X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fintel%2Fintel_mipmap_tree.h;h=b7376e03055f22c0d5baa7f0a71cbd3a77ba6569;hb=bdf13dc8324c391b7d34f8bdaea72c4452ab7edb;hp=27540bc182fde5f2366f08bd9ddbf07b8219a607;hpb=163b35e416349c0f079aa6a92eb0bade2cabf5bc;p=mesa.git diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index 27540bc182f..b7376e03055 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -66,6 +66,17 @@ extern "C" { struct intel_resolve_map; struct intel_texture_image; +/** + * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a + * depthstencil-split-to-separate-stencil miptree, we'll normally make a + * tmeporary and recreate the kind of data requested by Mesa core, since we're + * satisfying some glGetTexImage() request or something. + * + * However, occasionally you want to actually map the miptree's current data + * without transcoding back. This flag to intel_miptree_map() gets you that. + */ +#define BRW_MAP_DIRECT_BIT 0x80000000 + struct intel_miptree_map { /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ GLbitfield mode; @@ -141,6 +152,15 @@ struct intel_mipmap_level * intel_miptree_map/unmap on this slice. */ struct intel_miptree_map *map; + + /** + * \brief Is HiZ enabled for this slice? + * + * If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt + * has been allocated and (2) the HiZ memory corresponding to this slice + * resides at \c mt->hiz_mt->level[l].slice[s]. + */ + bool has_hiz; } *slice; }; @@ -322,9 +342,11 @@ struct intel_mipmap_tree /** * \brief HiZ miptree * - * This is non-null only if HiZ is enabled for this miptree. + * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz + * miptree, use intel_miptree_alloc_hiz(). * - * \see intel_miptree_alloc_hiz() + * To determine if hiz is enabled, do not check this pointer. Instead, use + * intel_miptree_slice_has_hiz(). */ struct intel_mipmap_tree *hiz_mt; @@ -360,20 +382,6 @@ struct intel_mipmap_tree */ struct intel_mipmap_tree *mcs_mt; - /** - * \brief The miptree contains uncompressed data that was originally - * ETC1/ETC2 data. - * - * On hardware that lacks support for ETC1/ETC2 textures, we do the following - * on calls to glCompressedTexImage2D() with an ETC1/ETC2 texture format: - * 1. Create a miptree whose format is a suitable uncompressed mesa format - * with the wraps_etc flag set. - * 2. Translate the ETC1/ETC2 data into uncompressed mesa format. - * 3. Store the uncompressed data into the miptree and discard the ETC1/ETC2 - * data. - */ - bool wraps_etc; - /* These are also refcounted: */ GLuint refcount; @@ -485,7 +493,7 @@ void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, void intel_miptree_copy_teximage(struct intel_context *intel, struct intel_texture_image *intelImage, - struct intel_mipmap_tree *dst_mt); + struct intel_mipmap_tree *dst_mt, bool invalidate); /** * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for @@ -532,8 +540,12 @@ intel_miptree_alloc_mcs(struct intel_context *intel, bool intel_miptree_alloc_hiz(struct intel_context *intel, - struct intel_mipmap_tree *mt, - GLuint num_samples); + struct intel_mipmap_tree *mt); + +bool +intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer); void intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt, @@ -593,6 +605,12 @@ void i945_miptree_layout(struct intel_mipmap_tree *mt); void brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt); +void *intel_miptree_map_raw(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void intel_miptree_unmap_raw(struct intel_context *intel, + struct intel_mipmap_tree *mt); + void intel_miptree_map(struct intel_context *intel, struct intel_mipmap_tree *mt,