X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fnouveau%2Fnv04_context.c;h=4dbb950e9ab37a48fd95d4d5fdd99ed05e8f54ee;hb=af3685d14936844f79e6f372b4b258e29375f21b;hp=6834f7cd3dc60fb2e868651c7dab809990c37305;hpb=4fb2daf42c8171579cdc18605c5ceeb1963f8b31;p=mesa.git diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c index 6834f7cd3dc..4dbb950e9ab 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.c +++ b/src/mesa/drivers/dri/nouveau/nv04_context.c @@ -28,112 +28,97 @@ #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv04_3d.xml.h" #include "nv04_driver.h" -struct nouveau_grobj * -nv04_context_engine(GLcontext *ctx) +static GLboolean +texunit_needs_combiners(struct gl_texture_unit *u) +{ + struct gl_texture_object *t = u->_Current; + struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; + + return ti->TexFormat == MESA_FORMAT_A_UNORM8 || + ti->TexFormat == MESA_FORMAT_L_UNORM8 || + u->EnvMode == GL_COMBINE || + u->EnvMode == GL_COMBINE4_NV || + u->EnvMode == GL_BLEND || + u->EnvMode == GL_ADD; +} + +struct nouveau_object * +nv04_context_engine(struct gl_context *ctx) { struct nv04_context *nctx = to_nv04_context(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; - struct nouveau_grobj *fahrenheit; - - if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE || - ctx->Texture.Unit[0].EnvMode == GL_BLEND || - ctx->Texture.Unit[0].EnvMode == GL_ADD || - ctx->Texture.Unit[1]._ReallyEnabled || - ctx->Stencil.Enabled) + struct nouveau_pushbuf *push = context_push(ctx); + struct nouveau_object *fahrenheit; + + if ((ctx->Texture.Unit[0]._Current && + texunit_needs_combiners(&ctx->Texture.Unit[0])) || + ctx->Texture.Unit[1]._Current || + ctx->Stencil.Enabled || + GET_COLORMASK(ctx->Color.ColorMask, 0) != 0xf) fahrenheit = hw->eng3dm; else fahrenheit = hw->eng3d; if (fahrenheit != nctx->eng3d) { + BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); + PUSH_DATA (push, fahrenheit->handle); nctx->eng3d = fahrenheit; - - if (nv04_mtex_engine(fahrenheit)) { - context_dirty_i(ctx, TEX_ENV, 0); - context_dirty_i(ctx, TEX_ENV, 1); - context_dirty_i(ctx, TEX_OBJ, 0); - context_dirty_i(ctx, TEX_OBJ, 1); - context_dirty(ctx, CONTROL); - context_dirty(ctx, BLEND); - } else { - context_bctx_i(ctx, TEXTURE, 1); - context_dirty_i(ctx, TEX_ENV, 0); - context_dirty_i(ctx, TEX_OBJ, 0); - context_dirty(ctx, CONTROL); - context_dirty(ctx, BLEND); - } } return fahrenheit; } static void -nv04_channel_flush_notify(struct nouveau_channel *chan) +nv04_hwctx_init(struct gl_context *ctx) { - struct nouveau_context *nctx = chan->user_private; - GLcontext *ctx = &nctx->base; - - if (nctx->fallback < SWRAST) { - /* Flushing seems to clobber the engine context. */ - context_emit(ctx, TEX_OBJ0); - context_emit(ctx, TEX_OBJ1); - context_emit(ctx, TEX_ENV0); - context_emit(ctx, TEX_ENV1); - context_emit(ctx, CONTROL); - context_emit(ctx, BLEND); - - nouveau_bo_state_emit(ctx); - } -} - -static void -nv04_hwctx_init(GLcontext *ctx) -{ - struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; - struct nouveau_grobj *surf3d = hw->surf3d; - struct nouveau_grobj *eng3d = hw->eng3d; - struct nouveau_grobj *eng3dm = hw->eng3dm; - - BIND_RING(chan, surf3d, 7); - BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3); - OUT_RING(chan, hw->ntfy->handle); - OUT_RING(chan, chan->vram->handle); - OUT_RING(chan, chan->vram->handle); - - BEGIN_RING(chan, eng3d, NV04_TEXTURED_TRIANGLE_DMA_NOTIFY, 4); - OUT_RING(chan, hw->ntfy->handle); - OUT_RING(chan, chan->vram->handle); - OUT_RING(chan, chan->gart->handle); - OUT_RING(chan, surf3d->handle); - - BEGIN_RING(chan, eng3dm, NV04_MULTITEX_TRIANGLE_DMA_NOTIFY, 4); - OUT_RING(chan, hw->ntfy->handle); - OUT_RING(chan, chan->vram->handle); - OUT_RING(chan, chan->gart->handle); - OUT_RING(chan, surf3d->handle); - - FIRE_RING(chan); + struct nouveau_pushbuf *push = context_push(ctx); + struct nv04_fifo *fifo = hw->chan->data; + + BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); + PUSH_DATA (push, hw->surf3d->handle); + BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3); + PUSH_DATA (push, hw->ntfy->handle); + PUSH_DATA (push, fifo->vram); + PUSH_DATA (push, fifo->vram); + + BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); + PUSH_DATA (push, hw->eng3d->handle); + BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4); + PUSH_DATA (push, hw->ntfy->handle); + PUSH_DATA (push, fifo->vram); + PUSH_DATA (push, fifo->gart); + PUSH_DATA (push, hw->surf3d->handle); + + BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); + PUSH_DATA (push, hw->eng3dm->handle); + BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4); + PUSH_DATA (push, hw->ntfy->handle); + PUSH_DATA (push, fifo->vram); + PUSH_DATA (push, fifo->gart); + PUSH_DATA (push, hw->surf3d->handle); + + PUSH_KICK (push); } static void -init_dummy_texture(GLcontext *ctx) +init_dummy_texture(struct gl_context *ctx) { struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture; nouveau_surface_alloc(ctx, s, SWIZZLED, NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM, - MESA_FORMAT_ARGB8888, 1, 1); + MESA_FORMAT_B8G8R8A8_UNORM, 1, 1); - nouveau_bo_map(s->bo, NOUVEAU_BO_WR); + nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx)); *(uint32_t *)s->bo->map = 0xffffffff; - nouveau_bo_unmap(s->bo); } static void -nv04_context_destroy(GLcontext *ctx) +nv04_context_destroy(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -141,21 +126,22 @@ nv04_context_destroy(GLcontext *ctx) nv04_render_destroy(ctx); nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture); - nouveau_grobj_free(&nctx->hw.eng3d); - nouveau_grobj_free(&nctx->hw.eng3dm); - nouveau_grobj_free(&nctx->hw.surf3d); + nouveau_object_del(&nctx->hw.eng3d); + nouveau_object_del(&nctx->hw.eng3dm); + nouveau_object_del(&nctx->hw.surf3d); nouveau_context_deinit(ctx); - FREE(ctx); + free(ctx); } -static GLcontext * -nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual, - GLcontext *share_ctx) +static struct gl_context * +nv04_context_create(struct nouveau_screen *screen, gl_api api, + const struct gl_config *visual, + struct gl_context *share_ctx) { struct nv04_context *nctx; struct nouveau_hw_state *hw; - GLcontext *ctx; + struct gl_context *ctx; int ret; nctx = CALLOC_STRUCT(nv04_context); @@ -165,14 +151,13 @@ nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual, ctx = &nctx->base.base; hw = &nctx->base.hw; - if (!nouveau_context_init(ctx, screen, visual, share_ctx)) + if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) goto fail; - hw->chan->flush_notify = nv04_channel_flush_notify; - /* GL constants. */ + ctx->Const.MaxTextureLevels = 11; ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS; - ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2; ctx->Const.MaxTextureLodBias = 15; @@ -183,18 +168,21 @@ nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual, goto fail; /* 3D engine. */ - ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, - NV04_TEXTURED_TRIANGLE, &hw->eng3d); + ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, + NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0, + &hw->eng3d); if (ret) goto fail; - ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0002, - NV04_MULTITEX_TRIANGLE, &hw->eng3dm); + ret = nouveau_object_new(context_chan(ctx), 0xbeef0002, + NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0, + &hw->eng3dm); if (ret) goto fail; - ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0003, - NV04_CONTEXT_SURFACES_3D, &hw->surf3d); + ret = nouveau_object_new(context_chan(ctx), 0xbeef0003, + NV04_SURFACE_3D_CLASS, NULL, 0, + &hw->surf3d); if (ret) goto fail;