X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Fintel_tex_validate.c;h=08cf3bf7dc16d589791fa963bc2898de5006be2e;hb=9c9f45b82410646d2f7a8576d03de9916118bf07;hp=48a41584cefcb57661be7646492c7d0398271686;hpb=93fa16bdd13e67bc3a824bf3408f207c4ff0e894;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index 48a41584cef..08cf3bf7dc1 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -24,6 +24,7 @@ #include "main/mtypes.h" #include "main/macros.h" #include "main/samplerobj.h" +#include "main/teximage.h" #include "main/texobj.h" #include "brw_context.h" @@ -47,8 +48,10 @@ intel_update_max_level(struct intel_texture_object *intelObj, { struct gl_texture_object *tObj = &intelObj->base; - if (sampler->MinFilter == GL_NEAREST || - sampler->MinFilter == GL_LINEAR) { + if (!tObj->_MipmapComplete || + (tObj->_RenderToTexture && + (sampler->MinFilter == GL_NEAREST || + sampler->MinFilter == GL_LINEAR))) { intelObj->_MaxLevel = tObj->BaseLevel; } else { intelObj->_MaxLevel = tObj->_MaxLevel; @@ -61,7 +64,7 @@ intel_update_max_level(struct intel_texture_object *intelObj, * BaseLevel/MaxLevel/filtering, and copy in any texture images that are * stored in other miptrees. */ -GLuint +void intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) { struct gl_context *ctx = &brw->ctx; @@ -75,7 +78,7 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) /* TBOs require no validation -- they always just point to their BO. */ if (tObj->Target == GL_TEXTURE_BUFFER) - return true; + return; /* We know that this is true by now, and if it wasn't, we might have * mismatched level sizes and the copies would fail. @@ -95,23 +98,25 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) if (!intelObj->needs_validate && validate_first_level >= intelObj->validated_first_level && validate_last_level <= intelObj->validated_last_level) { - return true; + return; } - /* Immutable textures should not get this far -- they should have been - * created in a validated state, and nothing can invalidate them. + /* On recent generations, immutable textures should not get this far + * -- they should have been created in a validated state, and nothing + * can invalidate them. + * + * Unfortunately, this is not true on pre-Sandybridge hardware -- when + * rendering into an immutable-format depth texture we may have to rebase + * the rendered levels to meet alignment requirements. + * + * FINISHME: Avoid doing this. */ - assert(!tObj->Immutable); + assert(!tObj->Immutable || brw->gen < 6); firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); /* Check tree can hold all active levels. Check tree matches * target, imageFormat, etc. - * - * For pre-gen4, we have to match first_level == tObj->BaseLevel, - * because we don't have the control that gen4 does to make min/mag - * determination happen at a nonzero (hardware) baselevel. Because - * of that, we just always relayout on baselevel change. */ if (intelObj->mt && (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || @@ -124,14 +129,15 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) /* May need to create a new tree: */ if (!intelObj->mt) { - intel_miptree_get_dimensions_for_image(&firstImage->base.Base, - &width, &height, &depth); + intel_get_image_dims(&firstImage->base.Base, &width, &height, &depth); perf_debug("Creating new %s %dx%dx%d %d-level miptree to handle " "finalized texture miptree.\n", _mesa_get_format_name(firstImage->base.Base.TexFormat), width, height, depth, validate_last_level + 1); + const uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD | + MIPTREE_LAYOUT_TILING_ANY; intelObj->mt = intel_miptree_create(brw, intelObj->base.Target, firstImage->base.Base.TexFormat, @@ -140,11 +146,10 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) width, height, depth, - true, 0 /* num_samples */, - INTEL_MIPTREE_TILING_ANY); + layout_flags); if (!intelObj->mt) - return false; + return; } /* Pull in any images not in the object's tree: @@ -173,7 +178,25 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) intelObj->validated_first_level = validate_first_level; intelObj->validated_last_level = validate_last_level; + intelObj->_Format = intelObj->mt->format; intelObj->needs_validate = false; +} + +/** + * Finalizes all textures, completing any rendering that needs to be done + * to prepare them. + */ +void +brw_validate_textures(struct brw_context *brw) +{ + struct gl_context *ctx = &brw->ctx; + const int max_enabled_unit = ctx->Texture._MaxEnabledTexImageUnit; - return true; + for (int unit = 0; unit <= max_enabled_unit; unit++) { + struct gl_texture_unit *tex_unit = &ctx->Texture.Unit[unit]; + + if (tex_unit->_Current) { + intel_finalize_mipmap_tree(brw, unit); + } + } }