X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fi965%2Ftest_fs_saturate_propagation.cpp;h=680fe72dfd5c98f32a9d4ffa6170d0d9f55e1a8a;hb=8bed1adfc144d9ae8d55ccb9b277942da8a78064;hp=d5142f5787248c74d6507a5e65978c389b451af7;hpb=76c8142d0af45ab9907ebc9cfd2855fa753735b6;p=mesa.git diff --git a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp index d5142f57872..680fe72dfd5 100644 --- a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp +++ b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp @@ -32,43 +32,39 @@ class saturate_propagation_test : public ::testing::Test { virtual void SetUp(); public: - struct brw_context *brw; - struct brw_device_info *devinfo; + struct brw_compiler *compiler; + struct gen_device_info *devinfo; struct gl_context *ctx; struct brw_wm_prog_data *prog_data; struct gl_shader_program *shader_prog; - struct brw_fragment_program *fp; fs_visitor *v; }; class saturate_propagation_fs_visitor : public fs_visitor { public: - saturate_propagation_fs_visitor(struct brw_context *brw, + saturate_propagation_fs_visitor(struct brw_compiler *compiler, struct brw_wm_prog_data *prog_data, - struct gl_shader_program *shader_prog) - : fs_visitor(brw, NULL, MESA_SHADER_FRAGMENT, NULL, &prog_data->base, - shader_prog, (struct gl_program *) NULL, 8) {} + nir_shader *shader) + : fs_visitor(compiler, NULL, NULL, NULL, + &prog_data->base, (struct gl_program *) NULL, + shader, 8, -1) {} }; void saturate_propagation_test::SetUp() { - brw = (struct brw_context *)calloc(1, sizeof(*brw)); - devinfo = (struct brw_device_info *)calloc(1, sizeof(*brw)); - brw->intelScreen = (struct intel_screen *)calloc(1, sizeof(*brw->intelScreen)); - brw->intelScreen->devinfo = devinfo; - ctx = &brw->ctx; + ctx = (struct gl_context *)calloc(1, sizeof(*ctx)); + compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler)); + devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo)); + compiler->devinfo = devinfo; - fp = ralloc(NULL, struct brw_fragment_program); prog_data = ralloc(NULL, struct brw_wm_prog_data); - shader_prog = ralloc(NULL, struct gl_shader_program); + nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL); - v = new saturate_propagation_fs_visitor(brw, prog_data, shader_prog); + v = new saturate_propagation_fs_visitor(compiler, prog_data, shader); - _mesa_init_fragment_program(ctx, &fp->program, GL_FRAGMENT_SHADER, 0); - - brw->gen = devinfo->gen = 4; + devinfo->gen = 4; } static fs_inst * @@ -210,6 +206,40 @@ TEST_F(saturate_propagation_test, predicated_instruction) } TEST_F(saturate_propagation_test, neg_mov_sat) +{ + const fs_builder &bld = v->bld; + fs_reg dst0 = v->vgrf(glsl_type::float_type); + fs_reg dst1 = v->vgrf(glsl_type::float_type); + fs_reg src0 = v->vgrf(glsl_type::float_type); + bld.RNDU(dst0, src0); + dst0.negate = true; + set_saturate(true, bld.MOV(dst1, dst0)); + + /* = Before = + * + * 0: rndu(8) dst0 src0 + * 1: mov.sat(8) dst1 -dst0 + * + * = After = + * (no changes) + */ + + v->calculate_cfg(); + bblock_t *block0 = v->cfg->blocks[0]; + + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(1, block0->end_ip); + + EXPECT_FALSE(saturate_propagation(v)); + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(1, block0->end_ip); + EXPECT_EQ(BRW_OPCODE_RNDU, instruction(block0, 0)->opcode); + EXPECT_FALSE(instruction(block0, 0)->saturate); + EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); + EXPECT_TRUE(instruction(block0, 1)->saturate); +} + +TEST_F(saturate_propagation_test, add_neg_mov_sat) { const fs_builder &bld = v->bld; fs_reg dst0 = v->vgrf(glsl_type::float_type); @@ -226,7 +256,8 @@ TEST_F(saturate_propagation_test, neg_mov_sat) * 1: mov.sat(8) dst1 -dst0 * * = After = - * (no changes) + * 0: add.sat(8) dst0 -src0 -src1 + * 1: mov(8) dst1 dst0 */ v->calculate_cfg(); @@ -235,13 +266,138 @@ TEST_F(saturate_propagation_test, neg_mov_sat) EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); - EXPECT_FALSE(saturate_propagation(v)); + EXPECT_TRUE(saturate_propagation(v)); EXPECT_EQ(0, block0->start_ip); EXPECT_EQ(1, block0->end_ip); EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode); + EXPECT_TRUE(instruction(block0, 0)->saturate); + EXPECT_TRUE(instruction(block0, 0)->src[0].negate); + EXPECT_TRUE(instruction(block0, 0)->src[1].negate); + EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); + EXPECT_FALSE(instruction(block0, 1)->saturate); +} + +TEST_F(saturate_propagation_test, mul_neg_mov_sat) +{ + const fs_builder &bld = v->bld; + fs_reg dst0 = v->vgrf(glsl_type::float_type); + fs_reg dst1 = v->vgrf(glsl_type::float_type); + fs_reg src0 = v->vgrf(glsl_type::float_type); + fs_reg src1 = v->vgrf(glsl_type::float_type); + bld.MUL(dst0, src0, src1); + dst0.negate = true; + set_saturate(true, bld.MOV(dst1, dst0)); + + /* = Before = + * + * 0: mul(8) dst0 src0 src1 + * 1: mov.sat(8) dst1 -dst0 + * + * = After = + * 0: mul.sat(8) dst0 src0 -src1 + * 1: mov(8) dst1 dst0 + */ + + v->calculate_cfg(); + bblock_t *block0 = v->cfg->blocks[0]; + + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(1, block0->end_ip); + + EXPECT_TRUE(saturate_propagation(v)); + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(1, block0->end_ip); + EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode); + EXPECT_TRUE(instruction(block0, 0)->saturate); + EXPECT_TRUE(instruction(block0, 0)->src[0].negate); + EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); + EXPECT_FALSE(instruction(block0, 1)->saturate); + EXPECT_FALSE(instruction(block0, 1)->src[0].negate); +} + +TEST_F(saturate_propagation_test, mul_mov_sat_neg_mov_sat) +{ + const fs_builder &bld = v->bld; + fs_reg dst0 = v->vgrf(glsl_type::float_type); + fs_reg dst1 = v->vgrf(glsl_type::float_type); + fs_reg dst2 = v->vgrf(glsl_type::float_type); + fs_reg src0 = v->vgrf(glsl_type::float_type); + fs_reg src1 = v->vgrf(glsl_type::float_type); + bld.MUL(dst0, src0, src1); + set_saturate(true, bld.MOV(dst1, dst0)); + dst0.negate = true; + set_saturate(true, bld.MOV(dst2, dst0)); + + /* = Before = + * + * 0: mul(8) dst0 src0 src1 + * 1: mov.sat(8) dst1 dst0 + * 2: mov.sat(8) dst2 -dst0 + * + * = After = + * (no changes) + */ + + v->calculate_cfg(); + bblock_t *block0 = v->cfg->blocks[0]; + + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(2, block0->end_ip); + + EXPECT_FALSE(saturate_propagation(v)); + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(2, block0->end_ip); + EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode); + EXPECT_FALSE(instruction(block0, 0)->saturate); + EXPECT_FALSE(instruction(block0, 0)->src[1].negate); + EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); + EXPECT_TRUE(instruction(block0, 1)->saturate); + EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode); + EXPECT_TRUE(instruction(block0, 2)->src[0].negate); + EXPECT_TRUE(instruction(block0, 2)->saturate); +} + +TEST_F(saturate_propagation_test, mul_neg_mov_sat_neg_mov_sat) +{ + const fs_builder &bld = v->bld; + fs_reg dst0 = v->vgrf(glsl_type::float_type); + fs_reg dst1 = v->vgrf(glsl_type::float_type); + fs_reg dst2 = v->vgrf(glsl_type::float_type); + fs_reg src0 = v->vgrf(glsl_type::float_type); + fs_reg src1 = v->vgrf(glsl_type::float_type); + bld.MUL(dst0, src0, src1); + dst0.negate = true; + set_saturate(true, bld.MOV(dst1, dst0)); + set_saturate(true, bld.MOV(dst2, dst0)); + + /* = Before = + * + * 0: mul(8) dst0 src0 src1 + * 1: mov.sat(8) dst1 -dst0 + * 2: mov.sat(8) dst2 -dst0 + * + * = After = + * (no changes) + */ + + v->calculate_cfg(); + bblock_t *block0 = v->cfg->blocks[0]; + + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(2, block0->end_ip); + + EXPECT_FALSE(saturate_propagation(v)); + EXPECT_EQ(0, block0->start_ip); + EXPECT_EQ(2, block0->end_ip); + EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode); EXPECT_FALSE(instruction(block0, 0)->saturate); + EXPECT_FALSE(instruction(block0, 0)->src[1].negate); EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode); + EXPECT_TRUE(instruction(block0, 1)->src[0].negate); EXPECT_TRUE(instruction(block0, 1)->saturate); + EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode); + EXPECT_TRUE(instruction(block0, 2)->src[0].negate); + EXPECT_TRUE(instruction(block0, 2)->saturate); } TEST_F(saturate_propagation_test, abs_mov_sat) @@ -367,10 +523,10 @@ TEST_F(saturate_propagation_test, intervening_dest_write) fs_reg src0 = v->vgrf(glsl_type::float_type); fs_reg src1 = v->vgrf(glsl_type::float_type); fs_reg src2 = v->vgrf(glsl_type::vec2_type); - bld.ADD(offset(dst0, 2), src0, src1); + bld.ADD(offset(dst0, bld, 2), src0, src1); bld.emit(SHADER_OPCODE_TEX, dst0, src2) - ->regs_written = 4; - set_saturate(true, bld.MOV(dst1, offset(dst0, 2))); + ->size_written = 4 * REG_SIZE; + set_saturate(true, bld.MOV(dst1, offset(dst0, bld, 2))); /* = Before = *