X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fintel%2Fintel_tex_format.c;h=9d73a2fb3757535e0e98d780fe427ddd9b9615eb;hb=cd6a31cd4a9ea6deef4778c2eaef2d47240c3a6e;hp=5f813c0efa2d2c2e23d1d8c70e7d8b13ab75f4d2;hpb=f0ff214bee64a705d3ef6610e9dc25bc1a46a460;p=mesa.git diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 5f813c0efa2..9d73a2fb375 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -15,11 +15,10 @@ * immediately after sampling... */ gl_format -intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, +intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type) { struct intel_context *intel = intel_context(ctx); - const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24); #if 0 printf("%s intFmt=0x%x format=0x%x type=0x%x\n", @@ -30,39 +29,28 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case 4: case GL_RGBA: case GL_COMPRESSED_RGBA: - if (format == GL_BGRA) { - if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { - return MESA_FORMAT_ARGB8888; - } - else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - return MESA_FORMAT_ARGB4444; - } - else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - return MESA_FORMAT_ARGB1555; - } - } - return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; + if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) + return MESA_FORMAT_ARGB4444; + else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) + return MESA_FORMAT_ARGB1555; + else + return MESA_FORMAT_ARGB8888; case 3: case GL_RGB: case GL_COMPRESSED_RGB: - if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - return MESA_FORMAT_RGB565; - } - if (do32bpt) { - if (intel->has_xrgb_textures) - return MESA_FORMAT_XRGB8888; - else - return MESA_FORMAT_ARGB8888; - } else { + if (type == GL_UNSIGNED_SHORT_5_6_5) return MESA_FORMAT_RGB565; - } + else if (intel->has_xrgb_textures) + return MESA_FORMAT_XRGB8888; + else + return MESA_FORMAT_ARGB8888; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; + return MESA_FORMAT_ARGB8888; case GL_RGBA4: case GL_RGBA2: @@ -105,6 +93,10 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: + /* i915 could implement this mode using MT_32BIT_RG1616. However, this + * would require an extra swizzle instruction in the fragment shader to + * convert the { R, G, 1.0, 1.0 } to { R, R, R, G }. + */ #ifndef I915 return MESA_FORMAT_AL1616; #else @@ -205,6 +197,22 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_RGBA_SNORM: case GL_RGBA8_SNORM: return MESA_FORMAT_SIGNED_RGBA8888_REV; + + /* i915 can do a RG16, but it can't do any of the other RED or RG formats. + * In addition, it only implements the broken D3D mode where undefined + * components are read as 1.0. I'm not sure who thought reading + * { R, G, 1.0, 1.0 } from a red-green texture would be useful. + */ + case GL_RED: + case GL_R8: + return MESA_FORMAT_R8; + case GL_R16: + return MESA_FORMAT_R16; + case GL_RG: + case GL_RG8: + return MESA_FORMAT_RG88; + case GL_RG16: + return MESA_FORMAT_RG1616; #endif default: