X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fintel%2Fintel_buffers.c;h=9a9a259c9e56f27abf98cb6e7892110f6b597687;hb=83fa0842ca0772e9a3493bd7a66f69c458a1739b;hp=05643189a21de4d230d95d20288d75e9e89101a0;hpb=48302e9b309c7ce218de2e522c91bdc87e61cdbc;p=mesa.git diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 05643189a21..9a9a259c9e5 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -28,45 +28,11 @@ #include "intel_context.h" #include "intel_buffers.h" #include "intel_fbo.h" -#include "intel_regions.h" -#include "intel_batchbuffer.h" -#include "main/framebuffer.h" -#include "drirenderbuffer.h" - +#include "intel_mipmap_tree.h" -/** - * XXX move this into a new dri/common/cliprects.c file. - */ -GLboolean -intel_intersect_cliprects(drm_clip_rect_t * dst, - const drm_clip_rect_t * a, - const drm_clip_rect_t * b) -{ - GLint bx = b->x1; - GLint by = b->y1; - GLint bw = b->x2 - bx; - GLint bh = b->y2 - by; - - if (bx < a->x1) - bw -= a->x1 - bx, bx = a->x1; - if (by < a->y1) - bh -= a->y1 - by, by = a->y1; - if (bx + bw > a->x2) - bw = a->x2 - bx; - if (by + bh > a->y2) - bh = a->y2 - by; - if (bw <= 0) - return GL_FALSE; - if (bh <= 0) - return GL_FALSE; - - dst->x1 = bx; - dst->y1 = by; - dst->x2 = bx + bw; - dst->y2 = by + bh; - - return GL_TRUE; -} +#include "main/fbobject.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" /** * Return pointer to current color drawing region, or NULL. @@ -76,8 +42,8 @@ intel_drawbuf_region(struct intel_context *intel) { struct intel_renderbuffer *irbColor = intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]); - if (irbColor) - return irbColor->region; + if (irbColor && irbColor->mt) + return irbColor->mt->region; else return NULL; } @@ -90,48 +56,12 @@ intel_readbuf_region(struct intel_context *intel) { struct intel_renderbuffer *irb = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); - if (irb) - return irb->region; + if (irb && irb->mt) + return irb->mt->region; else return NULL; } -void -intel_get_cliprects(struct intel_context *intel, - struct drm_clip_rect **cliprects, - unsigned int *num_cliprects, - int *x_off, int *y_off) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (intel->constant_cliprect) { - /* FBO or DRI2 rendering, which can just use the fb's size. */ - intel->fboRect.x1 = 0; - intel->fboRect.y1 = 0; - intel->fboRect.x2 = intel->ctx.DrawBuffer->Width; - intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; - - *cliprects = &intel->fboRect; - *num_cliprects = 1; - *x_off = 0; - *y_off = 0; - } else if (intel->front_cliprects || dPriv->numBackClipRects == 0) { - /* use the front clip rects */ - *cliprects = dPriv->pClipRects; - *num_cliprects = dPriv->numClipRects; - *x_off = dPriv->x; - *y_off = dPriv->y; - } - else { - /* use the back clip rects */ - *num_cliprects = dPriv->numBackClipRects; - *cliprects = dPriv->pBackClipRects; - *x_off = dPriv->backX; - *y_off = dPriv->backY; - } -} - - /** * Check if we're about to draw into the front color buffer. * If so, set the intel->front_buffer_dirty field to true. @@ -140,261 +70,57 @@ void intel_check_front_buffer_rendering(struct intel_context *intel) { const struct gl_framebuffer *fb = intel->ctx.DrawBuffer; - if (fb->Name == 0) { + if (_mesa_is_winsys_fbo(fb)) { /* drawing to window system buffer */ if (fb->_NumColorDrawBuffers > 0) { if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { - intel->front_buffer_dirty = GL_TRUE; - } - } - } -} - - -/** - * Update the hardware state for drawing into a window or framebuffer object. - * - * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other - * places within the driver. - * - * Basically, this needs to be called any time the current framebuffer - * changes, the renderbuffers change, or we need to draw into different - * color buffers. - */ -void -intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL; - struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; - - if (!fb) { - /* this can happen during the initial context initialization */ - return; - } - - /* Do this here, not core Mesa, since this function is called from - * many places within the driver. - */ - if (ctx->NewState & _NEW_BUFFERS) { - /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ - _mesa_update_framebuffer(ctx); - /* this updates the DrawBuffer's Width/Height if it's a FBO */ - _mesa_update_draw_buffer_bounds(ctx); - } - - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - /* this may occur when we're called by glBindFrameBuffer() during - * the process of someone setting up renderbuffers, etc. - */ - /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/ - return; - } - - /* How many color buffers are we drawing into? - * - * If there are zero buffers or the buffer is too big, don't configure any - * regions for hardware drawing. We'll fallback to software below. Not - * having regions set makes some of the software fallback paths faster. - */ - if ((fb->Width > ctx->Const.MaxRenderbufferSize) - || (fb->Height > ctx->Const.MaxRenderbufferSize) - || (fb->_NumColorDrawBuffers == 0)) { - /* writing to 0 */ - colorRegions[0] = NULL; - intel->constant_cliprect = GL_TRUE; - } - else if (fb->_NumColorDrawBuffers > 1) { - int i; - struct intel_renderbuffer *irb; - - for (i = 0; i < fb->_NumColorDrawBuffers; i++) { - irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); - colorRegions[i] = irb ? irb->region : NULL; - } - intel->constant_cliprect = GL_TRUE; - } - else { - /* Get the intel_renderbuffer for the single colorbuffer we're drawing - * into, and set up cliprects if it's a DRI1 window front buffer. - */ - if (fb->Name == 0) { - intel->constant_cliprect = intel->driScreen->dri2.enabled; - /* drawing to window system buffer */ - if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { - if (!intel->constant_cliprect && !intel->front_cliprects) - intel_batchbuffer_flush(intel->batch); - intel->front_cliprects = GL_TRUE; - colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); + intel->front_buffer_dirty = true; } - else { - if (!intel->constant_cliprect && intel->front_cliprects) - intel_batchbuffer_flush(intel->batch); - intel->front_cliprects = GL_FALSE; - colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT); - } - } - else { - /* drawing to user-created FBO */ - struct intel_renderbuffer *irb; - irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]); - colorRegions[0] = (irb && irb->region) ? irb->region : NULL; - intel->constant_cliprect = GL_TRUE; - } - } - - if (!colorRegions[0]) { - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); - } - else { - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); - } - - /*** - *** Get depth buffer region and check if we need a software fallback. - *** Note that the depth buffer is usually a DEPTH_STENCIL buffer. - ***/ - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) { - irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped); - if (irbDepth && irbDepth->region) { - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); - depthRegion = irbDepth->region; - } - else { - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE); - depthRegion = NULL; - } - } - else { - /* not using depth buffer */ - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); - depthRegion = NULL; - } - - /*** - *** Stencil buffer - *** This can only be hardware accelerated if we're using a - *** combined DEPTH_STENCIL buffer. - ***/ - if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { - irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped); - if (irbStencil && irbStencil->region) { - ASSERT(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } - else { - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE); - } - } - else { - /* XXX FBO: instead of FALSE, pass ctx->Stencil._Enabled ??? */ - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } - - /* - * Update depth and stencil test state - */ - if (ctx->Driver.Enable) { - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, - (ctx->Depth.Test && fb->Visual.depthBits > 0)); - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); - } - else { - /* Mesa's Stencil._Enabled field is updated when - * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value - * only changes with _NEW_STENCIL (which seems sensible). So flag it - * here since this is the _NEW_BUFFERS path. - */ - ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL); - } - - intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, - fb->_NumColorDrawBuffers); - - /* update viewport since it depends on window size */ -#ifdef I915 - intelCalcViewport(ctx); -#else - ctx->NewState |= _NEW_VIEWPORT; -#endif - /* Set state we know depends on drawable parameters: - */ - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - intel->NewGLState |= _NEW_SCISSOR; - - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx, - ctx->Viewport.Near, - ctx->Viewport.Far); - - /* Update culling direction which changes depending on the - * orientation of the buffer: - */ - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); - else - ctx->NewState |= _NEW_POLYGON; } - static void -intelDrawBuffer(GLcontext * ctx, GLenum mode) +intelDrawBuffer(struct gl_context * ctx, GLenum mode) { - if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { + if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) { struct intel_context *const intel = intel_context(ctx); - const GLboolean was_front_buffer_rendering = + const bool was_front_buffer_rendering = intel->is_front_buffer_rendering; intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) - || (mode == GL_FRONT); + || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); - /* If we weren't front-buffer rendering before but we are now, make sure - * that the front-buffer has actually been allocated. + /* If we weren't front-buffer rendering before but we are now, + * invalidate our DRI drawable so we'll ask for new buffers + * (including the fake front) before we start rendering again. */ - if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) { - intel_update_renderbuffers(intel->driContext, - intel->driContext->driDrawablePriv); - } + if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) + dri2InvalidateDrawable(intel->driContext->driDrawablePriv); } - intel_draw_buffer(ctx, ctx->DrawBuffer); + intel_draw_buffer(ctx); } static void -intelReadBuffer(GLcontext * ctx, GLenum mode) +intelReadBuffer(struct gl_context * ctx, GLenum mode) { - if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { + if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) { struct intel_context *const intel = intel_context(ctx); - const GLboolean was_front_buffer_reading = + const bool was_front_buffer_reading = intel->is_front_buffer_reading; intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT) || (mode == GL_FRONT); - /* If we weren't front-buffer reading before but we are now, make sure - * that the front-buffer has actually been allocated. - */ - if (!was_front_buffer_reading && intel->is_front_buffer_reading) { - intel_update_renderbuffers(intel->driContext, - intel->driContext->driDrawablePriv); - } - } - - if (ctx->ReadBuffer == ctx->DrawBuffer) { - /* This will update FBO completeness status. - * A framebuffer will be incomplete if the GL_READ_BUFFER setting - * refers to a missing renderbuffer. Calling glReadBuffer can set - * that straight and can make the drawing buffer complete. + /* If we weren't front-buffer reading before but we are now, + * invalidate our DRI drawable so we'll ask for new buffers + * (including the fake front) before we start reading again. */ - intel_draw_buffer(ctx, ctx->DrawBuffer); + if (!was_front_buffer_reading && intel->is_front_buffer_reading) + dri2InvalidateDrawable(intel->driContext->driReadablePriv); } - /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc) - * reference ctx->ReadBuffer and do appropriate state checks. - */ }