X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fintel%2Fintel_pixel_bitmap.c;h=23410f063c47ebaf10752696cebb4ee5a462633b;hb=ab2e1edd1fc6fbfd4f7d1949aa0d40cdb7142bd6;hp=85e5ad2cdd4588bdebcb3ea9efcf61ae6ccbd9bd;hpb=3e18bad36d90255dca6cb519eb7ecfc540c292c1;p=mesa.git diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 85e5ad2cdd4..23410f063c4 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -32,29 +32,17 @@ #include "main/mtypes.h" #include "main/macros.h" #include "main/bufferobj.h" -#include "main/polygon.h" -#include "main/pixelstore.h" -#include "main/polygon.h" #include "main/state.h" -#include "main/teximage.h" -#include "main/texenv.h" #include "main/texobj.h" -#include "main/texstate.h" -#include "main/texparam.h" -#include "main/varray.h" -#include "main/attrib.h" -#include "main/enable.h" -#include "main/viewport.h" -#include "shader/arbprogram.h" -#include "glapi/dispatch.h" +#include "main/context.h" #include "swrast/swrast.h" +#include "drivers/common/meta.h" #include "intel_screen.h" #include "intel_context.h" #include "intel_batchbuffer.h" #include "intel_blit.h" #include "intel_regions.h" -#include "intel_buffer_objects.h" #include "intel_buffers.h" #include "intel_pixel.h" #include "intel_reg.h" @@ -106,7 +94,7 @@ static void set_bit( GLubyte *dest, GLuint bit ) } /* Extract a rectangle's worth of data from the bitmap. Called - * per-cliprect. + * per chunk of HW-sized bitmap. */ static GLuint get_bitmap_rect(GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, @@ -126,7 +114,7 @@ static GLuint get_bitmap_rect(GLsizei width, GLsizei height, GLuint count = 0; if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n", + printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n", __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask); if (invert) { @@ -191,11 +179,12 @@ do_blit_bitmap( GLcontext *ctx, GLfloat tmpColor[4]; GLubyte ubcolor[4]; GLuint color; - unsigned int num_cliprects; - drm_clip_rect_t *cliprects; - int x_off, y_off; GLsizei bitmap_width = width; GLsizei bitmap_height = height; + GLint px, py; + GLuint stipple[32]; + GLint orig_dstx = dstx; + GLint orig_dsty = dsty; /* Update draw buffer bounds */ _mesa_update_state(ctx); @@ -236,90 +225,62 @@ do_blit_bitmap( GLcontext *ctx, if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F)) return GL_FALSE; - intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); - if (num_cliprects != 0) { - GLuint i; - GLint orig_dstx = dstx; - GLint orig_dsty = dsty; - - /* Clip to buffer bounds and scissor. */ - if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, - fb->_Xmax, fb->_Ymax, - &dstx, &dsty, &width, &height)) - goto out; - - dstx = x_off + dstx; - dsty = y_off + y_flip(fb, dsty, height); - - for (i = 0; i < num_cliprects; i++) { - int box_x, box_y, box_w, box_h; - GLint px, py; - GLuint stipple[32]; - - box_x = dstx; - box_y = dsty; - box_w = width; - box_h = height; - - /* Clip to drawable cliprect */ - if (!_mesa_clip_to_region(cliprects[i].x1, - cliprects[i].y1, - cliprects[i].x2, - cliprects[i].y2, - &box_x, &box_y, &box_w, &box_h)) - continue; + intel_prepare_render(intel); + + /* Clip to buffer bounds and scissor. */ + if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, + fb->_Xmax, fb->_Ymax, + &dstx, &dsty, &width, &height)) + goto out; + + dsty = y_flip(fb, dsty, height); #define DY 32 #define DX 32 - /* Then, finally, chop it all into chunks that can be - * digested by hardware: + /* Chop it all into chunks that can be digested by hardware: */ + for (py = 0; py < height; py += DY) { + for (px = 0; px < width; px += DX) { + int h = MIN2(DY, height - py); + int w = MIN2(DX, width - px); + GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8; + GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? + ctx->Color.LogicOp : GL_COPY; + + assert(sz <= sizeof(stipple)); + memset(stipple, 0, sz); + + /* May need to adjust this when padding has been introduced in + * sz above: + * + * Have to translate destination coordinates back into source + * coordinates. */ - for (py = 0; py < box_h; py += DY) { - for (px = 0; px < box_w; px += DX) { - int h = MIN2(DY, box_h - py); - int w = MIN2(DX, box_w - px); - GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8; - GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? - ctx->Color.LogicOp : GL_COPY; - - assert(sz <= sizeof(stipple)); - memset(stipple, 0, sz); - - /* May need to adjust this when padding has been introduced in - * sz above: - * - * Have to translate destination coordinates back into source - * coordinates. - */ - if (get_bitmap_rect(bitmap_width, bitmap_height, unpack, - bitmap, - -orig_dstx + (box_x + px - x_off), - -orig_dsty + y_flip(fb, - box_y + py - y_off, h), - w, h, - (GLubyte *)stipple, - 8, - fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0) - continue; - - if (!intelEmitImmediateColorExpandBlit(intel, - dst->cpp, - (GLubyte *)stipple, - sz, - color, - dst->pitch, - dst->buffer, - 0, - dst->tiling, - box_x + px, - box_y + py, - w, h, - logic_op)) { - return GL_FALSE; - } - } - } + if (get_bitmap_rect(bitmap_width, bitmap_height, unpack, + bitmap, + -orig_dstx + (dstx + px), + -orig_dsty + y_flip(fb, dsty + py, h), + w, h, + (GLubyte *)stipple, + 8, + fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0) + continue; + + if (!intelEmitImmediateColorExpandBlit(intel, + dst->cpp, + (GLubyte *)stipple, + sz, + color, + dst->pitch, + dst->buffer, + 0, + dst->tiling, + dstx + px, + dsty + py, + w, h, + logic_op)) { + return GL_FALSE; + } } } out: @@ -338,178 +299,6 @@ out: return GL_TRUE; } -static GLboolean -intel_texture_bitmap(GLcontext * ctx, - GLint dst_x, GLint dst_y, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - struct intel_context *intel = intel_context(ctx); - static const char *fp = - "!!ARBfp1.0\n" - "TEMP val;\n" - "PARAM color=program.local[0];\n" - "TEX val, fragment.texcoord[0], texture[0], 2D;\n" - "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n" - "KIL val;\n" - "MOV result.color, color;\n" - "END\n"; - GLuint texname; - GLfloat vertices[4][4]; - GLint old_active_texture; - GLubyte *a8_bitmap; - GLfloat dst_z; - - /* We need a fragment program for the KIL effect */ - if (!ctx->Extensions.ARB_fragment_program || - !ctx->Extensions.ARB_vertex_program) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, - "glBitmap fallback: No fragment/vertex program support\n"); - return GL_FALSE; - } - - /* We're going to mess with texturing with no regard to existing texture - * state, so if there is some set up we have to bail. - */ - if (ctx->Texture._EnabledUnits != 0) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: texturing enabled\n"); - return GL_FALSE; - } - - /* Can't do textured DrawPixels with a fragment program, unless we were - * to generate a new program that sampled our texture and put the results - * in the fragment color before the user's program started. - */ - if (ctx->FragmentProgram.Enabled) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: fragment program enabled\n"); - return GL_FALSE; - } - - if (ctx->VertexProgram.Enabled) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: vertex program enabled\n"); - return GL_FALSE; - } - - if (!ctx->Extensions.ARB_texture_non_power_of_two && - (!is_power_of_two(width) || !is_power_of_two(height))) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, - "glBitmap() fallback: NPOT texture\n"); - return GL_FALSE; - } - - if (ctx->Fog.Enabled) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap() fallback: fog\n"); - return GL_FALSE; - } - - /* Check that we can load in a texture this big. */ - if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || - height > (1 << (ctx->Const.MaxTextureLevels - 1))) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n", - width, height); - return GL_FALSE; - } - - if (_mesa_is_bufferobj(unpack->BufferObj)) { - bitmap = map_pbo(ctx, width, height, unpack, bitmap); - if (bitmap == NULL) - return GL_TRUE; /* even though this is an error, we're done */ - } - - /* Convert the A1 bitmap to an A8 format suitable for glTexImage */ - a8_bitmap = _mesa_calloc(width * height); - _mesa_expand_bitmap(width, height, unpack, bitmap, a8_bitmap, width, 0xff); - - if (_mesa_is_bufferobj(unpack->BufferObj)) { - /* done with PBO so unmap it now */ - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - } - - /* Save GL state before we start setting up our drawing */ - _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT | - GL_TEXTURE_BIT | GL_VIEWPORT_BIT); - _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT | - GL_CLIENT_PIXEL_STORE_BIT); - old_active_texture = ctx->Texture.CurrentUnit; - - _mesa_Disable(GL_POLYGON_STIPPLE); - _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - /* Upload our bitmap data to an alpha texture */ - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); - _mesa_Enable(GL_TEXTURE_2D); - _mesa_GenTextures(1, &texname); - _mesa_BindTexture(GL_TEXTURE_2D, texname); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0); - _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0); - _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1); - _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, - GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap); - _mesa_free(a8_bitmap); - - meta_set_fragment_program(&intel->meta, &intel->meta.bitmap_fp, fp); - _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, - ctx->Current.RasterColor); - meta_set_passthrough_vertex_program(&intel->meta); - meta_set_passthrough_transform(&intel->meta); - - /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */ - dst_z = -1.0 + 2.0 * ctx->Current.RasterPos[2]; - - /* RasterPos[2] already takes into account the DepthRange mapping. */ - _mesa_DepthRange(0.0, 1.0); - - vertices[0][0] = dst_x; - vertices[0][1] = dst_y; - vertices[0][2] = dst_z; - vertices[0][3] = 1.0; - vertices[1][0] = dst_x + width; - vertices[1][1] = dst_y; - vertices[1][2] = dst_z; - vertices[1][3] = 1.0; - vertices[2][0] = dst_x + width; - vertices[2][1] = dst_y + height; - vertices[2][2] = dst_z; - vertices[2][3] = 1.0; - vertices[3][0] = dst_x; - vertices[3][1] = dst_y + height; - vertices[3][2] = dst_z; - vertices[3][3] = 1.0; - - _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); - _mesa_Enable(GL_VERTEX_ARRAY); - meta_set_default_texrect(&intel->meta); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - meta_restore_texcoords(&intel->meta); - meta_restore_transform(&intel->meta); - meta_restore_fragment_program(&intel->meta); - meta_restore_vertex_program(&intel->meta); - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); - _mesa_PopClientAttrib(); - _mesa_PopAttrib(); - - _mesa_DeleteTextures(1, &texname); - - return GL_TRUE; -} - /* There are a large number of possible ways to implement bitmap on * this hardware, most of them have some sort of drawback. Here are a * few that spring to mind: @@ -537,16 +326,15 @@ intelBitmap(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLubyte * pixels) { + struct intel_context *intel = intel_context(ctx); + if (do_blit_bitmap(ctx, x, y, width, height, unpack, pixels)) return; - if (intel_texture_bitmap(ctx, x, y, width, height, - unpack, pixels)) - return; - - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); + /* FIXME */ + if (intel->gen == 6) + return _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); - _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); + _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels); }