X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fbrw_vs_surface_state.c;h=387a54bdb0b4fc346ca0a0887e7fa0b71377d361;hb=ed65e6ef49e17e9cae93a8f98e2968346de2bc6e;hp=dbf26f47cfde00ec4f625e7851bfffecc662f4b9;hpb=f986222754f5b7f53f1ad53586b3cd42257fabc7;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c index dbf26f47cfd..387a54bdb0b 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c @@ -1,6 +1,6 @@ /* Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + Intel funded Tungsten Graphics to develop this 3D driver. Permission is hereby granted, free of charge, to any person obtaining @@ -26,69 +26,78 @@ **********************************************************************/ /* * Authors: - * Keith Whitwell + * Keith Whitwell */ #include "main/mtypes.h" #include "program/prog_parameter.h" +#include "main/shaderapi.h" #include "brw_context.h" #include "brw_state.h" +#include "intel_buffer_objects.h" - +/** + * Creates a temporary BO containing the pull constant data for the shader + * stage, and the SURFACE_STATE struct that points at it. + * + * Pull constants are GLSL uniforms (and other constant data) beyond what we + * could fit as push constants, or that have variable-index array access + * (which is easiest to support using pull constants, and avoids filling + * register space with mostly-unused data). + * + * Compare this path to brw_curbe.c for gen4/5 push constants, and + * gen6_vs_state.c for gen6+ push constants. + */ void -brw_upload_vec4_pull_constants(struct brw_context *brw, - GLbitfield brw_new_constbuf, - const struct gl_program *prog, - struct brw_stage_state *stage_state, - const struct brw_vec4_prog_data *prog_data) +brw_upload_pull_constants(struct brw_context *brw, + GLbitfield64 brw_new_constbuf, + const struct gl_program *prog, + struct brw_stage_state *stage_state, + const struct brw_stage_prog_data *prog_data) { - int i; - - /* Updates the ParamaterValues[i] pointers for all parameters of the - * basic type of PROGRAM_STATE_VAR. - */ - _mesa_load_state_parameters(&brw->ctx, prog->Parameters); + unsigned i; + uint32_t surf_index = prog_data->binding_table.pull_constants_start; if (!prog_data->nr_pull_params) { - if (stage_state->const_bo) { - drm_intel_bo_unreference(stage_state->const_bo); - stage_state->const_bo = NULL; - stage_state->surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0; - brw->state.dirty.brw |= brw_new_constbuf; + if (stage_state->surf_offset[surf_index]) { + stage_state->surf_offset[surf_index] = 0; + brw->ctx.NewDriverState |= brw_new_constbuf; } return; } - /* _NEW_PROGRAM_CONSTANTS */ - drm_intel_bo_unreference(stage_state->const_bo); + /* Updates the ParamaterValues[i] pointers for all parameters of the + * basic type of PROGRAM_STATE_VAR. + */ + _mesa_load_state_parameters(&brw->ctx, prog->Parameters); + + /* BRW_NEW_*_PROG_DATA | _NEW_PROGRAM_CONSTANTS */ uint32_t size = prog_data->nr_pull_params * 4; - stage_state->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vec4_const_buffer", - size, 64); + drm_intel_bo *const_bo = NULL; + uint32_t const_offset; + gl_constant_value *constants = intel_upload_space(brw, size, 64, + &const_bo, &const_offset); - drm_intel_gem_bo_map_gtt(stage_state->const_bo); + STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); for (i = 0; i < prog_data->nr_pull_params; i++) { - memcpy(stage_state->const_bo->virtual + i * 4, - prog_data->pull_param[i], - 4); + constants[i] = *prog_data->pull_param[i]; } if (0) { for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) { - float *row = (float *)stage_state->const_bo->virtual + i * 4; - printf("const surface %3d: %4.3f %4.3f %4.3f %4.3f\n", - i, row[0], row[1], row[2], row[3]); + const gl_constant_value *row = &constants[i * 4]; + fprintf(stderr, "const surface %3d: %4.3f %4.3f %4.3f %4.3f\n", + i, row[0].f, row[1].f, row[2].f, row[3].f); } } - drm_intel_gem_bo_unmap_gtt(stage_state->const_bo); - - const int surf = SURF_INDEX_VEC4_CONST_BUFFER; - brw->vtbl.create_constant_surface(brw, stage_state->const_bo, 0, size, - &stage_state->surf_offset[surf], false); + brw_create_constant_surface(brw, const_bo, const_offset, size, + &stage_state->surf_offset[surf_index]); + drm_intel_bo_unreference(const_bo); - brw->state.dirty.brw |= brw_new_constbuf; + brw->ctx.NewDriverState |= brw_new_constbuf; } @@ -107,19 +116,22 @@ brw_upload_vs_pull_constants(struct brw_context *brw) struct brw_vertex_program *vp = (struct brw_vertex_program *) brw->vertex_program; - /* CACHE_NEW_VS_PROG */ - const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base; + /* BRW_NEW_VS_PROG_DATA */ + const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base; + _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX); /* _NEW_PROGRAM_CONSTANTS */ - brw_upload_vec4_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base, - stage_state, prog_data); + brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base, + stage_state, prog_data); } const struct brw_tracked_state brw_vs_pull_constants = { .dirty = { - .mesa = (_NEW_PROGRAM_CONSTANTS), - .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM), - .cache = CACHE_NEW_VS_PROG, + .mesa = _NEW_PROGRAM_CONSTANTS, + .brw = BRW_NEW_BATCH | + BRW_NEW_BLORP | + BRW_NEW_VERTEX_PROGRAM | + BRW_NEW_VS_PROG_DATA, }, .emit = brw_upload_vs_pull_constants, }; @@ -127,93 +139,79 @@ const struct brw_tracked_state brw_vs_pull_constants = { static void brw_upload_vs_ubo_surfaces(struct brw_context *brw) { - struct brw_stage_state *stage_state = &brw->vs.base; - struct gl_context *ctx = &brw->ctx; /* _NEW_PROGRAM */ - struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram; + struct gl_shader_program *prog = + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; if (!prog) return; + /* BRW_NEW_VS_PROG_DATA */ brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX], - &stage_state->surf_offset[SURF_INDEX_VEC4_UBO(0)]); + &brw->vs.base, &brw->vs.prog_data->base.base); } const struct brw_tracked_state brw_vs_ubo_surfaces = { .dirty = { .mesa = _NEW_PROGRAM, - .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER, - .cache = 0, + .brw = BRW_NEW_BATCH | + BRW_NEW_BLORP | + BRW_NEW_UNIFORM_BUFFER | + BRW_NEW_VS_PROG_DATA, }, .emit = brw_upload_vs_ubo_surfaces, }; - -void -brw_vec4_upload_binding_table(struct brw_context *brw, - GLbitfield brw_new_binding_table, - struct brw_stage_state *stage_state, - const struct brw_vec4_prog_data *prog_data) +static void +brw_upload_vs_abo_surfaces(struct brw_context *brw) { - uint32_t *bind; - int i; - - if (INTEL_DEBUG & DEBUG_SHADER_TIME) { - gen7_create_shader_time_surface(brw, &stage_state->surf_offset[SURF_INDEX_VEC4_SHADER_TIME]); - } - - /* Skip making a binding table if we don't use textures or pull - * constants. - */ - const unsigned entries = prog_data->binding_table_size; - if (entries == 0) { - if (stage_state->bind_bo_offset != 0) { - brw->state.dirty.brw |= brw_new_binding_table; - stage_state->bind_bo_offset = 0; - } - return; - } - - /* Might want to calculate nr_surfaces first, to avoid taking up so much - * space for the binding table. - */ - bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, - sizeof(uint32_t) * entries, - 32, &stage_state->bind_bo_offset); + struct gl_context *ctx = &brw->ctx; + /* _NEW_PROGRAM */ + struct gl_shader_program *prog = + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; - /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */ - for (i = 0; i < entries; i++) { - bind[i] = stage_state->surf_offset[i]; + if (prog) { + /* BRW_NEW_VS_PROG_DATA */ + brw_upload_abo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX], + &brw->vs.base, &brw->vs.prog_data->base.base); } - - brw->state.dirty.brw |= brw_new_binding_table; } +const struct brw_tracked_state brw_vs_abo_surfaces = { + .dirty = { + .mesa = _NEW_PROGRAM, + .brw = BRW_NEW_ATOMIC_BUFFER | + BRW_NEW_BATCH | + BRW_NEW_BLORP | + BRW_NEW_VS_PROG_DATA, + }, + .emit = brw_upload_vs_abo_surfaces, +}; -/** - * Constructs the binding table for the WM surface state, which maps unit - * numbers to surface state objects. - */ static void -brw_vs_upload_binding_table(struct brw_context *brw) +brw_upload_vs_image_surfaces(struct brw_context *brw) { - struct brw_stage_state *stage_state = &brw->vs.base; - /* CACHE_NEW_VS_PROG */ - const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base; + struct gl_context *ctx = &brw->ctx; + /* BRW_NEW_VERTEX_PROGRAM */ + struct gl_shader_program *prog = + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; - /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */ - brw_vec4_upload_binding_table(brw, BRW_NEW_VS_BINDING_TABLE, stage_state, - prog_data); + if (prog) { + /* BRW_NEW_VS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */ + brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX], + &brw->vs.base, &brw->vs.prog_data->base.base); + } } -const struct brw_tracked_state brw_vs_binding_table = { +const struct brw_tracked_state brw_vs_image_surfaces = { .dirty = { - .mesa = 0, - .brw = (BRW_NEW_BATCH | - BRW_NEW_VS_CONSTBUF | - BRW_NEW_SURFACES), - .cache = CACHE_NEW_VS_PROG + .mesa = _NEW_TEXTURE, + .brw = BRW_NEW_BATCH | + BRW_NEW_BLORP | + BRW_NEW_IMAGE_UNITS | + BRW_NEW_VERTEX_PROGRAM | + BRW_NEW_VS_PROG_DATA, }, - .emit = brw_vs_upload_binding_table, + .emit = brw_upload_vs_image_surfaces, };