X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fintel%2Fintel_mipmap_tree.c;h=d9d2edfe190ee218eb7c0971017f3987a0d08f5b;hb=e6594a22f298833eeb6881795b24d03d2fd8e898;hp=a0d8f0c27af11f93aab40062cd9903fd06c5f641;hpb=6530fabb93d8e1664f16059fd31f540352a866a5;p=mesa.git diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index a0d8f0c27af..d9d2edfe190 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -29,6 +29,9 @@ #include "intel_mipmap_tree.h" #include "intel_regions.h" #include "intel_chipset.h" +#ifndef I915 +#include "brw_state.h" +#endif #include "main/enums.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE @@ -269,6 +272,19 @@ intel_miptree_release(struct intel_context *intel, DBG("%s deleting %p\n", __FUNCTION__, *mt); +#ifndef I915 + /* Free up cached binding tables holding a reference on our buffer, to + * avoid excessive memory consumption. + * + * This isn't as aggressive as we could be, as we'd like to do + * it from any time we free the last ref on a region. But intel_region.c + * is context-agnostic. Perhaps our constant state cache should be, as + * well. + */ + brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache, + (*mt)->region->buffer); +#endif + intel_region_release(&((*mt)->region)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) @@ -353,51 +369,52 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt, } - void -intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, - GLuint x, GLuint y) +intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt, + GLuint level, GLuint img, + GLuint x, GLuint y, + GLuint offset) { if (img == 0 && level == 0) assert(x == 0 && y == 0); assert(img < mt->level[level].nr_images); - mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp; + mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp + offset; DBG("%s level %d img %d pos %d,%d image_offset %x\n", __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); } - -/* Although we use the image_offset[] array to store relative offsets - * to cube faces, Mesa doesn't know anything about this and expects - * each cube face to be treated as a separate image. - * - * These functions present that view to mesa: - */ -const GLuint * -intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level) +void +intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint img, + GLuint x, GLuint y) { - static const GLuint zero = 0; - - if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) - return &zero; - else - return mt->level[level].image_offset; + intel_miptree_set_image_offset_ex(mt, level, img, x, y, 0); } +/** + * Return offset to the start of a 2D slice of a texture (a mipmap level, + * cube face, 3D Z slice). + * \param mt the texture object/miptree + * \param face cube map face in [0,5] or zero for non-cube textures + * \param level mipmap level + * \param zslice Z slice of a 3D texture, or zero for non-3D textures + */ GLuint -intel_miptree_image_offset(struct intel_mipmap_tree *mt, - GLuint face, GLuint level) +intel_miptree_image_offset(const struct intel_mipmap_tree *mt, + GLuint face, GLuint level, GLuint zslice) { + GLuint offset = mt->level[level].level_offset; + if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) - return (mt->level[level].level_offset + - mt->level[level].image_offset[face]); - else - return mt->level[level].level_offset; + offset += mt->level[level].image_offset[face]; + else if (mt->target == GL_TEXTURE_3D) + offset += mt->level[level].image_offset[zslice]; + + return offset; } @@ -435,7 +452,7 @@ intel_miptree_image_map(struct intel_context * intel, } return (intel_region_map(intel, mt->region) + - intel_miptree_image_offset(mt, face, level)); + intel_miptree_image_offset(mt, face, level, 0)); } void @@ -460,30 +477,29 @@ intel_miptree_image_data(struct intel_context *intel, GLuint src_image_pitch) { GLuint depth = dst->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); GLuint i; GLuint height = 0; DBG("%s: %d/%d\n", __FUNCTION__, face, level); for (i = 0; i < depth; i++) { + GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i); height = dst->level[level].height; if(dst->compressed) height = (height + 3) / 4; intel_region_data(intel, dst->region, - dst_offset + dst_depth_offset[i], /* dst_offset */ + dst_offset, 0, 0, /* dstx, dsty */ src, src_row_pitch, 0, 0, /* source x, y */ dst->level[level].width, height); /* width, height */ - src += src_image_pitch * dst->cpp; + src = (char *)src + src_image_pitch * dst->cpp; } } -extern GLuint intel_compressed_alignment(GLenum); +extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *); /* Copy mipmap image between trees */ void @@ -495,24 +511,25 @@ intel_miptree_image_copy(struct intel_context *intel, GLuint width = src->level[level].width; GLuint height = src->level[level].height; GLuint depth = src->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - GLuint src_offset = intel_miptree_image_offset(src, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); - const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); GLuint i; GLboolean success; if (dst->compressed) { - GLuint alignment = intel_compressed_alignment(dst->internal_format); + GLuint align_w, align_h; + + intel_get_texture_alignment_unit(dst->internal_format, &align_w, &align_h); height = (height + 3) / 4; - width = ((width + alignment - 1) & ~(alignment - 1)); + width = ALIGN(width, align_w); } for (i = 0; i < depth; i++) { + GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i); + GLuint src_offset = intel_miptree_image_offset(src, face, level, i); + success = intel_region_copy(intel, - dst->region, dst_offset + dst_depth_offset[i], + dst->region, dst_offset, 0, 0, - src->region, src_offset + src_depth_offset[i], + src->region, src_offset, 0, 0, width, height, GL_COPY); if (!success) { GLubyte *src_ptr, *dst_ptr; @@ -520,11 +537,11 @@ intel_miptree_image_copy(struct intel_context *intel, src_ptr = intel_region_map(intel, src->region); dst_ptr = intel_region_map(intel, dst->region); - _mesa_copy_rect(dst_ptr + dst_offset + dst_depth_offset[i], + _mesa_copy_rect(dst_ptr + dst_offset, dst->cpp, dst->pitch, 0, 0, width, height, - src_ptr + src_offset + src_depth_offset[i], + src_ptr + src_offset, src->pitch, 0, 0); intel_region_unmap(intel, src->region);