X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fintel%2Fintel_tex.c;h=24f13dfee8993933345666fb0f0847223594978d;hb=bdf13dc8324c391b7d34f8bdaea72c4452ab7edb;hp=05b0748bc3c3b08c9add906ebb6394f5cfdc2958;hpb=bd51e8e4f473dd4fb4f99ed7898d771c64caca2d;p=mesa.git diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 05b0748bc3c..24f13dfee89 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -7,6 +7,7 @@ #include "intel_context.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" +#include "intel_fbo.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE @@ -34,8 +35,14 @@ intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) (void) ctx; DBG("%s\n", __FUNCTION__); + + if (obj == NULL) + return NULL; + _mesa_initialize_texture_object(&obj->base, name, target); + obj->needs_validate = true; + return &obj->base; } @@ -51,50 +58,37 @@ intelDeleteTextureObject(struct gl_context *ctx, static GLboolean intel_alloc_texture_image_buffer(struct gl_context *ctx, - struct gl_texture_image *image, - gl_format format, GLsizei width, - GLsizei height, GLsizei depth) + struct gl_texture_image *image) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); - GLuint slices; assert(image->Border == 0); + /* Quantize sample count */ + if (image->NumSamples) { + image->NumSamples = intel_quantize_num_samples(intel->intelScreen, image->NumSamples); + if (!image->NumSamples) + return false; + } + /* Because the driver uses AllocTextureImageBuffer() internally, it may end * up mismatched with FreeTextureImageBuffer(), but that is safe to call * multiple times. */ ctx->Driver.FreeTextureImageBuffer(ctx, image); - if (intel->must_use_separate_stencil - && image->TexFormat == MESA_FORMAT_S8_Z24) { - intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); - } - - /* Allocate the swrast_texture_image::ImageOffsets array now */ - switch (texobj->Target) { - case GL_TEXTURE_3D: - case GL_TEXTURE_2D_ARRAY: - slices = image->Depth; - break; - case GL_TEXTURE_1D_ARRAY: - slices = image->Height; - break; - default: - slices = 1; - } - assert(!intel_image->base.ImageOffsets); - intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint)); + if (!_swrast_init_texture_image(image)) + return false; if (intel_texobj->mt && intel_miptree_match_image(intel_texobj->mt, image)) { intel_miptree_reference(&intel_image->mt, intel_texobj->mt); DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n", __FUNCTION__, texobj, image->Level, - width, height, depth, intel_texobj->mt); + image->Width, image->Height, image->Depth, intel_texobj->mt); } else { intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj, intel_image, @@ -107,16 +101,13 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); - if (intel->must_use_separate_stencil - && image->TexFormat == MESA_FORMAT_S8_Z24) { - intel_tex_image_s8z24_create_renderbuffers(intel, intel_image); - } - DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n", __FUNCTION__, texobj, image->Level, - width, height, depth, intel_image->mt); + image->Width, image->Height, image->Depth, intel_image->mt); } + intel_texobj->needs_validate = true; + return true; } @@ -130,18 +121,7 @@ intel_free_texture_image_buffer(struct gl_context * ctx, intel_miptree_release(&intelImage->mt); - if (intelImage->base.Buffer) { - _mesa_align_free(intelImage->base.Buffer); - intelImage->base.Buffer = NULL; - } - - if (intelImage->base.ImageOffsets) { - free(intelImage->base.ImageOffsets); - intelImage->base.ImageOffsets = NULL; - } - - _mesa_reference_renderbuffer(&intelImage->depth_rb, NULL); - _mesa_reference_renderbuffer(&intelImage->stencil_rb, NULL); + _swrast_free_texture_image_buffer(ctx, texImage); } /** @@ -163,9 +143,6 @@ intel_map_texture_image(struct gl_context *ctx, struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(tex_image); struct intel_mipmap_tree *mt = intel_image->mt; - unsigned int bw, bh; - void *base; - unsigned int image_x, image_y; /* Our texture data is always stored in a miptree. */ assert(mt); @@ -174,35 +151,14 @@ intel_map_texture_image(struct gl_context *ctx, assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY || h == 1); - if (intel_image->stencil_rb) { - /* - * The texture has packed depth/stencil format, but uses separate - * stencil. The texture's embedded stencil buffer contains the real - * stencil data, so copy that into the miptree. - */ - intel_tex_image_s8z24_gather(intel, intel_image); - } - - /* For compressed formats, the stride is the number of bytes per - * row of blocks. intel_miptree_get_image_offset() already does - * the divide. + /* intel_miptree_map operates on a unified "slice" number that references the + * cube face, since it's all just slices to the miptree code. */ - _mesa_get_format_block_size(tex_image->TexFormat, &bw, &bh); - assert(y % bh == 0); - y /= bh; - - base = intel_region_map(intel, mt->region, mode); - intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face, - slice, &image_x, &image_y); - x += image_x; - y += image_y; - - *stride = mt->region->pitch * mt->cpp; - *map = base + y * *stride + x * mt->cpp; - - DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__, - x - image_x, y - image_y, w, h, - mt, x, y, *map, *stride); + if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) + slice = tex_image->Face; + + intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode, + (void **)map, stride); } static void @@ -211,17 +167,12 @@ intel_unmap_texture_image(struct gl_context *ctx, { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(tex_image); + struct intel_mipmap_tree *mt = intel_image->mt; - intel_region_unmap(intel, intel_image->mt->region); + if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) + slice = tex_image->Face; - if (intel_image->stencil_rb) { - /* - * The texture has packed depth/stencil format, but uses separate - * stencil. The texture's embedded stencil buffer contains the real - * stencil data, so copy that into the miptree. - */ - intel_tex_image_s8z24_scatter(intel, intel_image); - } + intel_miptree_unmap(intel, mt, tex_image->Level, slice); } void