X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fmach64%2Fmach64_state.c;h=c1a4e63204f7ddfeddd4ec8c3559e0d953cc134c;hb=74713e2d293f9e796a4053a5a99ee5cb7df5c740;hp=f81e91a3c9b1c5772d8e057dfc8d9082814bf995;hpb=894844a8d956a0ee5f95836331dc318f49fdb845;p=mesa.git diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c index f81e91a3c9b..c1a4e63204f 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.c +++ b/src/mesa/drivers/dri/mach64/mach64_state.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. @@ -36,22 +36,19 @@ #include "mach64_vb.h" #include "mach64_tex.h" -#include "context.h" -#include "enums.h" -#include "colormac.h" +#include "main/enums.h" +#include "main/colormac.h" #include "swrast/swrast.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" -#include "tnl/t_pipeline.h" - /* ============================================================= * Alpha blending */ -static void mach64UpdateAlphaMode( GLcontext *ctx ) +static void mach64UpdateAlphaMode( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); GLuint a = mmesa->setup.alpha_tst_cntl; @@ -105,7 +102,7 @@ static void mach64UpdateAlphaMode( GLcontext *ctx ) MACH64_ALPHA_BLEND_DST_MASK | MACH64_ALPHA_BLEND_SAT); - switch ( ctx->Color.BlendSrcRGB ) { + switch ( ctx->Color.Blend[0].SrcRGB ) { case GL_ZERO: s |= MACH64_ALPHA_BLEND_SRC_ZERO; break; @@ -138,7 +135,7 @@ static void mach64UpdateAlphaMode( GLcontext *ctx ) FALLBACK( mmesa, MACH64_FALLBACK_BLEND_FUNC, GL_TRUE ); } - switch ( ctx->Color.BlendDstRGB ) { + switch ( ctx->Color.Blend[0].DstRGB ) { case GL_ZERO: s |= MACH64_ALPHA_BLEND_DST_ZERO; break; @@ -188,7 +185,7 @@ static void mach64UpdateAlphaMode( GLcontext *ctx ) } } -static void mach64DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) +static void mach64DDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -196,7 +193,7 @@ static void mach64DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) mmesa->new_state |= MACH64_NEW_ALPHA; } -static void mach64DDBlendEquationSeparate( GLcontext *ctx, +static void mach64DDBlendEquationSeparate( struct gl_context *ctx, GLenum modeRGB, GLenum modeA ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -217,7 +214,7 @@ static void mach64DDBlendEquationSeparate( GLcontext *ctx, mmesa->new_state |= MACH64_NEW_ALPHA; } -static void mach64DDBlendFuncSeparate( GLcontext *ctx, +static void mach64DDBlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { @@ -232,7 +229,7 @@ static void mach64DDBlendFuncSeparate( GLcontext *ctx, * Depth testing */ -static void mach64UpdateZMode( GLcontext *ctx ) +static void mach64UpdateZMode( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); GLuint z = mmesa->setup.z_cntl; @@ -288,7 +285,7 @@ static void mach64UpdateZMode( GLcontext *ctx ) } } -static void mach64DDDepthFunc( GLcontext *ctx, GLenum func ) +static void mach64DDDepthFunc( struct gl_context *ctx, GLenum func ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -296,7 +293,7 @@ static void mach64DDDepthFunc( GLcontext *ctx, GLenum func ) mmesa->new_state |= MACH64_NEW_DEPTH; } -static void mach64DDDepthMask( GLcontext *ctx, GLboolean flag ) +static void mach64DDDepthMask( struct gl_context *ctx, GLboolean flag ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -304,7 +301,7 @@ static void mach64DDDepthMask( GLcontext *ctx, GLboolean flag ) mmesa->new_state |= MACH64_NEW_DEPTH; } -static void mach64DDClearDepth( GLcontext *ctx, GLclampd d ) +static void mach64DDClearDepth( struct gl_context *ctx, GLclampd d ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -318,7 +315,7 @@ static void mach64DDClearDepth( GLcontext *ctx, GLclampd d ) * Fog */ -static void mach64UpdateFogAttrib( GLcontext *ctx ) +static void mach64UpdateFogAttrib( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -369,7 +366,7 @@ static void mach64UpdateFogAttrib( GLcontext *ctx ) } -static void mach64DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) +static void mach64DDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -382,13 +379,13 @@ static void mach64DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) * Clipping */ -static void mach64UpdateClipping( GLcontext *ctx ) +static void mach64UpdateClipping( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); mach64ScreenPtr mach64Screen = mmesa->mach64Screen; if ( mmesa->driDrawable ) { - __DRIdrawablePrivate *drawable = mmesa->driDrawable; + __DRIdrawable *drawable = mmesa->driDrawable; int x1 = 0; int y1 = 0; int x2 = drawable->w - 1; @@ -455,7 +452,7 @@ static void mach64UpdateClipping( GLcontext *ctx ) } } -static void mach64DDScissor( GLcontext *ctx, +static void mach64DDScissor( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -469,7 +466,7 @@ static void mach64DDScissor( GLcontext *ctx, * Culling */ -static void mach64UpdateCull( GLcontext *ctx ) +static void mach64UpdateCull( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); GLfloat backface_sign = 1; @@ -498,7 +495,7 @@ static void mach64UpdateCull( GLcontext *ctx ) } -static void mach64DDCullFace( GLcontext *ctx, GLenum mode ) +static void mach64DDCullFace( struct gl_context *ctx, GLenum mode ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -506,7 +503,7 @@ static void mach64DDCullFace( GLcontext *ctx, GLenum mode ) mmesa->new_state |= MACH64_NEW_CULL; } -static void mach64DDFrontFace( GLcontext *ctx, GLenum mode ) +static void mach64DDFrontFace( struct gl_context *ctx, GLenum mode ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -519,7 +516,7 @@ static void mach64DDFrontFace( GLcontext *ctx, GLenum mode ) * Masks */ -static void mach64UpdateMasks( GLcontext *ctx ) +static void mach64UpdateMasks( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); GLuint mask = 0xffffffff; @@ -527,10 +524,10 @@ static void mach64UpdateMasks( GLcontext *ctx ) /* mach64 can't color mask with alpha blending enabled */ if ( !ctx->Color.BlendEnabled ) { mask = mach64PackColor( mmesa->mach64Screen->cpp, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP] ); + ctx->Color.ColorMask[0][RCOMP], + ctx->Color.ColorMask[0][GCOMP], + ctx->Color.ColorMask[0][BCOMP], + ctx->Color.ColorMask[0][ACOMP] ); } if ( mmesa->setup.dp_write_mask != mask ) { @@ -539,7 +536,7 @@ static void mach64UpdateMasks( GLcontext *ctx ) } } -static void mach64DDColorMask( GLcontext *ctx, +static void mach64DDColorMask( struct gl_context *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { @@ -558,7 +555,7 @@ static void mach64DDColorMask( GLcontext *ctx, * sense to break them out of the core texture state update routines. */ -static void mach64UpdateSpecularLighting( GLcontext *ctx ) +static void mach64UpdateSpecularLighting( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); GLuint a = mmesa->setup.alpha_tst_cntl; @@ -581,7 +578,7 @@ static void mach64UpdateSpecularLighting( GLcontext *ctx ) } } -static void mach64DDLightModelfv( GLcontext *ctx, GLenum pname, +static void mach64DDLightModelfv( struct gl_context *ctx, GLenum pname, const GLfloat *param ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -592,7 +589,7 @@ static void mach64DDLightModelfv( GLcontext *ctx, GLenum pname, } } -static void mach64DDShadeModel( GLcontext *ctx, GLenum mode ) +static void mach64DDShadeModel( struct gl_context *ctx, GLenum mode ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); GLuint s = mmesa->setup.setup_cntl; @@ -624,7 +621,7 @@ static void mach64DDShadeModel( GLcontext *ctx, GLenum mode ) */ -void mach64CalcViewport( GLcontext *ctx ) +void mach64CalcViewport( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -642,14 +639,14 @@ void mach64CalcViewport( GLcontext *ctx ) mmesa->SetupNewInputs = ~0; } -static void mach64Viewport( GLcontext *ctx, +static void mach64Viewport( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { mach64CalcViewport( ctx ); } -static void mach64DepthRange( GLcontext *ctx, +static void mach64DepthRange( struct gl_context *ctx, GLclampd nearval, GLclampd farval ) { mach64CalcViewport( ctx ); @@ -660,7 +657,7 @@ static void mach64DepthRange( GLcontext *ctx, * Miscellaneous */ -static void mach64DDClearColor( GLcontext *ctx, +static void mach64DDClearColor( struct gl_context *ctx, const GLfloat color[4] ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -675,7 +672,7 @@ static void mach64DDClearColor( GLcontext *ctx, c[0], c[1], c[2], c[3] ); } -static void mach64DDLogicOpCode( GLcontext *ctx, GLenum opcode ) +static void mach64DDLogicOpCode( struct gl_context *ctx, GLenum opcode ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -686,10 +683,10 @@ static void mach64DDLogicOpCode( GLcontext *ctx, GLenum opcode ) } } -void mach64SetCliprects( GLcontext *ctx, GLenum mode ) +void mach64SetCliprects( struct gl_context *ctx, GLenum mode ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = mmesa->driDrawable; + __DRIdrawable *dPriv = mmesa->driDrawable; switch ( mode ) { case GL_FRONT_LEFT: @@ -720,48 +717,45 @@ void mach64SetCliprects( GLcontext *ctx, GLenum mode ) mmesa->dirty |= MACH64_UPLOAD_CLIPRECTS; } -static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode ) +static void mach64DDDrawBuffer( struct gl_context *ctx, GLenum mode ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); FLUSH_BATCH( mmesa ); - /* - * _DrawDestMask is easier to cope with than . - */ - switch ( ctx->Color._DrawDestMask ) { - case DD_FRONT_LEFT_BIT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ + FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE ); mach64SetCliprects( ctx, GL_FRONT_LEFT ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) - fprintf(stderr,"%s: DD_FRONT_LEFT_BIT\n", __FUNCTION__); + fprintf(stderr,"%s: BUFFER_BIT_FRONT_LEFT\n", __FUNCTION__); break; - case DD_BACK_LEFT_BIT: + case BUFFER_BACK_LEFT: FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE ); mach64SetCliprects( ctx, GL_BACK_LEFT ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) - fprintf(stderr,"%s: DD_BACK_LEFT_BIT\n", __FUNCTION__); + fprintf(stderr,"%s: BUFFER_BIT_BACK_LEFT\n", __FUNCTION__); break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_TRUE ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) fprintf(stderr,"%s: fallback (mode=%d)\n", __FUNCTION__, mode); break; } - /* We want to update the s/w rast state too so that mach64SetBuffer() - * gets called. - */ - _swrast_DrawBuffer(ctx, mode); - mmesa->setup.dst_off_pitch = (((mmesa->drawPitch/8) << 22) | (mmesa->drawOffset >> 3)); mmesa->dirty |= MACH64_UPLOAD_DST_OFF_PITCH; } -static void mach64DDReadBuffer( GLcontext *ctx, GLenum mode ) +static void mach64DDReadBuffer( struct gl_context *ctx, GLenum mode ) { /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ } @@ -770,7 +764,7 @@ static void mach64DDReadBuffer( GLcontext *ctx, GLenum mode ) * State enable/disable */ -static void mach64DDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) +static void mach64DDEnable( struct gl_context *ctx, GLenum cap, GLboolean state ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); @@ -873,7 +867,7 @@ static void mach64DDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) * Render mode */ -static void mach64DDRenderMode( GLcontext *ctx, GLenum mode ) +static void mach64DDRenderMode( struct gl_context *ctx, GLenum mode ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); FALLBACK( mmesa, MACH64_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); @@ -916,8 +910,8 @@ static void mach64DDPrintDirty( const char *msg, GLuint state ) */ void mach64EmitHwStateLocked( mach64ContextPtr mmesa ) { - ATISAREAPrivPtr sarea = mmesa->sarea; - mach64_context_regs_t *regs = &(mmesa->setup); + drm_mach64_sarea_t *sarea = mmesa->sarea; + drm_mach64_context_regs_t *regs = &(mmesa->setup); mach64TexObjPtr t0 = mmesa->CurrentTexObj[0]; mach64TexObjPtr t1 = mmesa->CurrentTexObj[1]; @@ -940,7 +934,7 @@ void mach64EmitHwStateLocked( mach64ContextPtr mmesa ) } if ( mmesa->dirty & (MACH64_UPLOAD_CONTEXT | MACH64_UPLOAD_MISC) ) { - memcpy( &sarea->ContextState, regs, + memcpy( &sarea->context_state, regs, MACH64_NR_CONTEXT_REGS * sizeof(GLuint) ); } @@ -977,7 +971,7 @@ static void mach64DDPrintState( const char *msg, GLuint flags ) } /* Update the hardware state */ -void mach64DDUpdateHWState( GLcontext *ctx ) +void mach64DDUpdateHWState( struct gl_context *ctx ) { mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); int new_state = mmesa->new_state; @@ -1024,11 +1018,11 @@ void mach64DDUpdateHWState( GLcontext *ctx ) } -static void mach64DDInvalidateState( GLcontext *ctx, GLuint new_state ) +static void mach64DDInvalidateState( struct gl_context *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - _ac_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); MACH64_CONTEXT(ctx)->NewGLState |= new_state; } @@ -1158,16 +1152,14 @@ void mach64DDInitState( mach64ContextPtr mmesa ) /* Initialize the driver's state functions. */ -void mach64DDInitStateFuncs( GLcontext *ctx ) +void mach64DDInitStateFuncs( struct gl_context *ctx ) { ctx->Driver.UpdateState = mach64DDInvalidateState; - ctx->Driver.ClearIndex = NULL; ctx->Driver.ClearColor = mach64DDClearColor; ctx->Driver.DrawBuffer = mach64DDDrawBuffer; ctx->Driver.ReadBuffer = mach64DDReadBuffer; - ctx->Driver.IndexMask = NULL; ctx->Driver.ColorMask = mach64DDColorMask; ctx->Driver.AlphaFunc = mach64DDAlphaFunc; ctx->Driver.BlendEquationSeparate = mach64DDBlendEquationSeparate; @@ -1188,26 +1180,7 @@ void mach64DDInitStateFuncs( GLcontext *ctx ) ctx->Driver.RenderMode = mach64DDRenderMode; ctx->Driver.Scissor = mach64DDScissor; ctx->Driver.ShadeModel = mach64DDShadeModel; - ctx->Driver.ClearStencil = NULL; - ctx->Driver.StencilFunc = NULL; - ctx->Driver.StencilMask = NULL; - ctx->Driver.StencilOp = NULL; ctx->Driver.DepthRange = mach64DepthRange; ctx->Driver.Viewport = mach64Viewport; - - /* Pixel path fallbacks. - */ - ctx->Driver.Accum = _swrast_Accum; - ctx->Driver.Bitmap = _swrast_Bitmap; - ctx->Driver.CopyPixels = _swrast_CopyPixels; - ctx->Driver.DrawPixels = _swrast_DrawPixels; - ctx->Driver.ReadPixels = _swrast_ReadPixels; - - /* Swrast hooks for imaging extensions: - */ - ctx->Driver.CopyColorTable = _swrast_CopyColorTable; - ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; - ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; - ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; }