X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fgen6_urb.c;h=107a4f24fa638139280c5b7ff3ac7e2cf7302102;hb=11f5d8a5d4fbb861ec161f68593e429cbd65d1cd;hp=5445e4035a98d5a76e75743339d923741ff87e2e;hpb=275c4bd3643d773210780cb8d578ca84f2604684;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/gen6_urb.c b/src/mesa/drivers/dri/i965/gen6_urb.c index 5445e4035a9..107a4f24fa6 100644 --- a/src/mesa/drivers/dri/i965/gen6_urb.c +++ b/src/mesa/drivers/dri/i965/gen6_urb.c @@ -31,53 +31,107 @@ #include "brw_state.h" #include "brw_defines.h" +/** + * When the GS is not in use, we assign the entire URB space to the VS. When + * the GS is in use, we split the URB space evenly between the VS and the GS. + * This is not ideal, but it's simple. + * + * URB size / 2 URB size / 2 + * _____________-______________ _____________-______________ + * / \ / \ + * +-------------------------------------------------------------+ + * | Vertex Shader Entries | Geometry Shader Entries | + * +-------------------------------------------------------------+ + * + * Sandybridge GT1 has 32kB of URB space, while GT2 has 64kB. + * (See the Sandybridge PRM, Volume 2, Part 1, Section 1.4.7: 3DSTATE_URB.) + */ static void -prepare_urb( struct brw_context *brw ) +gen6_upload_urb( struct brw_context *brw ) { - brw->urb.nr_vs_entries = 24; - if (brw->gs.prog_bo) - brw->urb.nr_gs_entries = 4; - else - brw->urb.nr_gs_entries = 0; - /* CACHE_NEW_VS_PROG */ - brw->urb.vs_size = MIN2(brw->vs.prog_data->urb_entry_size, 1); + int nr_vs_entries, nr_gs_entries; + int total_urb_size = brw->urb.size * 1024; /* in bytes */ + + bool gs_present = brw->ff_gs.prog_active || brw->geometry_program; - /* Check that the number of URB rows (8 floats each) allocated is less - * than the URB space. + /* BRW_NEW_VS_PROG_DATA */ + unsigned vs_size = MAX2(brw->vs.prog_data->base.urb_entry_size, 1); + + /* Whe using GS to do transform feedback only we use the same VUE layout for + * VS outputs and GS outputs (as it's what the SF and Clipper expect), so we + * can simply make the GS URB entry size the same as for the VS. This may + * technically be too large in cases where we have few vertex attributes and + * a lot of varyings, since the VS size is determined by the larger of the + * two. For now, it's safe. + * + * For user-provided GS the assumption above does not hold since the GS + * outputs can be different from the VS outputs. */ - assert((brw->urb.nr_vs_entries + - brw->urb.nr_gs_entries) * brw->urb.vs_size * 8 < 64 * 1024); -} + unsigned gs_size = vs_size; + if (brw->geometry_program) { + gs_size = brw->gs.prog_data->base.urb_entry_size; + assert(gs_size >= 1); + } -static void -upload_urb(struct brw_context *brw) -{ - struct intel_context *intel = &brw->intel; + /* Calculate how many entries fit in each stage's section of the URB */ + if (gs_present) { + nr_vs_entries = (total_urb_size/2) / (vs_size * 128); + nr_gs_entries = (total_urb_size/2) / (gs_size * 128); + } else { + nr_vs_entries = total_urb_size / (vs_size * 128); + nr_gs_entries = 0; + } + + /* Then clamp to the maximum allowed by the hardware */ + if (nr_vs_entries > brw->urb.max_vs_entries) + nr_vs_entries = brw->urb.max_vs_entries; + + if (nr_gs_entries > brw->urb.max_gs_entries) + nr_gs_entries = brw->urb.max_gs_entries; + /* Finally, both must be a multiple of 4 (see 3DSTATE_URB in the PRM). */ + brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4); + brw->urb.nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, 4); + + assert(brw->urb.nr_vs_entries >= brw->urb.min_vs_entries); assert(brw->urb.nr_vs_entries % 4 == 0); assert(brw->urb.nr_gs_entries % 4 == 0); - /* GS requirement */ - assert(!brw->gs.prog_bo || brw->urb.vs_size < 5); - - intel_batchbuffer_emit_mi_flush(intel->batch); + assert(vs_size <= 5); + assert(gs_size <= 5); BEGIN_BATCH(3); - OUT_BATCH(CMD_URB << 16 | (3 - 2)); - OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) | + OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); + OUT_BATCH(((vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) | ((brw->urb.nr_vs_entries) << GEN6_URB_VS_ENTRIES_SHIFT)); - OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) | + OUT_BATCH(((gs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) | ((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT)); ADVANCE_BATCH(); - intel_batchbuffer_emit_mi_flush(intel->batch); + /* From the PRM Volume 2 part 1, section 1.4.7: + * + * Because of a urb corruption caused by allocating a previous gsunit’s + * urb entry to vsunit software is required to send a "GS NULL + * Fence"(Send URB fence with VS URB size == 1 and GS URB size == 0) plus + * a dummy DRAW call before any case where VS will be taking over GS URB + * space. + * + * It is not clear exactly what this means ("URB fence" is a command that + * doesn't exist on Gen6). So for now we just do a full pipeline flush as + * a workaround. + */ + if (brw->urb.gs_present && !gs_present) + intel_batchbuffer_emit_mi_flush(brw); + brw->urb.gs_present = gs_present; } const struct brw_tracked_state gen6_urb = { .dirty = { .mesa = 0, - .brw = BRW_NEW_CONTEXT, - .cache = CACHE_NEW_VS_PROG, + .brw = BRW_NEW_CONTEXT | + BRW_NEW_FF_GS_PROG_DATA | + BRW_NEW_GEOMETRY_PROGRAM | + BRW_NEW_GS_PROG_DATA | + BRW_NEW_VS_PROG_DATA, }, - .prepare = prepare_urb, - .emit = upload_urb, + .emit = gen6_upload_urb, };