X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fmach64%2Fmach64_vbtmp.h;h=60bfab8f6dc7f78c60bc7e810a2f06626a434a9b;hb=c95cbd45c657ac47e908a4d99d118737034bde43;hp=b216a2dc2b9b3c0f3a588b9fec162cb8fdbe7fa0;hpb=7b6ceb5b124673df2d94c2fe7dd2e779629f0354;p=mesa.git diff --git a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h index b216a2dc2b9..60bfab8f6dc 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h +++ b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Mesa 3-D graphics library * Version: 3.5 @@ -127,8 +127,10 @@ static void TAG(emit)( GLcontext *ctx, struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4]; GLfloat (*tc2)[4], (*tc3)[4]; - GLubyte (*col)[4], (*spec)[4]; - GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; + GLfloat (*spec)[4]; + GLfloat (*col)[4]; + GLuint col_stride; + GLuint tc0_stride, tc1_stride, spec_stride, fog_stride; GLuint tc2_stride, tc3_stride; GLuint tc0_size, tc1_size; GLuint tc2_size, tc3_size; @@ -154,54 +156,53 @@ static void TAG(emit)( GLcontext *ctx, if (DO_TEX3) { const GLuint t3 = GET_TEXSOURCE(3); - tc3 = VB->TexCoordPtr[t3]->data; - tc3_stride = VB->TexCoordPtr[t3]->stride; + tc3 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->data; + tc3_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->stride; if (DO_PTEX) - tc3_size = VB->TexCoordPtr[t3]->size; + tc3_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->size; } if (DO_TEX2) { const GLuint t2 = GET_TEXSOURCE(2); - tc2 = VB->TexCoordPtr[t2]->data; - tc2_stride = VB->TexCoordPtr[t2]->stride; + tc2 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->data; + tc2_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->stride; if (DO_PTEX) - tc2_size = VB->TexCoordPtr[t2]->size; + tc2_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->size; } if (DO_TEX1) { const GLuint t1 = GET_TEXSOURCE(1); - tc1 = VB->TexCoordPtr[t1]->data; - tc1_stride = VB->TexCoordPtr[t1]->stride; + tc1 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->data; + tc1_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->stride; if (DO_PTEX) - tc1_size = VB->TexCoordPtr[t1]->size; + tc1_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->size; } if (DO_TEX0) { const GLuint t0 = GET_TEXSOURCE(0); - tc0_stride = VB->TexCoordPtr[t0]->stride; - tc0 = VB->TexCoordPtr[t0]->data; + tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->stride; + tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->data; if (DO_PTEX) - tc0_size = VB->TexCoordPtr[t0]->size; + tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->size; } if (DO_RGBA) { - if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_COLORS( ctx ); - col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr; - col_stride = VB->ColorPtr[0]->StrideB; + col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; + col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; } if (DO_SPEC) { - if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_SPEC_COLORS( ctx ); - spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr; - spec_stride = VB->SecondaryColorPtr[0]->StrideB; + spec = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->data; + spec_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->stride; + } else { + spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; + spec_stride = 0; } if (DO_FOG) { - if (VB->FogCoordPtr) { - fog = VB->FogCoordPtr->data; - fog_stride = VB->FogCoordPtr->stride; + if (VB->AttribPtr[_TNL_ATTRIB_FOG]) { + fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data; + fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride; } else { static GLfloat tmp[4] = {0, 0, 0, 0}; fog = &tmp; @@ -209,244 +210,155 @@ static void TAG(emit)( GLcontext *ctx, } } - if (VB->importable_data || (DO_SPEC && !spec_stride) || (DO_FOG && !fog_stride)) { - /* May have nonstandard strides: - */ - if (start) { - coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); - if (DO_TEX0) - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); - if (DO_TEX1) - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); - if (DO_TEX2) - tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride); - if (DO_TEX3) - tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride); - if (DO_RGBA) - STRIDE_4UB(col, start * col_stride); - if (DO_SPEC) - STRIDE_4UB(spec, start * spec_stride); - if (DO_FOG) - fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride); - /* STRIDE_F(fog, start * fog_stride); */ - } - - for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - /* unclipped */ - VIEWPORT_X(v->v.x, coord[0][0]); - VIEWPORT_Y(v->v.y, coord[0][1]); - VIEWPORT_Z(v->v.z, coord[0][2]); - v->v.w = coord[0][3]; - } else { - /* clipped */ - v->v.w = 1.0; - } - if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { - fprintf(stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %f\n", - __FUNCTION__, i, v->v.x, v->v.y, v->v.z, v->v.w); - } - coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + /* May have nonstandard strides: + */ + if (start) { + coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + if (DO_TEX0) + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); + if (DO_TEX1) + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); + if (DO_TEX2) + tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride); + if (DO_TEX3) + tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride); + if (DO_RGBA) + STRIDE_4F(col, start * col_stride); + if (DO_SPEC) + STRIDE_4F(spec, start * spec_stride); + if (DO_FOG) + STRIDE_4F(fog, start * fog_stride); + // fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride); + /* STRIDE_F(fog, start * fog_stride); */ + } + + for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { + if (DO_XYZW) { + if (HAVE_HW_VIEWPORT || mask[i] == 0) { + /* unclipped */ + VIEWPORT_X(v->v.x, coord[0][0]); + VIEWPORT_Y(v->v.y, coord[0][1]); + VIEWPORT_Z(v->v.z, coord[0][2]); + v->v.w = coord[0][3]; + } else { + /* clipped */ + v->v.w = 1.0; } - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v->v.color = *(GLuint *)&col[0]; - STRIDE_4UB(col, col_stride); - } else { - v->v.color.blue = col[0][2]; - v->v.color.green = col[0][1]; - v->v.color.red = col[0][0]; - v->v.color.alpha = col[0][3]; - STRIDE_4UB(col, col_stride); - } + if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { + fprintf(stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %f\n", + __FUNCTION__, i, v->v.x, v->v.y, v->v.z, v->v.w); } - if (DO_SPEC) { - v->v.specular.red = spec[0][0]; - v->v.specular.green = spec[0][1]; - v->v.specular.blue = spec[0][2]; - STRIDE_4UB(spec, spec_stride); + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + } + if (DO_RGBA) { + if (HAVE_RGBA_COLOR) { + *(GLuint *)&v->v.color = *(GLuint *)&col[0]; + STRIDE_4F(col, col_stride); + } else { + v->v.color.blue = col[0][2]; + v->v.color.green = col[0][1]; + v->v.color.red = col[0][0]; + v->v.color.alpha = col[0][3]; + STRIDE_4F(col, col_stride); } - if (DO_FOG) { - v->v.specular.alpha = fog[0][0] * 255.0; - /* STRIDE_F(fog, fog_stride); */ - fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride); + } + if (DO_SPEC) { + v->v.specular.red = spec[0][0]; + v->v.specular.green = spec[0][1]; + v->v.specular.blue = spec[0][2]; + STRIDE_4F(spec, spec_stride); + } + if (DO_FOG) { + v->v.specular.alpha = fog[0][0] * 255.0; + /* STRIDE_F(fog, fog_stride); */ + fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride); + } + if (DO_TEX0) { + v->v.u0 = tc0[0][0]; + v->v.v0 = tc0[0][1]; + if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { + fprintf(stderr, "%s: vert (importable) %d: u0: %.2f, v0: %.2f, w: %f\n", + __FUNCTION__, i, v->v.u0, v->v.v0, v->v.w); } - if (DO_TEX0) { - v->v.u0 = tc0[0][0]; - v->v.v0 = tc0[0][1]; - if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { - fprintf(stderr, "%s: vert (importable) %d: u0: %.2f, v0: %.2f, w: %f\n", - __FUNCTION__, i, v->v.u0, v->v.v0, v->v.w); - } #ifdef MACH64_PREMULT_TEXCOORDS - v->v.u0 *= v->v.w; - v->v.v0 *= v->v.w; + v->v.u0 *= v->v.w; + v->v.v0 *= v->v.w; #endif - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[0][3]; - else - v->pv.q0 = 1.0; - } - else if (tc0_size == 4) { -#ifdef MACH64_PREMULT_TEXCOORDS - v->v.w *= tc0[0][3]; -#else - float rhw = 1.0 / tc0[0][3]; - v->v.w *= tc0[0][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; -#endif - } - } - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); - } - if (DO_TEX1) { - if (DO_PTEX) { - v->pv.u1 = tc1[0][0]; - v->pv.v1 = tc1[0][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[0][3]; + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + if (tc0_size == 4) + v->pv.q0 = tc0[0][3]; else - v->pv.q1 = 1.0; + v->pv.q0 = 1.0; } - else { - v->v.u1 = tc1[0][0]; - v->v.v1 = tc1[0][1]; - } + else if (tc0_size == 4) { #ifdef MACH64_PREMULT_TEXCOORDS - v->v.u1 *= v->v.w; - v->v.v1 *= v->v.w; + v->v.w *= tc0[0][3]; +#else + float rhw = 1.0 / tc0[0][3]; + v->v.w *= tc0[0][3]; + v->v.u0 *= rhw; + v->v.v0 *= rhw; #endif - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); - } - else if (DO_PTEX) { - *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ - } - if (DO_TEX2) { - if (DO_PTEX) { - v->pv.u2 = tc2[0][0]; - v->pv.v2 = tc2[0][1]; - if (tc2_size == 4) - v->pv.q2 = tc2[0][3]; - else - v->pv.q2 = 1.0; - } - else { - v->v.u2 = tc2[0][0]; - v->v.v2 = tc2[0][1]; - } - tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride); - } - if (DO_TEX3) { - if (DO_PTEX) { - v->pv.u3 = tc3[0][0]; - v->pv.v3 = tc3[0][1]; - if (tc3_size == 4) - v->pv.q3 = tc3[0][3]; - else - v->pv.q3 = 1.0; } - else { - v->v.u3 = tc3[0][0]; - v->v.v3 = tc3[0][1]; - } - tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride); } + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); } - } - else { - for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { - if (DO_XYZW) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - /* unclipped */ - VIEWPORT_X(v->v.x, coord[i][0]); - VIEWPORT_Y(v->v.y, coord[i][1]); - VIEWPORT_Z(v->v.z, coord[i][2]); - v->v.w = coord[i][3]; - } else { - /* clipped */ - v->v.w = 1.0; - } - if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { - fprintf(stderr, "%s: vert %d: %.2f %.2f %.2f %f\n", - __FUNCTION__, i, v->v.x, v->v.y, v->v.z, v->v.w); - } - } - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v->v.color = *(GLuint *)&col[i]; - } - else { - v->v.color.blue = col[i][2]; - v->v.color.green = col[i][1]; - v->v.color.red = col[i][0]; - v->v.color.alpha = col[i][3]; - } - } - if (DO_SPEC) { - v->v.specular.red = spec[i][0]; - v->v.specular.green = spec[i][1]; - v->v.specular.blue = spec[i][2]; - } - if (DO_FOG) { - v->v.specular.alpha = fog[i][0] * 255.0; + if (DO_TEX1) { + if (DO_PTEX) { + v->pv.u1 = tc1[0][0]; + v->pv.v1 = tc1[0][1]; + if (tc1_size == 4) + v->pv.q1 = tc1[0][3]; + else + v->pv.q1 = 1.0; + } + else { + v->v.u1 = tc1[0][0]; + v->v.v1 = tc1[0][1]; } - if (DO_TEX0) { - v->v.u0 = tc0[i][0]; - v->v.v0 = tc0[i][1]; - if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { - fprintf(stderr, "%s: vert %d: u0: %.2f, v0: %.2f, w: %f\n", - __FUNCTION__, i, v->v.u0, v->v.v0, v->v.w); - } -#ifdef MACH64_PREMULT_TEXCOORDS - v->v.u0 *= v->v.w; - v->v.v0 *= v->v.w; -#endif - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - if (tc0_size == 4) - v->pv.q0 = tc0[i][3]; - else - v->pv.q0 = 1.0; - - v->pv.q1 = 0; /* radeon */ - } - else if (tc0_size == 4) { #ifdef MACH64_PREMULT_TEXCOORDS - v->v.w *= tc0[i][3]; -#else - float rhw = 1.0 / tc0[i][3]; - v->v.w *= tc0[i][3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; + v->v.u1 *= v->v.w; + v->v.v1 *= v->v.w; #endif - } - } + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); + } + else if (DO_PTEX) { + *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ + } + if (DO_TEX2) { + if (DO_PTEX) { + v->pv.u2 = tc2[0][0]; + v->pv.v2 = tc2[0][1]; + if (tc2_size == 4) + v->pv.q2 = tc2[0][3]; + else + v->pv.q2 = 1.0; + } + else { + v->v.u2 = tc2[0][0]; + v->v.v2 = tc2[0][1]; } - if (DO_TEX1) { - if (DO_PTEX) { - v->pv.u1 = tc1[i][0]; - v->pv.v1 = tc1[i][1]; - if (tc1_size == 4) - v->pv.q1 = tc1[i][3]; - else - v->pv.q1 = 1.0; + tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride); + } + if (DO_TEX3) { + if (DO_PTEX) { + v->pv.u3 = tc3[0][0]; + v->pv.v3 = tc3[0][1]; + if (tc3_size == 4) + v->pv.q3 = tc3[0][3]; + else + v->pv.q3 = 1.0; } - else { - v->v.u1 = tc1[i][0]; - v->v.v1 = tc1[i][1]; - } -#ifdef MACH64_PREMULT_TEXCOORDS - v->v.u1 *= v->v.w; - v->v.v1 *= v->v.w; -#endif + else { + v->v.u3 = tc3[0][0]; + v->v.v3 = tc3[0][1]; } - } + tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride); + } } } + #else #if DO_XYZW @@ -459,7 +371,7 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte (*col)[4]; + GLfloat (*col)[4]; GLuint col_stride; GLfloat (*coord)[4] = VB->NdcPtr->data; GLuint coord_stride = VB->NdcPtr->stride; @@ -472,74 +384,40 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, ASSERT(stride == 4); - if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_COLORS( ctx ); - - col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr; - col_stride = VB->ColorPtr[0]->StrideB; - ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE); - -/* fprintf(stderr, "%s(small) importable %x\n", */ -/* __FUNCTION__, VB->importable_data); */ + col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; + col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; /* Pack what's left into a 4-dword vertex. Color is in a different * place, and there is no 'w' coordinate. */ - if (VB->importable_data) { - if (start) { - coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); - STRIDE_4UB(col, start * col_stride); + if (start) { + coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + STRIDE_4F(col, start * col_stride); + } + + for (i=start; i < end; i++, v+=4) { + if (HAVE_HW_VIEWPORT || mask[i] == 0) { + VIEWPORT_X(v[0], coord[0][0]); + VIEWPORT_Y(v[1], coord[0][1]); + VIEWPORT_Z(v[2], coord[0][2]); } - - for (i=start; i < end; i++, v+=4) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v[0], coord[0][0]); - VIEWPORT_Y(v[1], coord[0][1]); - VIEWPORT_Z(v[2], coord[0][2]); - } - coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v[3] = *(GLuint *)col; - } - else { - GLubyte *b = (GLubyte *)&v[3]; - b[0] = col[0][2]; - b[1] = col[0][1]; - b[2] = col[0][0]; - b[3] = col[0][3]; - } - STRIDE_4UB( col, col_stride ); + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + if (DO_RGBA) { + if (HAVE_RGBA_COLOR) { + *(GLuint *)&v[3] = *(GLuint *)col; } - if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { - fprintf(stderr, "vert (importable) %d: %.2f %.2f %.2f %x\n", - i, v[0], v[1], v[2], *(int *)&v[3]); + else { + GLubyte *b = (GLubyte *)&v[3]; + UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]); + UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]); } + STRIDE_4F( col, col_stride ); } - } - else { - for (i=start; i < end; i++, v+=4) { - if (HAVE_HW_VIEWPORT || mask[i] == 0) { - VIEWPORT_X(v[0], coord[i][0]); - VIEWPORT_Y(v[1], coord[i][1]); - VIEWPORT_Z(v[2], coord[i][2]); - } - if (DO_RGBA) { - if (HAVE_RGBA_COLOR) { - *(GLuint *)&v[3] = *(GLuint *)&col[i]; - } - else { - GLubyte *b = (GLubyte *)&v[3]; - b[0] = col[i][2]; - b[1] = col[i][1]; - b[2] = col[i][0]; - b[3] = col[i][3]; - } - } - if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { - fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", - i, v[0], v[1], v[2], *(int *)&v[3]); - } + if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { + fprintf(stderr, "vert (importable) %d: %.2f %.2f %.2f %x\n", + i, v[0], v[1], v[2], *(int *)&v[3]); } } } @@ -549,19 +427,16 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte (*col)[4]; + GLfloat (*col)[4]; GLuint col_stride; GLfloat *v = (GLfloat *)dest; int i; - if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) - IMPORT_FLOAT_COLORS( ctx ); - - col = VB->ColorPtr[0]->Ptr; - col_stride = VB->ColorPtr[0]->StrideB; + col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; + col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; if (start) - STRIDE_4UB(col, col_stride * start); + STRIDE_4F(col, col_stride * start); /* Need to figure out where color is: */ @@ -576,12 +451,12 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, } else { GLubyte *b = (GLubyte *)v; - b[0] = col[0][2]; - b[1] = col[0][1]; - b[2] = col[0][0]; - b[3] = col[0][3]; + UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]); + UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]); } - STRIDE_4UB( col, col_stride ); + STRIDE_4F( col, col_stride ); } } #endif /* emit */ @@ -598,22 +473,22 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) /* Force 'missing' texcoords to something valid. */ - if (DO_TEX3 && VB->TexCoordPtr[2] == 0) - VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; + if (DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX2] == 0) + VB->AttribPtr[_TNL_ATTRIB_TEX2] = VB->AttribPtr[_TNL_ATTRIB_TEX3]; - if (DO_TEX2 && VB->TexCoordPtr[1] == 0) - VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; + if (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX1] == 0) + VB->AttribPtr[_TNL_ATTRIB_TEX1] = VB->AttribPtr[_TNL_ATTRIB_TEX2]; - if (DO_TEX1 && VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; + if (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0] == 0) + VB->AttribPtr[_TNL_ATTRIB_TEX0] = VB->AttribPtr[_TNL_ATTRIB_TEX1]; if (DO_PTEX) return GL_TRUE; - if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) || - (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4)) + if ((DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(3)]->size == 4) || + (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(2)]->size == 4) || + (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(1)]->size == 4) || + (DO_TEX0 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(0)]->size == 4)) return GL_FALSE; return GL_TRUE; @@ -626,14 +501,14 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) /* Force 'missing' texcoords to something valid. */ - if (DO_TEX3 && VB->TexCoordPtr[2] == 0) - VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; + if (DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX2] == 0) + VB->AttribPtr[_TNL_ATTRIB_TEX2] = VB->AttribPtr[_TNL_ATTRIB_TEX3]; - if (DO_TEX2 && VB->TexCoordPtr[1] == 0) - VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; + if (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX1] == 0) + VB->AttribPtr[_TNL_ATTRIB_TEX1] = VB->AttribPtr[_TNL_ATTRIB_TEX2]; - if (DO_TEX1 && VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; + if (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0] == 0) + VB->AttribPtr[_TNL_ATTRIB_TEX0] = VB->AttribPtr[_TNL_ATTRIB_TEX1]; if (DO_PTEX) return GL_TRUE; @@ -641,14 +516,14 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) /* No hardware support for projective texture. Can fake it for * TEX0 only. */ - if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || - (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || - (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { + if ((DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(3)]->size == 4) || + (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(2)]->size == 4) || + (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(1)]->size == 4)) { PTEX_FALLBACK(); return GL_FALSE; } - if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { + if (DO_TEX0 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(0)]->size == 4) { if (DO_TEX1 || DO_TEX2 || DO_TEX3) { PTEX_FALLBACK(); }