X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fintel_pixel_read.c;h=30380570d620f602040d0d7caac55525c63a96a0;hb=d247615e0d67a7c8eaeea3fece837229c8c9658c;hp=cc4589f4d42ae631a07ff17e34a5d9846b1d821a;hpb=9615daa9324341f6a56932dc46b807f402d18283;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/intel_pixel_read.c b/src/mesa/drivers/dri/i965/intel_pixel_read.c deleted file mode 120000 index cc4589f4d42..00000000000 --- a/src/mesa/drivers/dri/i965/intel_pixel_read.c +++ /dev/null @@ -1 +0,0 @@ -../intel/intel_pixel_read.c \ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_pixel_read.c b/src/mesa/drivers/dri/i965/intel_pixel_read.c new file mode 100644 index 00000000000..30380570d62 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_pixel_read.c @@ -0,0 +1,280 @@ +/************************************************************************** + * + * Copyright 2003 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/enums.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/fbobject.h" +#include "main/image.h" +#include "main/bufferobj.h" +#include "main/readpix.h" +#include "main/state.h" +#include "main/glformats.h" +#include "drivers/common/meta.h" + +#include "brw_context.h" +#include "intel_screen.h" +#include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_fbo.h" +#include "intel_mipmap_tree.h" +#include "intel_pixel.h" +#include "intel_buffer_objects.h" +#include "intel_tiled_memcpy.h" + +#define FILE_DEBUG_FLAG DEBUG_PIXEL + +/** + * \brief A fast path for glReadPixels + * + * This fast path is taken when the source format is BGRA, RGBA, + * A or L and when the texture memory is X- or Y-tiled. It downloads + * the source data by directly mapping the memory without a GTT fence. + * This then needs to be de-tiled on the CPU before presenting the data to + * the user in the linear fasion. + * + * This is a performance win over the conventional texture download path. + * In the conventional texture download path, the texture is either mapped + * through the GTT or copied to a linear buffer with the blitter before + * handing off to a software path. This allows us to avoid round-tripping + * through the GPU (in the case where we would be blitting) and do only a + * single copy operation. + */ +static bool +intel_readpixels_tiled_memcpy(struct gl_context * ctx, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid * pixels, + const struct gl_pixelstore_attrib *pack) +{ + struct brw_context *brw = brw_context(ctx); + struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; + + /* This path supports reading from color buffers only */ + if (rb == NULL) + return false; + + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + int dst_pitch; + + /* The miptree's buffer. */ + drm_intel_bo *bo; + + int error = 0; + + uint32_t cpp; + mem_copy_fn mem_copy = NULL; + + /* This fastpath is restricted to specific renderbuffer types: + * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support + * more types. + */ + if (!brw->has_llc || + !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) || + pixels == NULL || + _mesa_is_bufferobj(pack->BufferObj) || + pack->Alignment > 4 || + pack->SkipPixels > 0 || + pack->SkipRows > 0 || + (pack->RowLength != 0 && pack->RowLength != width) || + pack->SwapBytes || + pack->LsbFirst || + pack->Invert) + return false; + + /* This renderbuffer can come from a texture. In this case, we impose + * some of the same restrictions we have for textures and adjust for + * miplevels. + */ + if (rb->TexImage) { + if (rb->TexImage->TexObject->Target != GL_TEXTURE_2D && + rb->TexImage->TexObject->Target != GL_TEXTURE_RECTANGLE) + return false; + + int level = rb->TexImage->Level + rb->TexImage->TexObject->MinLevel; + + /* Adjust x and y offset based on miplevel */ + xoffset += irb->mt->level[level].level_x; + yoffset += irb->mt->level[level].level_y; + } + + /* It is possible that the renderbuffer (or underlying texture) is + * multisampled. Since ReadPixels from a multisampled buffer requires a + * multisample resolve, we can't handle this here + */ + if (rb->NumSamples > 1) + return false; + + /* We can't handle copying from RGBX or BGRX because the tiled_memcpy + * function doesn't set the last channel to 1. + */ + if (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM || + rb->Format == MESA_FORMAT_R8G8B8X8_UNORM) + return false; + + if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp, + INTEL_DOWNLOAD)) + return false; + + if (!irb->mt || + (irb->mt->tiling != I915_TILING_X && + irb->mt->tiling != I915_TILING_Y)) { + /* The algorithm is written only for X- or Y-tiled memory. */ + return false; + } + + /* Since we are going to read raw data to the miptree, we need to resolve + * any pending fast color clears before we start. + */ + intel_miptree_resolve_color(brw, irb->mt); + + bo = irb->mt->bo; + + if (drm_intel_bo_references(brw->batch.bo, bo)) { + perf_debug("Flushing before mapping a referenced bo.\n"); + intel_batchbuffer_flush(brw); + } + + error = brw_bo_map(brw, bo, false /* write enable */, "miptree"); + if (error) { + DBG("%s: failed to map bo\n", __func__); + return false; + } + + dst_pitch = _mesa_image_row_stride(pack, width, format, type); + + /* For a window-system renderbuffer, the buffer is actually flipped + * vertically, so we need to handle that. Since the detiling function + * can only really work in the forwards direction, we have to be a + * little creative. First, we compute the Y-offset of the first row of + * the renderbuffer (in renderbuffer coordinates). We then match that + * with the last row of the client's data. Finally, we give + * tiled_to_linear a negative pitch so that it walks through the + * client's data backwards as it walks through the renderbufer forwards. + */ + if (rb->Name == 0) { + yoffset = rb->Height - yoffset - height; + pixels += (ptrdiff_t) (height - 1) * dst_pitch; + dst_pitch = -dst_pitch; + } + + /* We postponed printing this message until having committed to executing + * the function. + */ + DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x " + "mesa_format=0x%x tiling=%d " + "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n", + __func__, xoffset, yoffset, width, height, + format, type, rb->Format, irb->mt->tiling, + pack->Alignment, pack->RowLength, pack->SkipPixels, + pack->SkipRows); + + tiled_to_linear( + xoffset * cpp, (xoffset + width) * cpp, + yoffset, yoffset + height, + pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp, + bo->virtual, + dst_pitch, irb->mt->pitch, + brw->has_swizzling, + irb->mt->tiling, + mem_copy + ); + + drm_intel_bo_unmap(bo); + return true; +} + +void +intelReadPixels(struct gl_context * ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, GLvoid * pixels) +{ + bool ok; + + struct brw_context *brw = brw_context(ctx); + bool dirty; + + DBG("%s\n", __func__); + + if (_mesa_is_bufferobj(pack->BufferObj)) { + if (_mesa_meta_pbo_GetTexSubImage(ctx, 2, NULL, x, y, 0, width, height, 1, + format, type, pixels, pack)) { + /* _mesa_meta_pbo_GetTexSubImage() implements PBO transfers by + * binding the user-provided BO as a fake framebuffer and rendering + * to it. This breaks the invariant of the GL that nothing is able + * to render to a BO, causing nondeterministic corruption issues + * because the render cache is not coherent with a number of other + * caches that the BO could potentially be bound to afterwards. + * + * This could be solved in the same way that we guarantee texture + * coherency after a texture is attached to a framebuffer and + * rendered to, but that would involve checking *all* BOs bound to + * the pipeline for the case we need to emit a cache flush due to + * previous rendering to any of them -- Including vertex, index, + * uniform, atomic counter, shader image, transform feedback, + * indirect draw buffers, etc. + * + * That would increase the per-draw call overhead even though it's + * very unlikely that any of the BOs bound to the pipeline has been + * rendered to via a PBO at any point, so it seems better to just + * flush here unconditionally. + */ + intel_batchbuffer_emit_mi_flush(brw); + return; + } + + perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__); + } + + ok = intel_readpixels_tiled_memcpy(ctx, x, y, width, height, + format, type, pixels, pack); + if(ok) + return; + + /* glReadPixels() wont dirty the front buffer, so reset the dirty + * flag after calling intel_prepare_render(). */ + dirty = brw->front_buffer_dirty; + intel_prepare_render(brw); + brw->front_buffer_dirty = dirty; + + /* Update Mesa state before calling _mesa_readpixels(). + * XXX this may not be needed since ReadPixels no longer uses the + * span code. + */ + + if (ctx->NewState) + _mesa_update_state(ctx); + + _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels); + + /* There's an intel_prepare_render() call in intelSpanRenderStart(). */ + brw->front_buffer_dirty = dirty; +}