X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fintel%2Fintel_tex.c;h=24f13dfee8993933345666fb0f0847223594978d;hb=bdf13dc8324c391b7d34f8bdaea72c4452ab7edb;hp=1564f6cd97e02c2d60cb03de90664722d21233af;hpb=e62b6a10bcebae9fe6cb8fe81e95941ac06f13cd;p=mesa.git diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 1564f6cd97e..24f13dfee89 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -35,6 +35,10 @@ intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) (void) ctx; DBG("%s\n", __FUNCTION__); + + if (obj == NULL) + return NULL; + _mesa_initialize_texture_object(&obj->base, name, target); obj->needs_validate = true; @@ -60,7 +64,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); - GLuint slices; assert(image->Border == 0); @@ -77,23 +80,8 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ ctx->Driver.FreeTextureImageBuffer(ctx, image); - /* Allocate the swrast_texture_image::ImageOffsets array now */ - switch (texobj->Target) { - case GL_TEXTURE_3D: - case GL_TEXTURE_2D_ARRAY: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - slices = image->Depth; - break; - case GL_TEXTURE_1D_ARRAY: - slices = image->Height; - break; - default: - slices = 1; - } - assert(!intel_image->base.ImageOffsets); - intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint)); - - _swrast_init_texture_image(image); + if (!_swrast_init_texture_image(image)) + return false; if (intel_texobj->mt && intel_miptree_match_image(intel_texobj->mt, image)) { @@ -123,31 +111,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, return true; } -/** - * Called via ctx->Driver.AllocTextureStorage() - * Just have to allocate memory for the texture images. - */ -static GLboolean -intel_alloc_texture_storage(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLsizei levels, GLsizei width, - GLsizei height, GLsizei depth) -{ - const int numFaces = _mesa_num_tex_faces(texObj->Target); - int face; - int level; - - for (face = 0; face < numFaces; face++) { - for (level = 0; level < levels; level++) { - struct gl_texture_image *const texImage = texObj->Image[face][level]; - if (!intel_alloc_texture_image_buffer(ctx, texImage)) - return false; - } - } - - return true; -} - static void intel_free_texture_image_buffer(struct gl_context * ctx, struct gl_texture_image *texImage) @@ -158,13 +121,7 @@ intel_free_texture_image_buffer(struct gl_context * ctx, intel_miptree_release(&intelImage->mt); - if (intelImage->base.Buffer) { - _mesa_align_free(intelImage->base.Buffer); - intelImage->base.Buffer = NULL; - } - - free(intelImage->base.ImageOffsets); - intelImage->base.ImageOffsets = NULL; + _swrast_free_texture_image_buffer(ctx, texImage); } /** @@ -227,7 +184,6 @@ intelInitTextureFuncs(struct dd_function_table *functions) functions->DeleteTexture = intelDeleteTextureObject; functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer; functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; - functions->AllocTextureStorage = intel_alloc_texture_storage; functions->MapTextureImage = intel_map_texture_image; functions->UnmapTextureImage = intel_unmap_texture_image; }