X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fnouveau%2Fnv20_driver.h;h=f2a6097b937b6df212dc2a4789d88db546b61466;hb=da9e6fdfe27065b8ede8b2fe30c8cccc3b573245;hp=2de18ee4af1f280fbfac3878af69062798e72de1;hpb=653a83445f94620673f747a4ace6847a2c7fdb4d;p=mesa.git diff --git a/src/mesa/drivers/dri/nouveau/nv20_driver.h b/src/mesa/drivers/dri/nouveau/nv20_driver.h index 2de18ee4af1..f2a6097b937 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_driver.h +++ b/src/mesa/drivers/dri/nouveau/nv20_driver.h @@ -34,79 +34,89 @@ enum { #define NV20_TEXTURE_UNITS 4 -/* nv20_screen.c */ -GLboolean -nv20_screen_init(struct nouveau_screen *screen); - /* nv20_context.c */ -GLcontext * -nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual, - GLcontext *share_ctx); +extern const struct nouveau_driver nv20_driver; +/* nv20_render.c */ void -nv20_context_destroy(GLcontext *ctx); +nv20_vbo_init(struct gl_context *ctx); -/* nv20_render.c */ void -nv20_render_init(GLcontext *ctx); +nv20_vbo_destroy(struct gl_context *ctx); void -nv20_render_destroy(GLcontext *ctx); +nv20_swtnl_init(struct gl_context *ctx); + +void +nv20_swtnl_destroy(struct gl_context *ctx); /* nv20_state_fb.c */ void -nv20_emit_framebuffer(GLcontext *ctx, int emit); +nv20_emit_framebuffer(struct gl_context *ctx, int emit); void -nv20_emit_viewport(GLcontext *ctx, int emit); +nv20_emit_viewport(struct gl_context *ctx, int emit); /* nv20_state_polygon.c */ void -nv20_emit_point_mode(GLcontext *ctx, int emit); +nv20_emit_point_mode(struct gl_context *ctx, int emit); /* nv20_state_raster.c */ void -nv20_emit_logic_opcode(GLcontext *ctx, int emit); +nv20_emit_logic_opcode(struct gl_context *ctx, int emit); + +/* nv20_state_frag.c */ +void +nv20_emit_tex_env(struct gl_context *ctx, int emit); + +void +nv20_emit_frag(struct gl_context *ctx, int emit); /* nv20_state_tex.c */ void -nv20_emit_tex_obj(GLcontext *ctx, int emit); +nv20_emit_tex_gen(struct gl_context *ctx, int emit); + +void +nv20_emit_tex_mat(struct gl_context *ctx, int emit); + +void +nv20_emit_tex_obj(struct gl_context *ctx, int emit); void -nv20_emit_tex_shader(GLcontext *ctx, int emit); +nv20_emit_tex_shader(struct gl_context *ctx, int emit); /* nv20_state_tnl.c */ void -nv20_emit_clip_plane(GLcontext *ctx, int emit); +nv20_emit_clip_plane(struct gl_context *ctx, int emit); void -nv20_emit_color_material(GLcontext *ctx, int emit); +nv20_emit_color_material(struct gl_context *ctx, int emit); void -nv20_emit_fog(GLcontext *ctx, int emit); +nv20_emit_fog(struct gl_context *ctx, int emit); void -nv20_emit_light_model(GLcontext *ctx, int emit); +nv20_emit_light_model(struct gl_context *ctx, int emit); void -nv20_emit_light_source(GLcontext *ctx, int emit); +nv20_emit_light_source(struct gl_context *ctx, int emit); void -nv20_emit_material_ambient(GLcontext *ctx, int emit); +nv20_emit_material_ambient(struct gl_context *ctx, int emit); void -nv20_emit_material_diffuse(GLcontext *ctx, int emit); +nv20_emit_material_diffuse(struct gl_context *ctx, int emit); void -nv20_emit_material_specular(GLcontext *ctx, int emit); +nv20_emit_material_specular(struct gl_context *ctx, int emit); void -nv20_emit_material_shininess(GLcontext *ctx, int emit); +nv20_emit_material_shininess(struct gl_context *ctx, int emit); void -nv20_emit_modelview(GLcontext *ctx, int emit); +nv20_emit_modelview(struct gl_context *ctx, int emit); void -nv20_emit_projection(GLcontext *ctx, int emit); +nv20_emit_projection(struct gl_context *ctx, int emit); #endif