fbrw_shader.h;h=ae7823e4064598086e4e105d33a8fd83b84dc43c;hb=1eb11e64b3d0a0bc3f75e878f017aac4e826acf2;hp=7cebf1ffdd1a61d5c7bc33f1c7b675e6c2de36b7;hpb=705a90e30435490c2de84f4f6741cab335fa7608;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index 7cebf1ffdd1..5c226ec774f 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -22,45 +22,179 @@ */ #include +#include "brw_reg.h" #include "brw_defines.h" +#include "brw_context.h" +#include "main/compiler.h" #include "glsl/ir.h" +#include "program/prog_parameter.h" + +#ifdef __cplusplus +#include "brw_ir_allocator.h" +#endif #pragma once -enum register_file { - BAD_FILE, - GRF, - MRF, - IMM, - HW_REG, /* a struct brw_reg */ - ATTR, - UNIFORM, /* prog_data->params[reg] */ +#define MAX_SAMPLER_MESSAGE_SIZE 11 +#define MAX_VGRF_SIZE 16 + +#ifdef __cplusplus +struct backend_reg : private brw_reg +{ + backend_reg() {} + backend_reg(const struct brw_reg ®) : brw_reg(reg) {} + + const brw_reg &as_brw_reg() const + { + assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM); + assert(reg_offset == 0); + return static_cast(*this); + } + + brw_reg &as_brw_reg() + { + assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM); + assert(reg_offset == 0); + return static_cast(*this); + } + + bool equals(const backend_reg &r) const; + + bool is_zero() const; + bool is_one() const; + bool is_negative_one() const; + bool is_null() const; + bool is_accumulator() const; + bool in_range(const backend_reg &r, unsigned n) const; + + /** + * Offset within the virtual register. + * + * In the scalar backend, this is in units of a float per pixel for pre- + * register allocation registers (i.e., one register in SIMD8 mode and two + * registers in SIMD16 mode). + * + * For uniforms, this is in units of 1 float. + */ + uint16_t reg_offset; + + using brw_reg::type; + using brw_reg::file; + using brw_reg::negate; + using brw_reg::abs; + using brw_reg::address_mode; + using brw_reg::subnr; + using brw_reg::nr; + + using brw_reg::swizzle; + using brw_reg::writemask; + using brw_reg::indirect_offset; + using brw_reg::vstride; + using brw_reg::width; + using brw_reg::hstride; + + using brw_reg::f; + using brw_reg::d; + using brw_reg::ud; }; +#endif + +struct cfg_t; +struct bblock_t; #ifdef __cplusplus +struct backend_instruction : public exec_node { + bool is_3src() const; + bool is_tex() const; + bool is_math() const; + bool is_control_flow() const; + bool is_commutative() const; + bool can_do_source_mods() const; + bool can_do_saturate() const; + bool can_do_cmod() const; + bool reads_accumulator_implicitly() const; + bool writes_accumulator_implicitly(const struct brw_device_info *devinfo) const; -class backend_instruction : public exec_node { -public: - bool is_tex(); - bool is_math(); - bool is_control_flow(); - bool can_do_source_mods(); + void remove(bblock_t *block); + void insert_after(bblock_t *block, backend_instruction *inst); + void insert_before(bblock_t *block, backend_instruction *inst); + void insert_before(bblock_t *block, exec_list *list); + + /** + * True if the instruction has side effects other than writing to + * its destination registers. You are expected not to reorder or + * optimize these out unless you know what you are doing. + */ + bool has_side_effects() const; + + /** + * True if the instruction might be affected by side effects of other + * instructions. + */ + bool is_volatile() const; +#else +struct backend_instruction { + struct exec_node link; +#endif + /** @{ + * Annotation for the generated IR. One of the two can be set. + */ + const void *ir; + const char *annotation; + /** @} */ + + uint32_t offset; /**< spill/unspill offset or texture offset bitfield */ + uint8_t mlen; /**< SEND message length */ + int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */ + uint8_t target; /**< MRT target. */ + uint8_t regs_written; /**< Number of registers written by the instruction. */ enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */ + enum brw_conditional_mod conditional_mod; /**< BRW_CONDITIONAL_* */ + enum brw_predicate predicate; + bool predicate_inverse:1; + bool writes_accumulator:1; /**< instruction implicitly writes accumulator */ + bool force_writemask_all:1; + bool no_dd_clear:1; + bool no_dd_check:1; + bool saturate:1; + bool shadow_compare:1; + + /* Chooses which flag subregister (f0.0 or f0.1) is used for conditional + * mod and predication. + */ + unsigned flag_subreg:1; - uint32_t predicate; - bool predicate_inverse; + /** The number of hardware registers used for a message header. */ + uint8_t header_size; }; -class backend_visitor : public ir_visitor { +#ifdef __cplusplus + +enum instruction_scheduler_mode { + SCHEDULE_PRE, + SCHEDULE_PRE_NON_LIFO, + SCHEDULE_PRE_LIFO, + SCHEDULE_POST, +}; + +struct backend_shader { +protected: + + backend_shader(const struct brw_compiler *compiler, + void *log_data, + void *mem_ctx, + const nir_shader *shader, + struct brw_stage_prog_data *stage_prog_data); + public: - struct brw_context *brw; - struct gl_context *ctx; - struct brw_shader *shader; - struct gl_shader_program *shader_prog; - struct gl_program *prog; - struct brw_stage_prog_data *stage_prog_data; + const struct brw_compiler *compiler; + void *log_data; /* Passed to compiler->*_log functions */ + + const struct brw_device_info * const devinfo; + const nir_shader *nir; + struct brw_stage_prog_data * const stage_prog_data; /** ralloc context for temporary data used during compile */ void *mem_ctx; @@ -71,17 +205,94 @@ public: */ exec_list instructions; + cfg_t *cfg; + + gl_shader_stage stage; + bool debug_enabled; + const char *stage_name; + const char *stage_abbrev; + + brw::simple_allocator alloc; + virtual void dump_instruction(backend_instruction *inst) = 0; - void dump_instructions(); + virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0; + virtual void dump_instructions(); + virtual void dump_instructions(const char *name); - void assign_common_binding_table_offsets(uint32_t next_binding_table_offset); + void calculate_cfg(); + void invalidate_cfg(); + + virtual void invalidate_live_intervals() = 0; }; -uint32_t brw_texture_offset(ir_constant *offset); +uint32_t brw_texture_offset(int *offsets, unsigned num_components); + +void brw_setup_image_uniform_values(gl_shader_stage stage, + struct brw_stage_prog_data *stage_prog_data, + unsigned param_start_index, + const gl_uniform_storage *storage); +#else +struct backend_shader; #endif /* __cplusplus */ -int brw_type_for_base_type(const struct glsl_type *type); -uint32_t brw_conditional_for_comparison(unsigned int op); +enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type); +enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op); uint32_t brw_math_function(enum opcode op); const char *brw_instruction_name(enum opcode op); +bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg); +bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg); +bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg); + +bool opt_predicated_break(struct backend_shader *s); + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Scratch data used when compiling a GLSL geometry shader. + */ +struct brw_gs_compile +{ + struct brw_gs_prog_key key; + struct brw_vue_map input_vue_map; + + unsigned control_data_bits_per_vertex; + unsigned control_data_header_size_bits; +}; + +struct brw_compiler * +brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo); + +void +brw_assign_common_binding_table_offsets(gl_shader_stage stage, + const struct brw_device_info *devinfo, + const struct gl_shader_program *shader_prog, + const struct gl_program *prog, + struct brw_stage_prog_data *stage_prog_data, + uint32_t next_binding_table_offset); + +bool brw_vs_precompile(struct gl_context *ctx, + struct gl_shader_program *shader_prog, + struct gl_program *prog); +bool brw_gs_precompile(struct gl_context *ctx, + struct gl_shader_program *shader_prog, + struct gl_program *prog); +bool brw_fs_precompile(struct gl_context *ctx, + struct gl_shader_program *shader_prog, + struct gl_program *prog); +bool brw_cs_precompile(struct gl_context *ctx, + struct gl_shader_program *shader_prog, + struct gl_program *prog); + +GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); +struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type); + +int type_size_scalar(const struct glsl_type *type); +int type_size_vec4(const struct glsl_type *type); +int type_size_vec4_times_4(const struct glsl_type *type); + +#ifdef __cplusplus +} +#endif