X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fnouveau%2Fnv20_state_fb.c;h=cc6b6b06196af17c555fcebb111c6acde06d23ef;hb=da9e6fdfe27065b8ede8b2fe30c8cccc3b573245;hp=95691cad0478693c436804d65144d7c7141d3422;hpb=443a7e4e9a360acbc3e662c098be436f180bf81d;p=mesa.git diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c index 95691cad047..cc6b6b06196 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c @@ -29,43 +29,66 @@ #include "nouveau_fbo.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv20_driver.h" static inline unsigned -get_rt_format(gl_format format) +get_rt_format(mesa_format format) { switch (format) { - case MESA_FORMAT_XRGB8888: - return 0x05; - case MESA_FORMAT_ARGB8888: - return 0x08; - case MESA_FORMAT_RGB565: - return 0x03; - case MESA_FORMAT_Z16: - return 0x10; - case MESA_FORMAT_Z24_S8: - return 0x20; + case MESA_FORMAT_B8G8R8X8_UNORM: + return NV20_3D_RT_FORMAT_COLOR_X8R8G8B8; + case MESA_FORMAT_B8G8R8A8_UNORM: + return NV20_3D_RT_FORMAT_COLOR_A8R8G8B8; + case MESA_FORMAT_B5G6R5_UNORM: + return NV20_3D_RT_FORMAT_COLOR_R5G6B5; + case MESA_FORMAT_Z_UNORM16: + return NV20_3D_RT_FORMAT_DEPTH_Z16; + case MESA_FORMAT_S8_UINT_Z24_UNORM: + return NV20_3D_RT_FORMAT_DEPTH_Z24S8; default: assert(0); } } +static void +setup_hierz_buffer(struct gl_context *ctx) +{ + struct nouveau_pushbuf *push = context_push(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); + unsigned pitch = align(fb->Width, 128), + height = align(fb->Height, 2), + size = pitch * height; + + if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { + nouveau_bo_ref(NULL, &nfb->hierz.bo); + nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, + NULL, &nfb->hierz.bo); + } + + BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1); + PUSH_DATA (push, pitch); + BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1); + PUSH_MTHDl(push, NV25_3D(HIERZ_OFFSET), BUFCTX_FB, + nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); +} + void -nv20_emit_framebuffer(GLcontext *ctx, int emit) +nv20_emit_framebuffer(struct gl_context *ctx, int emit) { - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); - struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER); + struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; - unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR; + unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; + PUSH_RESET(push, BUFCTX_FB); + /* Render target */ if (fb->_ColorDrawBuffers[0]) { s = &to_nouveau_renderbuffer( @@ -74,51 +97,56 @@ nv20_emit_framebuffer(GLcontext *ctx, int emit) rt_format |= get_rt_format(s->format); rt_pitch = s->pitch; - nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET, + BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); + PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); } /* depth/stencil */ - if (fb->_DepthBuffer) { + if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { s = &to_nouveau_renderbuffer( - fb->_DepthBuffer->Wrapped)->surface; + fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; - nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET, + BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); + PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); + + if (context_chipset(ctx) >= 0x25) + setup_hierz_buffer(ctx); } else { - rt_format |= get_rt_format(MESA_FORMAT_Z24_S8); + rt_format |= get_rt_format(MESA_FORMAT_S8_UINT_Z24_UNORM); zeta_pitch = rt_pitch; } - BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2); - OUT_RING(chan, rt_format); - OUT_RING(chan, zeta_pitch << 16 | rt_pitch); + BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); + PUSH_DATA (push, rt_format); + PUSH_DATA (push, zeta_pitch << 16 | rt_pitch); /* Recompute the viewport/scissor state. */ context_dirty(ctx, VIEWPORT); context_dirty(ctx, SCISSOR); + context_dirty(ctx, DEPTH); } void -nv20_emit_viewport(GLcontext *ctx, int emit) +nv20_emit_viewport(struct gl_context *ctx, int emit) { - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4); - OUT_RINGp(chan, a, 4); + BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); + PUSH_DATAp(push, a, 4); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING(chan, (fb->Width - 1) << 16); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING(chan, (fb->Height - 1) << 16); + BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); + PUSH_DATA (push, (fb->Width - 1) << 16); + BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); + PUSH_DATA (push, (fb->Height - 1) << 16); context_dirty(ctx, PROJECTION); }