X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fmach64%2Fmach64_texmem.c;h=734e547952ec063aee6734f64328d8acbc015a69;hb=80a718a63bf2fa817e346f0f5731ee9ef2e0e68b;hp=017fd3535d566fcf42ed43a68cdb884571475ed2;hpb=3fd5aa88eaa6584c9d7292dd0d98499ff1055055;p=mesa.git diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c index 017fd3535d5..734e547952e 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texmem.c +++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., * Cedar Park, Texas. @@ -38,344 +38,30 @@ #include "mach64_tris.h" #include "mach64_tex.h" -#include "context.h" -#include "macros.h" -#include "simple_list.h" -#include "texformat.h" -#include "imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "main/texformat.h" +#include "main/imports.h" /* Destroy hardware state associated with texture `t'. */ void mach64DestroyTexObj( mach64ContextPtr mmesa, mach64TexObjPtr t ) { -#if ENABLE_PERF_BOXES - /* Bump the performace counter */ - if (mmesa) - mmesa->c_textureSwaps++; -#endif - if ( !t ) return; - -#if 0 - if ( t->tObj && t->memBlock && mmesa ) { - /* not a placeholder, so release from global LRU if necessary */ - int heap = t->heap; - drmTextureRegion *list = mmesa->sarea->tex_list[heap]; - int log2sz = mmesa->mach64Screen->logTexGranularity[heap]; - int start = t->memBlock->ofs >> log2sz; - int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz; - int i; - - mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap]; - - /* Update the global LRU */ - for ( i = start ; i <= end ; i++ ) { - /* do we own this block? */ - if (list[i].in_use == mmesa->hHWContext) { - list[i].in_use = 0; - list[i].age = mmesa->lastTexAge[heap]; - - /* remove_from_list(i) */ - list[(GLuint)list[i].next].prev = list[i].prev; - list[(GLuint)list[i].prev].next = list[i].next; - } - } - } -#endif - - if ( t->memBlock ) { - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - } - - if ( t->tObj ) { - t->tObj->DriverData = NULL; - } - - if ( t->bound && mmesa ) - mmesa->CurrentTexObj[t->bound-1] = NULL; - - remove_from_list( t ); - FREE( t ); -} - -/* Keep track of swapped out texture objects. - */ -void mach64SwapOutTexObj( mach64ContextPtr mmesa, - mach64TexObjPtr t ) -{ -#if ENABLE_PERF_BOXES - /* Bump the performace counter */ - if (mmesa) - mmesa->c_textureSwaps++; -#endif - -#if 0 - if ( t->tObj && t->memBlock && mmesa ) { - /* not a placeholder, so release from global LRU if necessary */ - int heap = t->heap; - drmTextureRegion *list = mmesa->sarea->tex_list[heap]; - int log2sz = mmesa->mach64Screen->logTexGranularity[heap]; - int start = t->memBlock->ofs >> log2sz; - int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz; - int i; - - mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap]; - - /* Update the global LRU */ - for ( i = start ; i <= end ; i++ ) { - /* do we own this block? */ - if (list[i].in_use == mmesa->hHWContext) { - list[i].in_use = 0; - list[i].age = mmesa->lastTexAge[heap]; - - /* remove_from_list(i) */ - list[(GLuint)list[i].next].prev = list[i].prev; - list[(GLuint)list[i].prev].next = list[i].next; - } - } - } -#endif - - if ( t->memBlock ) { - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - } - - t->dirty = ~0; - move_to_tail( &mmesa->SwappedOut, t ); -} - -/* Print out debugging information about texture LRU. - */ -void mach64PrintLocalLRU( mach64ContextPtr mmesa, int heap ) -{ - mach64TexObjPtr t; - int sz = 1 << (mmesa->mach64Screen->logTexGranularity[heap]); - - fprintf( stderr, "\nLocal LRU, heap %d:\n", heap ); - - foreach( t, &mmesa->TexObjList[heap] ) { - if ( !t->tObj ) { - fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n", - t->memBlock->ofs / sz, - t->memBlock->ofs, - t->memBlock->size ); - } else { - fprintf( stderr, "Texture (bound %d) at 0x%x sz 0x%x\n", - t->bound, - t->memBlock->ofs, - t->memBlock->size ); - } - } - - fprintf( stderr, "\n" ); -} - -void mach64PrintGlobalLRU( mach64ContextPtr mmesa, int heap ) -{ - drm_tex_region_t *list = mmesa->sarea->tex_list[heap]; - int i, j; - - fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list ); - - for ( i = 0, j = MACH64_NR_TEX_REGIONS ; i < MACH64_NR_TEX_REGIONS ; i++ ) { - fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n", - j, list[j].age, list[j].in_use, list[j].next, list[j].prev ); - j = list[j].next; - if ( j == MACH64_NR_TEX_REGIONS ) break; - } - - if ( j != MACH64_NR_TEX_REGIONS ) { - fprintf( stderr, "Loop detected in global LRU\n" ); - for ( i = 0 ; i < MACH64_NR_TEX_REGIONS ; i++ ) { - fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n", - i, list[i].age, list[i].in_use, list[i].next, list[i].prev ); - } - } + unsigned i; - fprintf( stderr, "\n" ); -} - -/* Reset the global texture LRU. - */ -/* NOTE: This function is only called while holding the hardware lock */ -static void mach64ResetGlobalLRU( mach64ContextPtr mmesa, int heap ) -{ - drm_tex_region_t *list = mmesa->sarea->tex_list[heap]; - int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap]; - int i; - - /* (Re)initialize the global circular LRU list. The last element in - * the array (MACH64_NR_TEX_REGIONS) is the sentinal. Keeping it at - * the end of the array allows it to be addressed rationally when - * looking up objects at a particular location in texture memory. + /* See if it was the driver's current object. */ - for ( i = 0 ; (i+1) * sz <= mmesa->mach64Screen->texSize[heap] ; i++ ) { - list[i].prev = i-1; - list[i].next = i+1; - list[i].age = 0; - list[i].in_use = 0; - } - - i--; - list[0].prev = MACH64_NR_TEX_REGIONS; - list[i].prev = i-1; - list[i].next = MACH64_NR_TEX_REGIONS; - list[MACH64_NR_TEX_REGIONS].prev = i; - list[MACH64_NR_TEX_REGIONS].next = 0; - mmesa->sarea->tex_age[heap] = 0; -} - -/* Update the local and global texture LRUs. - */ -/* NOTE: This function is only called while holding the hardware lock */ -void mach64UpdateTexLRU( mach64ContextPtr mmesa, - mach64TexObjPtr t ) -{ - int heap = t->heap; - drm_tex_region_t *list = mmesa->sarea->tex_list[heap]; - int log2sz = mmesa->mach64Screen->logTexGranularity[heap]; - int start = t->memBlock->ofs >> log2sz; - int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz; - int i; - - mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap]; - - if ( !t->memBlock ) { - fprintf( stderr, "no memblock\n\n" ); - return; - } - - /* Update our local LRU */ - move_to_head( &mmesa->TexObjList[heap], t ); - - /* Update the global LRU */ - for ( i = start ; i <= end ; i++ ) { - list[i].in_use = mmesa->hHWContext; - list[i].age = mmesa->lastTexAge[heap]; - -#if 0 - /* if this is the last region, it's not in the list */ - if ( !(i*(1< mmesa->mach64Screen->texSize[heap] ) ) { -#endif - /* remove_from_list(i) */ - list[(GLuint)list[i].next].prev = list[i].prev; - list[(GLuint)list[i].prev].next = list[i].next; -#if 0 - } -#endif - - /* insert_at_head(list, i) */ - list[i].prev = MACH64_NR_TEX_REGIONS; - list[i].next = list[MACH64_NR_TEX_REGIONS].next; - list[(GLuint)list[MACH64_NR_TEX_REGIONS].next].prev = i; - list[MACH64_NR_TEX_REGIONS].next = i; - } - - if ( MACH64_DEBUG & DEBUG_VERBOSE_LRU ) { - mach64PrintGlobalLRU( mmesa, t->heap ); - mach64PrintLocalLRU( mmesa, t->heap ); - } -} - -/* Update our notion of what textures have been changed since we last - * held the lock. This pertains to both our local textures and the - * textures belonging to other clients. Keep track of other client's - * textures by pushing a placeholder texture onto the LRU list -- these - * are denoted by (tObj == NULL). - */ -/* NOTE: This function is only called while holding the hardware lock */ -static void mach64TexturesGone( mach64ContextPtr mmesa, int heap, - int offset, int size, int in_use ) -{ - mach64TexObjPtr t, tmp; - - foreach_s ( t, tmp, &mmesa->TexObjList[heap] ) { - if ( t->memBlock->ofs >= offset + size || - t->memBlock->ofs + t->memBlock->size <= offset ) - continue; - - /* It overlaps - kick it out. Need to hold onto the currently - * bound objects, however. - */ - if ( t->bound ) { - mach64SwapOutTexObj( mmesa, t ); - } else { - mach64DestroyTexObj( mmesa, t ); - } - } - - if ( in_use > 0 && in_use != mmesa->hHWContext ) { - t = (mach64TexObjPtr) CALLOC( sizeof(*t) ); - if (!t) return; - - t->memBlock = mmAllocMem( mmesa->texHeap[heap], size, 0, offset ); - if ( !t->memBlock ) { - fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n", - (int)size, (int)offset ); - mmDumpMemInfo( mmesa->texHeap[heap] ); - return; - } - insert_at_head( &mmesa->TexObjList[heap], t ); - } -} - -/* Update our client's shared texture state. If another client has - * modified a region in which we have textures, then we need to figure - * out which of our textures has been removed, and update our global - * LRU. - */ -void mach64AgeTextures( mach64ContextPtr mmesa, int heap ) -{ - drm_mach64_sarea_t *sarea = mmesa->sarea; - - if ( sarea->tex_age[heap] != mmesa->lastTexAge[heap] ) { - int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap]; - int nr = 0; - int idx; - - /* Have to go right round from the back to ensure stuff ends up - * LRU in our local list... Fix with a cursor pointer. - */ - for ( idx = sarea->tex_list[heap][MACH64_NR_TEX_REGIONS].prev ; - idx != MACH64_NR_TEX_REGIONS && nr < MACH64_NR_TEX_REGIONS ; - idx = sarea->tex_list[heap][idx].prev, nr++ ) + if ( mmesa != NULL ) + { + for ( i = 0 ; i < mmesa->glCtx->Const.MaxTextureUnits ; i++ ) { - /* If switching texturing schemes, then the SAREA might not - * have been properly cleared, so we need to reset the - * global texture LRU. - */ - if ( idx * sz > mmesa->mach64Screen->texSize[heap] ) { - nr = MACH64_NR_TEX_REGIONS; - break; - } - - if ( sarea->tex_list[heap][idx].age > mmesa->lastTexAge[heap] ) { - mach64TexturesGone( mmesa, heap, idx * sz, sz, - sarea->tex_list[heap][idx].in_use ); - } - } - - /* If switching texturing schemes, then the SAREA might not - * have been properly cleared, so we need to reset the - * global texture LRU. - */ - if ( nr == MACH64_NR_TEX_REGIONS ) { - mach64TexturesGone( mmesa, heap, 0, - mmesa->mach64Screen->texSize[heap], 0 ); - mach64ResetGlobalLRU( mmesa, heap ); + if ( t == mmesa->CurrentTexObj[ i ] ) { + assert( t->base.bound & (1 << i) ); + mmesa->CurrentTexObj[ i ] = NULL; + } } - - if ( 0 ) { - mach64PrintGlobalLRU( mmesa, heap ); - mach64PrintLocalLRU( mmesa, heap ); - } - - mmesa->dirty |= (MACH64_UPLOAD_CONTEXT | - MACH64_UPLOAD_TEX0IMAGE | - MACH64_UPLOAD_TEX1IMAGE); - mmesa->lastTexAge[heap] = sarea->tex_age[heap]; } } @@ -395,7 +81,7 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa, if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) ) return; - image = t->tObj->Image[0][level]; + image = t->base.tObj->Image[0][level]; if ( !image ) return; @@ -424,14 +110,13 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa, fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n", width, height, image->Width, image->Height, x, y ); fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n", - (GLuint)t->offset, (GLint)width, dwords ); - mmDumpMemInfo( mmesa->texHeap[t->heap] ); + (GLuint)t->bufAddr, (GLint)width, dwords ); } assert(image->Data); { - CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->memBlock->ofs); + CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->base.memBlock->ofs); const GLubyte *src = (const GLubyte *) image->Data + (y * image->Width + x) * image->TexFormat->TexelBytes; const GLuint bytes = width * height * image->TexFormat->TexelBytes; @@ -460,7 +145,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) ) return; - image = t->tObj->Image[0][level]; + image = t->base.tObj->Image[0][level]; if ( !image ) return; @@ -543,7 +228,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, } dwords = width * height / texelsPerDword; - offset = t->offset; + offset = t->bufAddr; #if ENABLE_PERF_BOXES /* Bump the performance counter */ @@ -555,7 +240,6 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, width, height, image->Width, image->Height, x, y ); fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n", (GLuint)offset, (GLint)width, dwords ); - mmDumpMemInfo( mmesa->texHeap[t->heap] ); } /* Subdivide the texture if required (account for the registers added by the drm) */ @@ -594,78 +278,32 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, */ void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t ) { - GLint heap; - if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__, mmesa->glCtx, t ); } assert(t); - assert(t->tObj); - - /* Choose the heap appropriately */ - heap = MACH64_CARD_HEAP; + assert(t->base.tObj); - if ( !mmesa->mach64Screen->IsPCI && - t->size > mmesa->mach64Screen->texSize[heap] ) { - heap = MACH64_AGP_HEAP; - } - - /* Do we need to eject LRU texture objects? */ - if ( !t->memBlock ) { - t->heap = heap; + if ( !t->base.memBlock ) { + int heap; - /* Allocate a memory block on a 64-byte boundary */ - t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 ); + /* NULL heaps are skipped */ + heap = driAllocateTexture( mmesa->texture_heaps, MACH64_NR_TEX_HEAPS, + (driTextureObject *) t ); - /* Try AGP before kicking anything out of local mem */ - if ( !mmesa->mach64Screen->IsPCI && !t->memBlock && heap == MACH64_CARD_HEAP ) { - t->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], - t->size, 6, 0 ); - - if ( t->memBlock ) - heap = t->heap = MACH64_AGP_HEAP; + if ( heap == -1 ) { + fprintf( stderr, "%s: upload texture failure, sz=%d\n", __FUNCTION__, + t->base.totalSize ); + exit(-1); + return; } - /* Kick out textures until the requested texture fits */ - while ( !t->memBlock ) { - if ( mmesa->TexObjList[heap].prev->bound ) { - fprintf( stderr, - "mach64UploadTexImages: ran into bound texture\n" ); - return; - } - if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) { - if ( mmesa->mach64Screen->IsPCI ) { - fprintf( stderr, "%s: upload texture failure on " - "local texture heaps, sz=%d\n", __FUNCTION__, - t->size ); - return; - } else if ( heap == MACH64_CARD_HEAP ) { - heap = t->heap = MACH64_AGP_HEAP; - continue; - } else { - int i; - fprintf( stderr, "%s: upload texture failure on " - "%sAGP texture heaps, sz=%d\n", __FUNCTION__, - mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "", - t->size ); - for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) { - mach64PrintLocalLRU( mmesa, i ); - mmDumpMemInfo( mmesa->texHeap[i] ); - } - exit(-1); - return; - } - } - - mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev ); - - t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 ); - } + t->heap = heap; /* Set the base offset of the texture image */ - t->offset = mmesa->mach64Screen->texOffset[heap] + t->memBlock->ofs; + t->bufAddr = mmesa->mach64Screen->texOffset[heap] + t->base.memBlock->ofs; /* Force loading the new state into the hardware */ mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL | @@ -673,142 +311,152 @@ void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t ) } /* Let the world know we've used this memory recently */ - mach64UpdateTexLRU( mmesa, t ); + driUpdateTextureLRU( (driTextureObject *) t ); /* Upload any images that are new */ - if ( t->dirty ) { + if ( t->base.dirty_images[0] ) { + const GLint j = t->base.tObj->BaseLevel; if (t->heap == MACH64_AGP_HEAP) { /* Need to make sure any vertex buffers in the queue complete */ mach64WaitForIdleLocked( mmesa ); - mach64UploadAGPSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0, - t->tObj->Image[0][t->tObj->BaseLevel]->Width, - t->tObj->Image[0][t->tObj->BaseLevel]->Height ); + mach64UploadAGPSubImage( mmesa, t, j, 0, 0, + t->base.tObj->Image[0][j]->Width, + t->base.tObj->Image[0][j]->Height ); } else { - mach64UploadLocalSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0, - t->tObj->Image[0][t->tObj->BaseLevel]->Width, - t->tObj->Image[0][t->tObj->BaseLevel]->Height ); + mach64UploadLocalSubImage( mmesa, t, j, 0, 0, + t->base.tObj->Image[0][j]->Width, + t->base.tObj->Image[0][j]->Height ); } mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH; + t->base.dirty_images[0] = 0; } mmesa->dirty |= MACH64_UPLOAD_TEXTURE; +} + + +/* Allocate memory from the same texture heap `heap' for both textures + * `u0' and `u1'. + */ +static int mach64AllocateMultiTex( mach64ContextPtr mmesa, + mach64TexObjPtr u0, + mach64TexObjPtr u1, + int heap, GLboolean alloc_u0 ) +{ + /* Both objects should be bound */ + assert( u0->base.bound && u1->base.bound ); + + if ( alloc_u0 ) { + /* Evict u0 from its current heap */ + if ( u0->base.memBlock ) { + assert( u0->heap != heap ); + driSwapOutTextureObject( (driTextureObject *) u0 ); + } + + /* Try to allocate u0 in the chosen heap */ + u0->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1, + (driTextureObject *) u0 ); + + if ( u0->heap == -1 ) { + return -1; + } + } + + /* Evict u1 from its current heap */ + if ( u1->base.memBlock ) { + assert( u1->heap != heap ); + driSwapOutTextureObject( (driTextureObject *) u1 ); + } + + /* Try to allocate u1 in the same heap as u0 */ + u1->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1, + (driTextureObject *) u1 ); + + if ( u1->heap == -1 ) { + return -1; + } - t->dirty = 0; + /* Bound objects are not evicted */ + assert( u0->base.memBlock && u1->base.memBlock ); + assert( u0->heap == u1->heap ); + + return heap; } /* The mach64 needs to have both primary and secondary textures in either * local or AGP memory, so we need a "buddy system" to make sure that allocation * succeeds or fails for both textures. - * FIXME: This needs to be optimized better. */ void mach64UploadMultiTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t0, mach64TexObjPtr t1 ) { - GLint heap; - if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { fprintf( stderr, "%s( %p, %p %p )\n", __FUNCTION__, mmesa->glCtx, t0, t1 ); } assert(t0 && t1); - assert(t0->tObj && t1->tObj); + assert(t0->base.tObj && t1->base.tObj); - /* Choose the heap appropriately */ - heap = MACH64_CARD_HEAP; + if ( !t0->base.memBlock || !t1->base.memBlock || t0->heap != t1->heap ) { + mach64TexObjPtr u0 = NULL; + mach64TexObjPtr u1 = NULL; + unsigned totalSize = t0->base.totalSize + t1->base.totalSize; - if ( !mmesa->mach64Screen->IsPCI && - ((t0->size + t1->size) > mmesa->mach64Screen->texSize[heap]) ) { - heap = MACH64_AGP_HEAP; - } + int heap, ret; - /* Do we need to eject LRU texture objects? */ - if ( !t0->memBlock || !t1->memBlock || t0->heap != t1->heap ) { - /* FIXME: starting from scratch for now to keep it simple */ - if ( t0->memBlock ) { - mach64SwapOutTexObj( mmesa, t0 ); - } - if ( t1->memBlock ) { - mach64SwapOutTexObj( mmesa, t1 ); - } - t0->heap = t1->heap = heap; - /* Allocate a memory block on a 64-byte boundary */ - t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 ); - if ( t0->memBlock ) { - t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 ); - if ( !t1->memBlock ) { - mmFreeMem( t0->memBlock ); - t0->memBlock = NULL; - } + /* Check if one of the textures is already swapped in a heap and the + * other texture fits in that heap. + */ + if ( t0->base.memBlock && totalSize <= t0->base.heap->size ) { + u0 = t0; + u1 = t1; + } else if ( t1->base.memBlock && totalSize <= t1->base.heap->size ) { + u0 = t1; + u1 = t0; } - /* Try AGP before kicking anything out of local mem */ - if ( (!t0->memBlock || !t1->memBlock) && heap == MACH64_CARD_HEAP ) { - t0->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t0->size, 6, 0 ); - if ( t0->memBlock ) { - t1->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t1->size, 6, 0 ); - if ( !t1->memBlock ) { - mmFreeMem( t0->memBlock ); - t0->memBlock = NULL; - } + + if ( u0 ) { + heap = u0->heap; + + ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_FALSE ); + } else { + /* Both textures are swapped out or collocation is impossible */ + u0 = t0; + u1 = t1; + + /* Choose the heap appropriately */ + heap = MACH64_CARD_HEAP; + + if ( totalSize > mmesa->texture_heaps[heap]->size ) { + heap = MACH64_AGP_HEAP; } - if ( t0->memBlock && t1->memBlock ) - heap = t0->heap = t1->heap = MACH64_AGP_HEAP; + ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE ); } - /* Kick out textures until the requested texture fits */ - while ( !t0->memBlock || !t1->memBlock ) { - if ( mmesa->TexObjList[heap].prev->bound ) { - fprintf( stderr, - "%s: ran into bound texture\n", __FUNCTION__ ); - return; - } - if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) { - if ( mmesa->mach64Screen->IsPCI ) { - fprintf( stderr, "%s: upload texture failure on local " - "texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__, - t0->size, t1->size ); - return; - } else if ( heap == MACH64_CARD_HEAP ) { - /* If only one allocation succeeded, start over again in AGP */ - if (t0->memBlock) { - mmFreeMem( t0->memBlock ); - t0->memBlock = NULL; - } - if (t1->memBlock) { - mmFreeMem( t1->memBlock ); - t1->memBlock = NULL; - } - heap = t0->heap = t1->heap = MACH64_AGP_HEAP; - continue; - } else { - int i; - fprintf( stderr, "%s: upload texture failure on %s" - "AGP texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__, - mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "", - t0->size, t1->size ); - for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) { - mach64PrintLocalLRU( mmesa, i ); - mmDumpMemInfo( mmesa->texHeap[i] ); - } - exit(-1); - return; - } - } + if ( ret == -1 && heap == MACH64_CARD_HEAP ) { + /* Try AGP if local memory failed */ + heap = MACH64_AGP_HEAP; - mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev ); - - if (!t0->memBlock) - t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 ); - if (!t1->memBlock) - t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 ); + ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE ); + } + + if ( ret == -1 ) { + /* FIXME: + * Swap out all textures from the AGP heap and re-run allocation, this + * should succeed in all cases. + */ + fprintf( stderr, "%s: upload multi-texture failure, sz0=%d sz1=%d\n", + __FUNCTION__, t0->base.totalSize, t1->base.totalSize ); + exit(-1); } /* Set the base offset of the texture image */ - t0->offset = mmesa->mach64Screen->texOffset[heap] + t0->memBlock->ofs; - t1->offset = mmesa->mach64Screen->texOffset[heap] + t1->memBlock->ofs; + t0->bufAddr = mmesa->mach64Screen->texOffset[heap] + t0->base.memBlock->ofs; + t1->bufAddr = mmesa->mach64Screen->texOffset[heap] + t1->base.memBlock->ofs; /* Force loading the new state into the hardware */ mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL | @@ -816,42 +464,43 @@ void mach64UploadMultiTexImages( mach64ContextPtr mmesa, } /* Let the world know we've used this memory recently */ - mach64UpdateTexLRU( mmesa, t0 ); - mach64UpdateTexLRU( mmesa, t1 ); + driUpdateTextureLRU( (driTextureObject *) t0 ); + driUpdateTextureLRU( (driTextureObject *) t1 ); /* Upload any images that are new */ - if ( t0->dirty ) { + if ( t0->base.dirty_images[0] ) { + const GLint j0 = t0->base.tObj->BaseLevel; if (t0->heap == MACH64_AGP_HEAP) { /* Need to make sure any vertex buffers in the queue complete */ mach64WaitForIdleLocked( mmesa ); - mach64UploadAGPSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0, - t0->tObj->Image[0][t0->tObj->BaseLevel]->Width, - t0->tObj->Image[0][t0->tObj->BaseLevel]->Height ); + mach64UploadAGPSubImage( mmesa, t0, j0, 0, 0, + t0->base.tObj->Image[0][j0]->Width, + t0->base.tObj->Image[0][j0]->Height ); } else { - mach64UploadLocalSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0, - t0->tObj->Image[0][t0->tObj->BaseLevel]->Width, - t0->tObj->Image[0][t0->tObj->BaseLevel]->Height ); + mach64UploadLocalSubImage( mmesa, t0, j0, 0, 0, + t0->base.tObj->Image[0][j0]->Width, + t0->base.tObj->Image[0][j0]->Height ); } mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH; + t0->base.dirty_images[0] = 0; } - if ( t1->dirty ) { + if ( t1->base.dirty_images[0] ) { + const GLint j1 = t1->base.tObj->BaseLevel; if (t1->heap == MACH64_AGP_HEAP) { /* Need to make sure any vertex buffers in the queue complete */ mach64WaitForIdleLocked( mmesa ); - mach64UploadAGPSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0, - t1->tObj->Image[0][t1->tObj->BaseLevel]->Width, - t1->tObj->Image[0][t1->tObj->BaseLevel]->Height ); + mach64UploadAGPSubImage( mmesa, t1, j1, 0, 0, + t1->base.tObj->Image[0][j1]->Width, + t1->base.tObj->Image[0][j1]->Height ); } else { - mach64UploadLocalSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0, - t1->tObj->Image[0][t1->tObj->BaseLevel]->Width, - t1->tObj->Image[0][t1->tObj->BaseLevel]->Height ); + mach64UploadLocalSubImage( mmesa, t1, j1, 0, 0, + t1->base.tObj->Image[0][j1]->Width, + t1->base.tObj->Image[0][j1]->Height ); } mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH; + t1->base.dirty_images[0] = 0; } mmesa->dirty |= MACH64_UPLOAD_TEXTURE; - - t0->dirty = 0; - t1->dirty = 0; }