X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fgen6_urb.c;h=a04cf8b8fbff0aa5f5c5f763364af110bdf483ed;hb=3218056e0eb375eeda470058d06add1532acd6d4;hp=d47bf9ea46681a383a03dbb515ede0abf6c69f40;hpb=5fff3752c88255ea3f4eb26cddb2c996694b33b1;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/gen6_urb.c b/src/mesa/drivers/dri/i965/gen6_urb.c index d47bf9ea466..a04cf8b8fbf 100644 --- a/src/mesa/drivers/dri/i965/gen6_urb.c +++ b/src/mesa/drivers/dri/i965/gen6_urb.c @@ -46,26 +46,16 @@ * Sandybridge GT1 has 32kB of URB space, while GT2 has 64kB. * (See the Sandybridge PRM, Volume 2, Part 1, Section 1.4.7: 3DSTATE_URB.) */ -static void -gen6_upload_urb( struct brw_context *brw ) +void +gen6_upload_urb(struct brw_context *brw, unsigned vs_size, + bool gs_present, unsigned gs_size) { - struct intel_context *intel = &brw->intel; int nr_vs_entries, nr_gs_entries; int total_urb_size = brw->urb.size * 1024; /* in bytes */ - - /* CACHE_NEW_VS_PROG */ - unsigned vs_size = MAX2(brw->vs.prog_data->base.urb_entry_size, 1); - - /* We use the same VUE layout for VS outputs and GS outputs (as it's what - * the SF and Clipper expect), so we can simply make the GS URB entry size - * the same as for the VS. This may technically be too large in cases - * where we have few vertex attributes and a lot of varyings, since the VS - * size is determined by the larger of the two. For now, it's safe. - */ - unsigned gs_size = vs_size; + const struct gen_device_info *devinfo = &brw->screen->devinfo; /* Calculate how many entries fit in each stage's section of the URB */ - if (brw->gs.prog_active) { + if (gs_present) { nr_vs_entries = (total_urb_size/2) / (vs_size * 128); nr_gs_entries = (total_urb_size/2) / (gs_size * 128); } else { @@ -74,21 +64,22 @@ gen6_upload_urb( struct brw_context *brw ) } /* Then clamp to the maximum allowed by the hardware */ - if (nr_vs_entries > brw->urb.max_vs_entries) - nr_vs_entries = brw->urb.max_vs_entries; + if (nr_vs_entries > devinfo->urb.max_entries[MESA_SHADER_VERTEX]) + nr_vs_entries = devinfo->urb.max_entries[MESA_SHADER_VERTEX]; - if (nr_gs_entries > brw->urb.max_gs_entries) - nr_gs_entries = brw->urb.max_gs_entries; + if (nr_gs_entries > devinfo->urb.max_entries[MESA_SHADER_GEOMETRY]) + nr_gs_entries = devinfo->urb.max_entries[MESA_SHADER_GEOMETRY]; /* Finally, both must be a multiple of 4 (see 3DSTATE_URB in the PRM). */ brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4); brw->urb.nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, 4); - assert(brw->urb.nr_vs_entries >= 24); + assert(brw->urb.nr_vs_entries >= + devinfo->urb.min_entries[MESA_SHADER_VERTEX]); assert(brw->urb.nr_vs_entries % 4 == 0); assert(brw->urb.nr_gs_entries % 4 == 0); - assert(vs_size < 5); - assert(gs_size < 5); + assert(vs_size <= 5); + assert(gs_size <= 5); BEGIN_BATCH(3); OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); @@ -110,16 +101,53 @@ gen6_upload_urb( struct brw_context *brw ) * doesn't exist on Gen6). So for now we just do a full pipeline flush as * a workaround. */ - if (brw->urb.gen6_gs_previously_active && !brw->gs.prog_active) - intel_batchbuffer_emit_mi_flush(intel); - brw->urb.gen6_gs_previously_active = brw->gs.prog_active; + if (brw->urb.gs_present && !gs_present) + brw_emit_mi_flush(brw); + brw->urb.gs_present = gs_present; +} + +static void +upload_urb(struct brw_context *brw) +{ + /* BRW_NEW_VS_PROG_DATA */ + const struct brw_vue_prog_data *vs_vue_prog_data = + brw_vue_prog_data(brw->vs.base.prog_data); + const unsigned vs_size = MAX2(vs_vue_prog_data->urb_entry_size, 1); + + /* BRW_NEW_GEOMETRY_PROGRAM, BRW_NEW_GS_PROG_DATA */ + const bool gs_present = + brw->ff_gs.prog_active || brw->programs[MESA_SHADER_GEOMETRY]; + + /* Whe using GS to do transform feedback only we use the same VUE layout for + * VS outputs and GS outputs (as it's what the SF and Clipper expect), so we + * can simply make the GS URB entry size the same as for the VS. This may + * technically be too large in cases where we have few vertex attributes and + * a lot of varyings, since the VS size is determined by the larger of the + * two. For now, it's safe. + * + * For user-provided GS the assumption above does not hold since the GS + * outputs can be different from the VS outputs. + */ + unsigned gs_size = vs_size; + if (brw->programs[MESA_SHADER_GEOMETRY]) { + const struct brw_vue_prog_data *gs_vue_prog_data = + brw_vue_prog_data(brw->gs.base.prog_data); + gs_size = gs_vue_prog_data->urb_entry_size; + assert(gs_size >= 1); + } + + gen6_upload_urb(brw, vs_size, gs_present, gs_size); } const struct brw_tracked_state gen6_urb = { .dirty = { .mesa = 0, - .brw = BRW_NEW_CONTEXT, - .cache = (CACHE_NEW_VS_PROG | CACHE_NEW_GS_PROG), + .brw = BRW_NEW_BLORP | + BRW_NEW_CONTEXT | + BRW_NEW_FF_GS_PROG_DATA | + BRW_NEW_GEOMETRY_PROGRAM | + BRW_NEW_GS_PROG_DATA | + BRW_NEW_VS_PROG_DATA, }, - .emit = gen6_upload_urb, + .emit = upload_urb, };